Exemplo n.º 1
0
    private void PlacePlayerOnMapAndGetInfo()
    {
        if (!flag_got_map_info)
        {
            planeInfo = FindObjectOfType<Playground>().gameObject;
            myMapInfo = planeInfo.GetComponent<CreateMap>();
            m_enemy_i = myMapInfo.getEnemies();
            myGridSize = myMapInfo.getGridSize();
            myLocationOfFirstCube = myMapInfo.getFirstLocationOfCube();
            myMap = myMapInfo.GetMyMap();

            //Reduce player size if player size is bigger than grid size
            Vector3 player_size = this.transform.localScale;
            if (player_size[0] > myGridSize[0])
                player_size[0] = myGridSize[0] - myGridSize[0] / 10;
            if (player_size[2] > myGridSize[2])
                player_size[2] = myGridSize[2] - myGridSize[2] / 10;
            this.transform.localScale = player_size;

            this.transform.position = LocateFirstAvailableSpace(myMap, myLocationOfFirstCube, myGridSize) + new Vector3(0f, transform.position[1], 0f);
            //+new Vector3(this.transform.localScale[0] / 2, 0f, this.transform.localScale[2] / 2);

            flag_got_map_info = true;
        }
    }