BuildAllAssetBundles() private method

private BuildAllAssetBundles ( ) : void
return void
Exemplo n.º 1
0
 static void PerformAndroidBuild()
 {
     //打ab
     CreateAssetBundles.BuildAllAssetBundles();
     //打apk
     EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.Android);
     BuildPipeline.BuildPlayer(GetScenePaths(), "Build/" + GetProjectName() + ".apk", BuildTarget.Android, AutoBuildOption);
 }
 static UnityEditorStartup()
 {
     BuildPlayerWindow.RegisterBuildPlayerHandler(
         new System.Action <BuildPlayerOptions>(buildPlayerOptions => {
         CreateAssetBundles.BuildAllAssetBundles();
         BuildPlayerWindow.DefaultBuildMethods.BuildPlayer(buildPlayerOptions);
     })
         );
 }
Exemplo n.º 3
0
 public static void Build()
 {
     // 构建AssetBundles
     CreateAssetBundles.BuildAllAssetBundles();
 }
Exemplo n.º 4
0
    private static void Build(BuildOptions options)
    {
        BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, Reg.buildPath, BuildTarget.StandaloneWindows, options);

        CreateAssetBundles.BuildAllAssetBundles(Reg.assetBundleDataPathBuild);
    }