// Start is called before the first frame update void Start() { cow = transform.parent.GetComponent <Cow_Move>(); floating = (transform.parent).transform.GetChild(4).gameObject; hpbar_tx = floating.transform.GetChild(2).localPosition.x; hpbar_sx = floating.transform.GetChild(2).localScale.x; hpbar_tmp = hpbar_sx / 1000; //최대 체력에 따른 hp바 이동량 설정 }
// Update is called once per frame public void OnClick() { //적군 공격력 증가 중지(전투 시작을 알림) e_attack_data.isBattle = true; //2,000 코인이상 전장 입장 가능 if (item_manager.coin >= 2000) { //죽지 않은 캐릭터에 대해 데이터 전달 if (!item_manager.chicken_die) { cc = chicken.GetComponent <Chicken_Move>(); item_manager.cc_exp = cc.exp; item_manager.cc_hungry = cc.hungry; item_manager.cc_poop = cc.poop; item_manager.cc_play = cc.play; item_manager.cc_i++; Destroy(chicken); } if (!item_manager.cow_die) { c = cow.GetComponent <Cow_Move>(); item_manager.c_exp = c.exp; item_manager.c_hungry = c.hungry; item_manager.c_poop = c.poop; item_manager.c_play = c.play; item_manager.c_i++; Destroy(cow); } if (!item_manager.tiger_die) { t = tiger.GetComponent <Tiger_Move>(); item_manager.t_exp = t.exp; item_manager.t_hungry = t.hungry; item_manager.t_poop = t.poop; item_manager.t_play = t.play; item_manager.t_i++; Destroy(tiger); } SceneManager.LoadScene("Battle_Scene"); } //error msg floating(2, 000 코인 이상 전장진출 가능) else { GameObject.Find("Canvas").transform.GetChild(3).gameObject.SetActive(true); StartCoroutine(delay(2.0f)); } }
public int full = 100;//음식먹고 얻는 수치 (hungry) // Start is called before the first frame update void Start() { item_manager = GameObject.Find("ItemManager").GetComponent <ItemManager>(); if (!item_manager.chicken_die) { c_m = GameObject.FindWithTag("chicken").GetComponent <Chicken_Move>(); } if (!item_manager.cow_die) { co_m = GameObject.FindWithTag("cow").GetComponent <Cow_Move>(); } if (!item_manager.tiger_die) { t_m = GameObject.FindWithTag("tiger").GetComponent <Tiger_Move>(); } item_manager.milk_item--; }
// Start is called before the first frame update void Start() { Debug.Log("Start Tree"); m_cow = gameObject.GetComponent <Cow_Move>(); //root에 더함 root.AddChild(selector); //selector에 더함 selector.AddChild(seqInTheFarm);//농장에서 hungry.cow = m_cow; poop.cow = m_cow; play.cow = m_cow; followMouse.cow = m_cow; dropmilk.cow = m_cow; quarrel.cow = m_cow; followFood.cow = m_cow; follow_Egg.cow = m_cow; follow_Milk.cow = m_cow; eat.cow = m_cow; basicMove.cow = m_cow; //seqIntheFarm에 더함 //상태들 seqInTheFarm.AddChild(play); seqInTheFarm.AddChild(hungry); seqInTheFarm.AddChild(poop); //행동들 seqInTheFarm.AddChild(dropmilk); seqInTheFarm.AddChild(followMouse); seqInTheFarm.AddChild(followFood); seqInTheFarm.AddChild(follow_Milk); seqInTheFarm.AddChild(follow_Egg); seqInTheFarm.AddChild(quarrel); //seqInTheFarm.AddChild(eat); seqInTheFarm.AddChild(basicMove); behaviorProcess = BehaviorProcess(); StartCoroutine(behaviorProcess); }
void OnMouseUp() { if (this.tag == "tiger") { t_m = transform.GetComponent <Tiger_Move>(); t_m.isdrag = false; if (t_m.transform.localScale.x < 0)//오른쪽 { t_m.transform.localScale = new Vector3(-1, 1, 1); } else { t_m.transform.localScale = new Vector3(1, 1, 1); } } else if (this.tag == "chicken") { c_m = transform.GetComponent <Chicken_Move>(); c_m.isdrag = false; if (c_m.transform.localScale.x < 0)//오른쪽 { c_m.transform.localScale = new Vector3(-1, 1, 1); } else { c_m.transform.localScale = new Vector3(1, 1, 1); } } else if (this.tag == "cow") { co_m = transform.GetComponent <Cow_Move>(); co_m.isdrag = false; if (co_m.transform.localScale.x < 0)//오른쪽 { co_m.transform.localScale = new Vector3(-1, 1, 1); } else { co_m.transform.localScale = new Vector3(1, 1, 1); } } }
// Update is called once per frame public void OnClick() { //아이템 슬롯 숨기기 ItemSlot.transform.position = new Vector3(Pos.x + 10, Pos.y, Pos.z); if (!item_manager.chicken_die) { //죽지않은 캐릭터에 대해 데이터 전달 cc = chicken.GetComponent <Chicken_Move>(); item_manager.cc_exp = cc.exp; item_manager.cc_hungry = cc.hungry; item_manager.cc_poop = cc.poop; item_manager.cc_play = cc.play; item_manager.cc_i++; Destroy(chicken); } if (!item_manager.cow_die) { c = cow.GetComponent <Cow_Move>(); item_manager.c_exp = c.exp; item_manager.c_hungry = c.hungry; item_manager.c_poop = c.poop; item_manager.c_play = c.play; item_manager.c_i++; Destroy(cow); } if (!item_manager.tiger_die) { t = tiger.GetComponent <Tiger_Move>(); item_manager.t_exp = t.exp; item_manager.t_hungry = t.hungry; item_manager.t_poop = t.poop; item_manager.t_play = t.play; item_manager.t_i++; Destroy(tiger); } SceneManager.LoadScene("Store_Scene"); }
