Exemplo n.º 1
0
    public static void Show()
    {
        if (Instance != null)
        {
            Instance.gameObject.SetActive(true);
            Instance.lastStep     = 0;
            Instance.slider.value = 0;
            Instance.RefreshUI();
            Instance.RefreshSelectPanel();
        }
        else
        {
            Instance = UISystem.InstantiateUI("CreativeInventory").GetComponent <CreativeInventory>();
        }

        InputManager.enabled = false;
        PlayerController.LockCursor(false);
    }
Exemplo n.º 2
0
        /// <summary>
        /// What the Client sends to the server.
        /// </summary>
        public override void FromClient(PacketFromClient packet)
        {
            while (phase == Phases.Handshake)
            {
                Thread.Sleep(100);
            }
            //Wait for handshake to complete
            if (phase == Phases.FinalClose)
            {
                throw new SessionClosedException();
            }

            if (packet.PacketID == PassThrough.ID)
            {
                SendToBackend(packet);
                return;
            }

            //Fix players eid to what is known for the server
            if (packet is IEntity)
            {
                IEntity ie = (IEntity)packet;
                if (ie.EID == Player.EntityID)
                {
                    ie.EID = EID;
                    packet.SetPacketBuffer(null);
                }
            }

            WorldRegion region = CurrentRegion;

            switch (packet.PacketID)
            {
            case PlayerPosition.ID:
                if (AttachedEntity > 0)
                {
                    //Ignore relative movements
                }
                else
                {
                    var pp = ((PlayerPosition)packet);
                    if (pp.Position.Y > -900)
                    {
                        SetPosition(pp.Position, true);
                        OnGround = pp.OnGround != 0;
                    }
                }
                break;

            case PlayerPositionLookClient.ID:
                if (AttachedEntity > 0)
                {
                    //Ignore relative movements
                }
                else
                {
                    PlayerPositionLookClient pp = ((PlayerPositionLookClient)packet);
                    if (pp.Position.Y > -900)
                    {
                        SetPosition(pp.Position, true);
                        OnGround = pp.OnGround;
                    }
                }
                Pitch = ((PlayerPositionLookClient)packet).Pitch;
                Yaw   = ((PlayerPositionLookClient)packet).Yaw;
                break;

            case PlayerGround.ID:
                OnGround = ((PlayerGround)packet).OnGround;
                //Good but a few false positives

                /*
                 * if (Sprinting)//Hacked client: Invalid sprint
                 * {
                 *  Chatting.Parser.TellAdmin(Player.Name + Chat.Gray + " sprinting standing still");
                 * }*/
                break;

            case  EntityAction.ID:
                EntityAction ea = packet as EntityAction;
                switch (ea.Action)
                {
                case EntityAction.Actions.LeaveBed:
                    Sleeping = false;
                    break;

                case EntityAction.Actions.Crounch:
                    Crouched = true;
                    break;

                case EntityAction.Actions.Uncrounch:
                    Crouched = false;
                    break;

                case EntityAction.Actions.StartSprinting:
                    Sprinting = true;
                    break;

                case EntityAction.Actions.StopSprinting:
                    Sprinting = false;
                    break;
                }
                break;

            case UseEntity.ID:
                if (Mode == GameMode.Creative && (Player.Admin(Permissions.AnyAdmin) == false))
                {
                    return;     //Donors can't hurt while in creative mode
                }
                if (UseEntityFromClient((UseEntity)packet))
                {
                    return;
                }
                break;

            case HeldItemClient.ID:
                //Active item
                var hc = (HeldItemClient)packet;
                if (hc.SlotID >= 0 && hc.SlotID <= 8)
                {
                    ActiveInventoryIndex = hc.SlotID;
                }
                else
                {
                    Log.Write(
                        new InvalidOperationException("Invalid holding slot id: " + hc.SlotID),
                        this.Player
                        );
                }
                break;

