public static void DrawFrustumlightGizmo(Light frustumlight)
        {
            var additionalLightData = frustumlight.GetComponent <HDAdditionalLightData>();

            if (additionalLightData == null)
            {
                return;
            }

            Matrix4x4 matrix = new Matrix4x4(frustumlight.transform.right, frustumlight.transform.up, frustumlight.transform.forward, frustumlight.transform.position);

            Gizmos.matrix = matrix;
            if (additionalLightData.spotLightShape == SpotLightShape.Pyramid)
            {
                CoreLightEditorUtilities.DrawLightPyramidFrustum(Vector3.zero, frustumlight.spotAngle, frustumlight.range, 0.0f, additionalLightData.aspectRatio);
            }
            else // Ortho frustum
            {
                //DrawLightOrthoFrustum(Vector3.zero, additionalLightData.shapeWidth, additionalLightData.shapeHeight, frustumlight.range, 0.0f);

                Vector3 frustumCenter = new Vector3(0.0f, 0.0f, 0.5f * frustumlight.range);
                Vector3 frustumsize   = new Vector3(additionalLightData.shapeWidth, additionalLightData.shapeHeight, frustumlight.range);
                Gizmos.DrawWireCube(frustumCenter, frustumsize);
            }
            Gizmos.matrix = Matrix4x4.identity;
        }