Exemplo n.º 1
0
        /// <summary>
        /// Handles the CharacterIndustryJobsCompleted event of the EveMonClient control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="EVEMon.Common.CustomEventArgs.IndustryJobsEventArgs"/> instance containing the event data.</param>
        private void EveMonClient_CharacterIndustryJobsCompleted(object sender, IndustryJobsEventArgs e)
        {
            if (e.Character == this)
            {
                m_jobsCompletedForCharacter.AddRange(e.CompletedJobs);

                // If character has completed corporation issued jobs, wait until those are gathered too
                if (!CorporationIndustryJobs.Any(job => job.ActiveJobState ==
                                                 ActiveJobState.Ready && !job.NotificationSend))
                {
                    EveMonClient.Notifications.NotifyCharacterIndustryJobCompletion(this,
                                                                                    m_jobsCompletedForCharacter);

                    // Now that we have send the notification clear the list
                    m_jobsCompletedForCharacter.Clear();
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Handles the CharacterIndustryJobsCompleted event of the EveMonClient control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="EVEMon.Common.CustomEventArgs.IndustryJobsEventArgs"/> instance containing the event data.</param>
        private void EveMonClient_CharacterIndustryJobsCompleted(object sender, IndustryJobsEventArgs e)
        {
            if (e.Character != this)
            {
                return;
            }

            // Add the completed jobs to a list
            m_jobsCompletedForCharacter.AddRange(e.CompletedJobs);

            // If character has completed corporation issued jobs, we wait till we gather those too
            if (CorporationIndustryJobs.Any(job => job.ActiveJobState == ActiveJobState.Ready && !job.NotificationSend))
            {
                return;
            }

            // Notify completed jobs issued by the character
            EveMonClient.Notifications.NotifyCharacterIndustryJobCompletion(this, m_jobsCompletedForCharacter);

            // Now that we have send the notification clear the list
            m_jobsCompletedForCharacter.Clear();
        }