// Use this for initialization void Start() { crater = ComputeCraterGeometry.crater; mesh = new Mesh(); grid.initGrid (128, 128); grid.updateGrid (mesh); GetComponent<MeshFilter> ().mesh = mesh; UnityEngine.Debug.Log ("Miua :" + verticesBuffer.count + " == " + mesh.vertices.Length); verticesBuffer.SetData(this.getVertices ()); //mesh. //UnityEngine.Debug.Log ("Mesh updated: " ); }
// Update is called once per frame void Update() { crater = ComputeCraterGeometry.crater; // check for mouse key if (Input.GetKey (KeyCode.Mouse0)) { float x = -0.08f*Input.GetAxis ("Mouse X"); float y = -0.08f*Input.GetAxis ("Mouse Y"); UnityEngine.Debug.LogFormat("{0} {1}",x,y); // this.transform.Translate(new Vector3(x,0,y)); crater.x += x*512; crater.y += y*512; // dtm_model.compare(this); } if (Input.GetKey (KeyCode.X)) { crater.r += 0.003f; // UnityEngine.Debug.Log("X++"); } if (Input.GetKey (KeyCode.Z)) { crater.r -= 0.003f; } if (Input.GetKey (KeyCode.C)) { crater.z += 0.003f; // UnityEngine.Debug.Log("Z++"); } if (Input.GetKey (KeyCode.V)) { crater.z -= 0.003f; } if (Input.GetKey (KeyCode.S)) { // start iterating crater.startSearch(); // runningProfiling = true; //crater.r += 0.01f; // UnityEngine.Debug.Log("X++"); } }
public void updateCrater(Crater crater) { UnityEngine.Debug.Log (crater.x + " " + crater.y); imgCrater.setText(genTex); gridGenerated.updateVertices (verticesBuffer); // imgCrater.setVert(genTex); if (mP2 != null) { // Debug.Log ("OnGUI "); SharedMemoryUtil.convertToFloatArray(crater.x,crater.y,mP1,mP2,mG,ref arr); UnityEngine.Debug.Log ("S = "+arr[1]+ " " + arr[2]); craterParamsBuffer.SetData(arr); /*// OnGUI(); if (genTex != null) { mGUI.DrawTexture(new Rect(0,0,1024,1024),genTex , ScaleMode.StretchToFill,false, 1.0F); // GUI.DrawTexture(new Rect(0,0,1024,1024),genTex , ScaleMode.StretchToFill,false, 1.0F); }*/ /* float [] t; fixed float[21] pCrater; fixed (pCrater = craterPolinomio){ craterParamsBuffer.SetData(pCrater); } */ /* SetFloat("x",crater.x); SetFloat("y",crater.y); SetFloat ("p2_max", mP2.max); SetFloat ("p2_min", mP2.min); SetFloat ("p2_w0", mP2.w0); SetFloat ("p2_w1", mP2.w1); SetFloat ("p2_w2", mP2.w2); SetFloat ("p2_w3", mP2.w3); SetFloat ("p1_max", mP1.max); SetFloat ("p1_min", mP1.min); SetFloat ("p1_w0", mP1.w0); SetFloat ("p1_w1", mP1.w1); SetFloat ("p1_w2", mP1.w2); SetFloat ("p1_w3", mP1.w3); SetFloat ("g1_max", mG.max); SetFloat ("g1_min", mG.min); SetFloat ("g1_mean", mG.mean); SetFloat ("g1_sigma", mG.sigma); SetFloat ("g1_h", mG.h); SetFloat ("g1_hs", mG.hs); */ } // SetFloat ("radious", crater.r); /* SetFloat("z",crater.z); SetFloat ("radious", crater.r); if (crater.w != null) { SetFloat ("w0", crater.w [0]); SetFloat ("w1", crater.w [1]); SetFloat ("w2", crater.w [2]); SetFloat ("w3", crater.w [3]); SetFloat ("w4", crater.w [4]); } SetFloat ("tStart",1.8f); SetFloat ("tEnd", 1.8f);*/ }
//Удаление кратора public void RemoveCrater(Crater crater) { listCrater.Remove(crater); }