void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "Creature") { creatureHealth = coll.gameObject.GetComponent <CreatureHealth>(); creatureHealth.CreatureHlth -= damage; } }
protected Creature() { Morale = 100; Level = 1; Health = new CreatureHealth(this); Energy = new CreatureEnergy(this); Buffs = new CreatureBuffs(this); Professions = new Professions(Profession.Warrior, Profession.None); Inventory = new Inventory(); }