Exemplo n.º 1
0
    /**
     * Checks if block is powered. It is required to be next to a TileEntityPowered type of block in any cardinal direction.
     */

    public bool IsPowered()
    {
        if (!this.CanTick())
        {
            return(this.hasPower);
        }

        if (!this.requiresPower)
        {
            return(this.hasPower = true);
        }

        if (this.poweredBlockCoords.Count == 0)
        {
            return(this.hasPower = false);
        }

        World world = GameManager.Instance.World;
        Dictionary <Vector3i, TileEntity> tileEntitiesNearby = CoordinateHelper.GetTileEntitiesInCoordinatesWithType(world, this.poweredBlockCoords, TileEntityType.Powered);

        if (tileEntitiesNearby.Count == 0)
        {
            return(this.hasPower = false);
        }

        foreach (KeyValuePair <Vector3i, TileEntity> entry in tileEntitiesNearby)
        {
            TileEntityPowered otherTileEntity    = entry.Value as TileEntityPowered;
            Vector3i          otherTileEntityPos = entry.Key;

            foreach (string powerSource in this.powerSources)
            {
                string name = CoordinateHelper.GetBlockNameAtCoordinate(world, otherTileEntityPos);
                if (!CoordinateHelper.BlockAtCoordinateIs(world, otherTileEntityPos, powerSource))
                {
                    continue;
                }

                if (otherTileEntity.IsPowered)
                {
                    return(this.hasPower = true);
                }
            }
        }
        return(this.hasPower = false);
    }
Exemplo n.º 2
0
    /**
     * Checks if block is powered. It is required to be next to an electric wire relay.
     */

    private bool IsPowered()
    {
        if (!this.requiresPower)
        {
            return(true);
        }

        World           world         = GameManager.Instance.World;
        Vector3i        tileEntityPos = this.ToWorldPos();
        List <Vector3i> nearby        = CoordinateHelper.GetCoOrdinatesAround(tileEntityPos, true, 1, 1, 1);

        if (nearby.Count == 0)
        {
            return(false);
        }

        Dictionary <Vector3i, TileEntity> tileEntitiesNearby = CoordinateHelper.GetTileEntitiesInCoordinates(world, nearby, TileEntityType.Powered);

        if (tileEntitiesNearby.Count == 0)
        {
            return(false);
        }

        foreach (KeyValuePair <Vector3i, TileEntity> entry in tileEntitiesNearby)
        {
            TileEntityPowered otherTileEntity    = entry.Value as TileEntityPowered;
            Vector3i          otherTileEntityPos = entry.Key;

            foreach (string powerSource in this.powerSources)
            {
                string name = CoordinateHelper.GetBlockNameAtCoordinate(world, otherTileEntityPos);
                if (!CoordinateHelper.BlockAtCoordinateIs(world, otherTileEntityPos, powerSource))
                {
                    continue;
                }

                if (otherTileEntity.IsPowered)
                {
                    return(true);
                }
            }
        }
        return(false);
    }