int plus = 100; //요구충족 시, 속성 증가 값 // Start is called before the first frame update void Start() { cow_move = transform.parent.GetComponent <Cow_Move>(); item_manager = GameObject.Find("ItemManager").GetComponent <ItemManager>(); }
public bool Quarrel() { if (quarreling && (!isHungry && !isPoop && !isPlay)) { float x = gameObject.transform.position.x; float y = gameObject.transform.position.y; Start_Point = new Vector3(x, y, -8); //현재 호랑이의 위치 x = tmp.transform.position.x; y = tmp.transform.position.y; Vector3 quarrel_point = new Vector3(x, y, -8); // 시비 걸 대상의 위치 trace = (quarrel_point - Start_Point); // 쫓아갈 벡터 생성 if (trace.x >= 0) { gameObject.transform.rotation = Quaternion.Euler(0, 180, 0); // 좌우 반전 } else { gameObject.transform.rotation = Quaternion.Euler(0, 0, 0); } x = Start_Point.x + (trace.x * trace_length); // (시작점 + 방향벡터 * 거리)를 화면이 아닌 유니티의 좌표로 바꿔줌 y = Start_Point.y + (trace.y * trace_length); gameObject.transform.position = new Vector3(x, y, Start_Point.z); // 이동 trace_length += 0.01f; // 빨라지는 추적속도 if (Vector3.Distance(gameObject.transform.position, quarrel_point) < 1f) //따라잡았다면 { quarrel_check = 0; gameObject.transform.position = new Vector3(transform.position.x, transform.position.y, Start_Point.z); // 이동 trace_length = 0; // 변수 초기화 quarreling = false; // 시비걸기 초기화 fPazik.SetActive(false); } } else { if (Cow != null && Vector3.Distance(Cow.transform.position, gameObject.transform.position) < 5f) // 닭 / 소가 호랑이의 일정범위 내의 들어온다면 { tmp = Cow; // 바로 전에 보인 동물 quarrel_check++; // 눈앞에 걸리적거림 +1 } else if (Chicken != null && Vector3.Distance(Chicken.transform.position, gameObject.transform.position) < 10f) { tmp = Chicken; quarrel_check++; } if (quarrel_check > 300) // 눈앞에 걸리적거림이 인내를 넘어섰다면 { //Debug.Log("걸리적"); if (!isHungry && !isPoop && !isPlay && !quarreling) //딴짓중 아닐 때 { if (Chicken != null && tmp.tag == "chicken") // 치킨이나 소 하나 찾아서 치킨,소가 딴짓중 아닐 때 시비걸기 ON { Chicken_Move c_m = tmp.GetComponent <Chicken_Move>(); if (!c_m.playing && !c_m.isdrag && !c_m.is_follow_food && !c_m.isEggTime && !c_m.is_follow_food && !c_m.is_follow_milk && !c_m.is_follow_egg && !c_m.isPoop) { quarrel_check = 0; c_m.quarrel = true; // 소(치킨)의 변수 바꿔 quarreling = true; fPazik.SetActive(true); } } else if (Cow != null && tmp.tag == "cow") { Cow_Move c_m = tmp.GetComponent <Cow_Move>(); if (!c_m.playing && !c_m.isdrag && !c_m.is_follow_food && !c_m.is_follow_food && !c_m.is_follow_milk && !c_m.is_follow_egg && !c_m.isPoop) { quarrel_check = 0; c_m.quarrel = true; quarreling = true; fPazik.SetActive(true); } } } } } return(true); }
void OnMouseDrag() { if (this.tag == "tiger") { t_m = transform.GetComponent <Tiger_Move>(); t_m.isdrag = true; t_m.moving = false; if (t_m.transform.localScale.x < 0)//오른쪽 { t_m.transform.localScale = new Vector3(-scale, scale, scale); } else { t_m.transform.localScale = new Vector3(scale, scale, scale); } } else if (this.tag == "chicken") { c_m = transform.GetComponent <Chicken_Move>(); c_m.isdrag = true; c_m.moving = false; if (c_m.transform.localScale.x < 0)//오른쪽 { c_m.transform.localScale = new Vector3(-scale, scale, scale); } else { c_m.transform.localScale = new Vector3(scale, scale, scale); } } else if (this.tag == "cow") { co_m = transform.GetComponent <Cow_Move>(); co_m.isdrag = true; co_m.moving = false; if (co_m.transform.localScale.x < 0)//오른쪽 { co_m.transform.localScale = new Vector3(-scale, scale, scale); } else { co_m.transform.localScale = new Vector3(scale, scale, scale); } } else if (this.tag == "hungry_follow_item") //농장에 가져다 놓은 밥 이동 { this.transform.localScale = new Vector3(0.6f, 0.6f, 0.6f); } else if (this.tag == "milk_item_follow") //농장에 가져다 우유 이동 { this.transform.localScale = new Vector3(1.1f, 1.1f, 1.1f); } else if (this.tag == "egg_item_follow") //농장에 가져다 계란 이동 { this.transform.localScale = new Vector3(1.1f, 1.1f, 1.1f); } Vector3 mousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 13); this.transform.position = Camera.main.ScreenToWorldPoint(mousePosition); this.transform.position = new Vector3(transform.position.x, transform.position.y, -8); }