            //Prevent non admins from getting items in creative
            case CreativeInventory.ID:
                if (Player.Admin(Permissions.CreativeBuild) == false)
                {
                    Player.SendToClient(new EntityStatus(Player.EntityID, EntityStatuses.EntityHurt));
                    Player.TellSystem(Chat.Yellow, "Creative Inventory Disabled");
                    return;
                }

                CreativeInventory ci = (CreativeInventory)packet;
                if (0 <= ci.Slot && ci.Slot <= Inventory.Length)
                {
                    Inventory[ci.Slot] = ci.Item;
                }
                break;

            //If block action is done from another region
            case PlayerBlockPlacement.ID:
                //AfkTime = DateTime.Now;

                //Non admins can't place block
                if (Mode == GameMode.Creative && (Player.Admin(Permissions.CreativeBuild) == false))
                {
                    Player.SendToClient(new EntityStatus(Player.EntityID, EntityStatuses.EntityHurt));
                    Player.TellSystem(Chat.Yellow, "Creative Build Disabled");
                    return;
                }

                PlayerBlockPlacement pb = (PlayerBlockPlacement)packet;
                if (pb.BlockPosition.IsNull() == false)
                {
                    CoordDouble pos = pb.BlockPosition.CloneDouble();
                    region = RegionCrossing.GetRegion(pos, Dimension, World.Regions);
                    //Remember the last position clicked so we can do better chest protection
                    LastClickRegion = region;     //this is obsolete since we moved to blocking open across regions
                }
                else
                {
                    if (pb.Item != null)
                    {
                        Charge = new ChargeState(pb.Item.ItemID);
                    }
                }

                if (FilterDirection(pb.BlockPosition))
                {
                    return;
                }

                if (region == null)
                {
                    if (Dimension == 0 && FilterLava(pb))
                    {
                        return;
                    }
                }
                if (Protected.ProtectBlockPlace(this, region, pb))
                {
                    return;
                }

                break;

            case PlayerDigging.ID:
                //AfkTime = DateTime.Now;
                PlayerDigging pd = (PlayerDigging)packet;
                if (pd.Status == PlayerDigging.StatusEnum.FinishedDigging || pd.Status == PlayerDigging.StatusEnum.StartedDigging)
                {
                    CoordDouble pos = pd.Position.CloneDouble();
                    region = RegionCrossing.GetRegion(pos, Dimension, World.Regions);
                }
                //Log breaking blocks to determine if they found the diamond
                if (pd.Status == PlayerDigging.StatusEnum.FinishedDigging)
                {
                    OreTracker.BrokeBlock = DateTime.Now;
                }

                if (pd.Status == PlayerDigging.StatusEnum.ShootArrow)
                {
                    Charge = null;
                }

                //Prevent non admin creative from digging
                if (Mode == GameMode.Creative && Player.Admin(Permissions.AnyAdmin) == false)
                {
                    return;
                }
                if (FilterDirection(pd.Position))
                {
                    return;
                }

                if (Protected.ProtectBlockBreak(this, region, pd))
                {
                    return;
                }
                break;

            case WindowClick.ID:
                var wc = packet as WindowClick;
                if (wc.WindowID == 0)
                {
                    //TODO: handle
                }
                //AfkTime = DateTime.Now;
                if (Protected.ProtectChestsClick(this, wc))
                {
                    return;
                }

                ///Workaround bug clicky items duplication
                if (wc.Item != null)
                {
                    if (wc.Item.Count > 64)
                    {
                        return;
                    }
                }
                break;

            case WindowCloseClient.ID:
                WindowClose((WindowCloseClient)packet);
                break;
            }

            if (region != null)
            {
                if (region.Type == SpawnRegion.Type)
                {
                    if (SpawnRegion.FilterClient(Player, packet))
                    {
                        return;
                    }
                }
                if (region.Type == SpawnTimeRegion.Type)
                {
                    if (SpawnTimeRegion.FilterClient(region, Player, packet))
                    {
                        return;
                    }
                }
            }

            SendToBackend(packet);
        }