Exemplo n.º 1
0
        // PRAGMA MARK - Public Interface
        public void Init(Action playAgainCallback, Action goToMainMenuCallback)
        {
            playAgainCallback_    = playAgainCallback;
            goToMainMenuCallback_ = goToMainMenuCallback;

            playAgainView_ = CornerDelayedActionView.Show("PLAY ANOTHER ROUND", CornerPoint.BottomRight, ActionType.Positive, () => {
                if (playAgainCallback_ != null)
                {
                    playAgainCallback_.Invoke();
                    playAgainCallback_ = null;
                }
            });

            backToMainMenuView_ = CornerDelayedActionView.Show("BACK TO MAIN MENU", CornerPoint.BottomLeft, ActionType.Negative, () => {
                if (goToMainMenuCallback_ != null)
                {
                    goToMainMenuCallback_.Invoke();
                    goToMainMenuCallback_ = null;
                }
            });

            unlockedGameModesText_.SetActive(false);
            if (GameModesProgression.HasLockedGameModes())
            {
                unlockedGameModesText_.Text = string.Format("<size=33><b>{0}/{1}</b></size> GAME MODES UNLOCKED!", GameModesProgression.FilterByUnlocked(GameConstants.Instance.GameModes).Count(), GameConstants.Instance.GameModes.Length);
                unlockedGameModesText_.SetActive(true);
            }
        }
        protected override void OnStateEntered()
        {
            LobbyArenaLoaded = false;

            RegisteredPlayersUtil.UnregisterAIPlayers();
            RegisteredPlayers.BeginPlayerRegistration();
            PlayerCustomizationView.Show(Continue);
            InGameConstants.BattlePlayerPartsFade = true;

            PlayerSpawner.ShouldRespawn = true;

            delayedBackToMainMenuView_ = CornerDelayedActionView.Show("BACK TO MAIN MENU", CornerPoint.TopLeft, ActionType.Negative, GoBack);

            // in case where no players to customize - continue
            if (RegisteredPlayers.AllPlayers.Count <= 0)
            {
                Continue();
                return;
            }
            else
            {
                ArenaManager.Instance.AnimateLoadArena(GameConstants.Instance.PlayerCustomizationLobbyArena, callback: () => {
                    LobbyArenaLoaded = true;
                });
            }
        }
Exemplo n.º 3
0
        protected override void OnStateEntered()
        {
            view_ = ObjectPoolManager.CreateView <LevelSelectView>(GamePrefabs.Instance.LevelSelectViewPrefab);
            view_.Init(HandleLevelSelected);

            delayedBackToMainMenuView_ = CornerDelayedActionView.Show("BACK TO MAIN MENU", CornerPoint.TopLeft, ActionType.Negative, GoBack);
            delayedBackToMainMenuView_.SetInputs(InputUtil.AllInputs);
        }
Exemplo n.º 4
0
        protected override void OnStateExited()
        {
            if (view_ != null)
            {
                view_.AnimateOutAndRecycle();
                view_ = null;
            }

            if (delayedBackToMainMenuView_ != null)
            {
                delayedBackToMainMenuView_.AnimateOutAndRecycle();
                delayedBackToMainMenuView_ = null;
            }
        }
        protected override void OnStateExited()
        {
            BattleRecyclables.Clear();
            PlayerSpawner.CleanupAllPlayers();
            InGameConstants.BattlePlayerPartsFade = false;

            PlayerSpawner.ShouldRespawn = false;
            LobbyArenaLoaded            = false;

            PlayerCustomizationView.Hide();
            RegisteredPlayers.FinishPlayerRegistration();
            StatsManager.ClearAllStats();

            if (delayedBackToMainMenuView_ != null)
            {
                delayedBackToMainMenuView_.AnimateOutAndRecycle();
                delayedBackToMainMenuView_ = null;
            }
        }