/// <summary> /// Adhoc code /// </summary> public void Reset() { Location.X.SetValueDirectly(0.0f); Location.Y.SetValueDirectly(0.0f); Location.Z.SetValueDirectly(0.0f); Rotation.X.SetValueDirectly(0.0f); Rotation.Y.SetValueDirectly(0.0f); Rotation.Z.SetValueDirectly(0.0f); Scale.X.SetValueDirectly(1.0f); Scale.Y.SetValueDirectly(1.0f); Scale.Z.SetValueDirectly(1.0f); LocationVelocity.X.SetValueDirectly(0.0f); LocationVelocity.Y.SetValueDirectly(0.0f); LocationVelocity.Z.SetValueDirectly(0.0f); RotationVelocity.X.SetValueDirectly(0.0f); RotationVelocity.Y.SetValueDirectly(0.0f); RotationVelocity.Z.SetValueDirectly(0.0f); ScaleVelocity.X.SetValueDirectly(0.0f); ScaleVelocity.Y.SetValueDirectly(0.0f); ScaleVelocity.Z.SetValueDirectly(0.0f); RemovedTime.Infinite.SetValueDirectly(true); RemovedTime.Value.SetValueDirectly(0); CountX.SetValueDirectly(1); CountY.SetValueDirectly(1); CountZ.SetValueDirectly(1); Distance.SetValueDirectly(5); TimeSpan.SetValueDirectly(0); ColorAll.R.SetValueDirectly(255); ColorAll.G.SetValueDirectly(255); ColorAll.B.SetValueDirectly(255); ColorAll.A.SetValueDirectly(255); PlaybackSpeed.SetValueDirectly(1); TargetLocation.X.SetValueDirectly(0.0f); TargetLocation.Y.SetValueDirectly(0.0f); TargetLocation.Z.SetValueDirectly(0.0f); }
public override string ToString() { return(CountX.ToString() + " x " + CountY.ToString()); }