private void checkShooting()
        {
            ShootingCooldown.CoolDownUpdate();

            if (Input.GetMouseButton(0) && !ShootingCooldown.IsOnCooldown())
            {
                ShootingCooldown.StartCooldown();
                //Define the Bullet
                bulletData.activator  = Networkclient.ClientID;
                bulletData.position.x = BulletSpawnPoint.position.x.TwoDecimals();
                bulletData.position.y = BulletSpawnPoint.position.y.TwoDecimals();
                bulletData.position.z = BulletSpawnPoint.position.z.TwoDecimals();

                bulletData.Direction.x = BulletSpawnPoint.up.x.TwoDecimals();
                bulletData.Direction.y = BulletSpawnPoint.up.y.TwoDecimals();
                bulletData.Direction.z = 0;
                //Send the Bullet
                networkIdentity.GetSocket().Emit("fireBullet", new JSONObject(JsonUtility.ToJson(bulletData)));
                // print(new JSONObject(JsonUtility.ToJson(bulletData)));
            }
        }