static Goal Postfix(Goal __result, ref CraftGoal __instance, Character character, Goal parent)
        {
            // System.Text.StringBuilder goal_sb = new System.Text.StringBuilder();
            // System.Text.StringBuilder result_goal_sb = new System.Text.StringBuilder();
            // __instance.BuildDebugString(goal_sb);
            if (__result != null)
            {
                // __result.BuildDebugString(result_goal_sb);
            }
            else
            {
                // result_goal_sb.Append("null");
            }
            // Main.mod.Logger.Log($"{character.FirstName} {character.Surname} {goal_sb.ToString()} => {result_goal_sb.ToString()}");
            if (__instance.FollowingRecipe == null)
            {
                // Main.mod.Logger.Warning("no recipe!");
            }
            else
            {
                // Main.mod.Logger.Log($"recipe {__instance.FollowingRecipe.UniqueID}");

                // try to create an order to clear a reserved campfire with food
                if (__result == null && !CraftGoal__ReversePatch.HasUsedIngredientsWaitingForProduct(__instance, character) && __instance.FollowingRecipe.RequiredPropToWorkOn() != 0)
                {
                    GameTerrain  terrain      = GameTerrain.Instance;
                    CraftingProp craftingProp = terrain.GetFixedObjectOnTile(__instance.DestTile.x, __instance.DestTile.y) as CraftingProp;
                    if (craftingProp != null && (craftingProp.CraftingFinished || craftingProp.CraftingRecipe == null))
                    {
                        if (craftingProp.Inventory.GetTotalNutrition() > 0f)
                        {
                            // Main.mod.Logger.Log("target prop has stuck food");
                            if (__instance.DesiredAmount == int.MaxValue && character.GetRole() == Role.Cook)
                            {
                                // Main.mod.Logger.Log("is cook");
                                if (CraftGoal__ReversePatch.GetRetrieveFinishedItemGoal(__instance, character, craftingProp, out Goal goal2))
                                {
                                    // result_goal_sb.Clear();
                                    // goal2.BuildDebugString(result_goal_sb);
                                    // Main.mod.Logger.Log($"found a new goal: {result_goal_sb.ToString()}");
                                    return(goal2);
                                }
                                else
                                {
                                    // Main.mod.Logger.Warning("couldn't find a new goal");
                                }
                            }
                        }
                    }
                }

                // stop current recipe if crafting limit was reached
                if (__result == null && character.Community.HasReachedCraftingLimitForProduct(__instance.FollowingRecipe))
                {
                    // Main.mod.Logger.Log("crafting limit reached for recipe");
                    __instance.StopRecipe(character);
                }
            }

            return(__result);
        }
 public static bool GetRetrieveFinishedItemGoal(CraftGoal instance, Character character, CraftingProp craftingProp, out Goal goal)
 {
     throw new NotImplementedException("stub");
 }