public void CheckRequirement() { var requiredItems = RecipeManager.GetItemRequirement(currentItem.Code); var slotRequirements = requiredItems.Count; if (CookingEntity.SlotRequiredLevel(slotRequirements) > CookingEntity.NeededSkillLevel) { SetVisibility(SlotLock); return; } if (RecipeManager.HaveEnoughIngredients(currentRecipe, AvailableIngredients)) { SetVisibility(Available); if (!SeenRecipes.Contains(currentItem.Code)) { SeenRecipes.Add(currentItem.Code); } } else { SetVisibility(CookedRecipes.Contains(currentItem.Code) || SeenRecipes.Contains(currentItem.Code) ? Locked : Hidden); } }
public void ManualCook() { if (cookingSlots.Count == 0) { return; } CookingEntity.ManualAction(GetRecipesToCook()); ClearList(); }
private void Cook() { var itemsToCook = GetRecipeToCook(); if (!Inventory.CanFitOnBag(itemsToCook)) { GameLibOfMethods.CreateFloatingText("Not enough space in inventory.", 2f); return; } if (PlayerStatsManager.statWarning.ContainsValue(true)) { PlayerChatLog.Instance.AddChatMessege("I'm not feeling well to cook."); return; } Stats.RemoveMoney(_price); CookingEntity.StartAction(itemsToCook, true); }
public void ManualCook() { if (_cookingSlots.Count == 0) { return; } var itemsToCook = GetRecipesToCook(); if (!Inventory.CanFitOnBag(itemsToCook)) { GameLibOfMethods.CreateFloatingText("Not enough space in inventory.", 2f); return; } if (PlayerStatsManager.statWarning.ContainsValue(true)) { PlayerChatLog.Instance.AddChatMessege("I'm not feeling well to cook."); return; } CookingEntity.StartAction(itemsToCook, false); ClearList(); }