Exemplo n.º 1
0
        private static List <ItemLocation <T> > CreateList <T>(int id, SceneHeader header, int scene, int room, CreateListThings <T> del)
        {
            List <ItemLocation <T> > result = new List <ItemLocation <T> >();
            List <List <T> >         test   = del(id);

            for (int i = 0; i < test.Count; i++)
            {
                SceneRoomSetup srs = new SceneRoomSetup(scene, room, i);
                foreach (var item in test[i])
                {
                    result.Add(new ItemLocation <T>(item, srs));
                }
            }
            return(result);
        }
Exemplo n.º 2
0
        private static List <ItemLocation <T> > CreateCollectionById <T>(Rom rom, int id, CreateListThings <T> CreateThings)
        {
            Scene scene;
            List <FileAddress> roomAddresses;
            Room room;
            List <ItemLocation <T> > result = new List <ItemLocation <T> >();

            for (int sceneId = 0; sceneId < rom.Scenes; sceneId++)
            {
                //load scene
                var sceneFile = rom.Files.GetSceneFile(sceneId);

                scene = InitializeScene(sceneFile, sceneId);
                if (scene == null)
                {
                    continue;
                }

                //scene level actors
                //set room negative to denote scene level actors
                result.AddRange(CreateList <T>(id, scene.Header, sceneId, -1, CreateThings));

                //load room list
                roomAddresses = scene.Header.GetRoomAddresses();

                for (int roomId = 0; roomId < roomAddresses.Count; roomId++)
                {
                    try
                    {
                        room = InitializeRoom(rom.Files.GetFile(roomAddresses[roomId]));
                        result.AddRange(CreateList <T>(id, scene.Header, sceneId, roomId, CreateThings));
                    }
                    catch { }
                }
            }
            return(result);
        }