public void CreateFlag()
        {
            var clothGrid = new ClothTestGrid(10, 10);

            using (var physics = CreatePhysicsAndScene())
            {
                Cooking cooking = physics.Physics.CreateCooking();

                ClothMeshDesc clothMeshDesc = new ClothMeshDesc()
                {
                    Points    = clothGrid.Points,
                    Triangles = clothGrid.Indices
                };

                MemoryStream stream = new MemoryStream();

                bool result = cooking.CookClothFabric(clothMeshDesc, new Vector3(0, -9.81f, 0), stream);

                ClothFabric clothFabric = physics.Physics.CreateClothFabric(stream);

                ClothParticle[] particles = clothGrid.Points.Select(p => new ClothParticle(p, 2)).ToArray();

                ClothCollisionData collision = new ClothCollisionData();

                Cloth cloth = physics.Physics.CreateCloth(Matrix.Identity, clothFabric, particles, collision, 0);
            }
        }
Exemplo n.º 2
0
        public void CreateFlag()
        {
            var clothGrid = new ClothTestGrid(10, 10);

            using (var physics = CreatePhysicsAndScene())
            {
                using (Cooking cooking = physics.Physics.CreateCooking())
                {
                    var clothMeshDesc = new ClothMeshDesc()
                    {
                        Points    = clothGrid.Points,
                        Triangles = ArrayUtil.ToByteArray(clothGrid.Indices)
                    };

                    MemoryStream stream = new MemoryStream();

                    cooking.CookClothFabric(clothMeshDesc, new Vector3(0, -9.81f, 0), stream);

                    // After cooking the fabric, we must put the position of the written stream back to 0
                    // so that it can be read from the beginning in the CreateClothFabric method
                    stream.Position = 0;

                    ClothFabric clothFabric = physics.Physics.CreateClothFabric(stream);

                    ClothParticle[] particles = clothGrid.Points.Select(p => new ClothParticle(p, 2)).ToArray();

                    Cloth cloth = physics.Physics.CreateCloth(Matrix4x4.Identity, clothFabric, particles, 0);
                }
            }
        }
Exemplo n.º 3
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 public override void Unload()
 {
     if (!Main.dedServ)
     {
         customResources  = null;
         customResources2 = null;
         customResources3 = null;
         customResources4 = null;
         customResources5 = null;
         customResources6 = null;
         stamina          = null;
         collection       = null;
         overlay          = null;
         infusion         = null;
         cooking          = null;
         linkhp           = null;
         VitricBackgroundDust.Clear();
         VitricForegroundDust.Clear();
         CursedAccessory.Bootlegdust.Clear();
         BlessedAccessory.Bootlegdust.Clear();
         BlessedAccessory.Bootlegdust2.Clear();
         Collection.Bootlegdust.Clear();
         Overlay.Bootlegdust.Clear();
         Instance  = null;
         Dash      = null;
         Superdash = null;
         Float     = null;
         Smash     = null;
         Purify    = null;
     }
 }
Exemplo n.º 4
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        public static TriangleMesh CreateTriangleMesh(Vector3[] positions, int[] indices, StillDesign.PhysX.Scene scene)
        {
            TriangleMeshDescription triangleMeshDesc = new TriangleMeshDescription();

            triangleMeshDesc.AllocateVertices <Vector3>(positions.Length);
            triangleMeshDesc.AllocateTriangles <int>(indices.Length); // int indices, should be short but whatever



            triangleMeshDesc.VerticesStream.SetData(positions);


            triangleMeshDesc.TriangleStream.SetData(indices);

            triangleMeshDesc.VertexCount   = positions.Length;
            triangleMeshDesc.TriangleCount = indices.Length / 3;

            System.IO.MemoryStream stream = new System.IO.MemoryStream();

            Cooking.InitializeCooking();
            Cooking.CookTriangleMesh(triangleMeshDesc, stream);
            Cooking.CloseCooking();

            stream.Position = 0;

            return(scene.Core.CreateTriangleMesh(stream));
        }
Exemplo n.º 5
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    // Use this for initialization
    void Start()
    {
        InitMinerData();

        // Hay que hacer la fsm del agente
        fsm = new FSM(gameObject, this);

        // Crear los estados en que puede estar
        Cooking   cook = new Cooking(this);
        Bathroom  bath = new Bathroom(this);
        Housework work = new Housework(this);

        // Asignarle a cada estado los eventos que puede tener
        //work.AddEvent(EventList.events.imHome);

        // Hay que agregarlos a la FSM
        fsm.AddState(StateID.Cooking, cook);
        fsm.AddState(StateID.Bathroom, bath);
        fsm.AddState(StateID.DoHousework, work);

        // Indicar cual es el estado inicial
        fsm.ChangeState(StateID.DoHousework);

        // Activo la fsm
        fsm.Activate();
    }
        public IActionResult Create(CreateViewModel model)
        {
            if (!ModelState.IsValid)
            {
                return(View(model));
            }

            var cook = this._context.Cookings.FirstOrDefault(c => c.Name == model.Name);

            if (cook == null)
            {
                var cooking = new Cooking
                {
                    Id        = Guid.NewGuid(),
                    Name      = model.Name,
                    UpdatedAt = DateTime.UtcNow,
                    CreatedAt = DateTime.UtcNow,
                };

                this._context.Cookings.Add(cooking);
                this._context.SaveChanges();
            }
            else
            {
                ModelState.AddModelError("", "Name has already used");
                return(View(model));
            }


            return(RedirectPermanent("Index"));
        }
Exemplo n.º 7
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        private MemoryStream cookTriangleMeshStream(MeshCollisionData.TriangleMeshData model, Matrix transform)
        {
            TriangleMeshDescription triangleMeshDesc = new TriangleMeshDescription();

            triangleMeshDesc.AllocateVertices <Vector3>(model.Positions.Length);
            triangleMeshDesc.AllocateTriangles <int>(model.Indices.Length); // int indices, should be short but whatever

            Vector3[] transformedPositions = new Vector3[model.Positions.Length];
            Vector3.Transform(model.Positions.ToArray(), ref transform, transformedPositions);

            triangleMeshDesc.VerticesStream.SetData(model.Positions.ToArray());

            triangleMeshDesc.TriangleStream.SetData(model.Indices.ToArray());

            triangleMeshDesc.VertexCount   = model.Positions.Length;
            triangleMeshDesc.TriangleCount = model.Positions.Length / 3;

            System.IO.MemoryStream stream = new System.IO.MemoryStream();

            Cooking.InitializeCooking();
            Cooking.CookTriangleMesh(triangleMeshDesc, stream);
            Cooking.CloseCooking();

            stream.Position = 0;
            return(stream);
        }
Exemplo n.º 8
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        private ConvexMesh loadConvexMesh(MeshCollisionData.Convex convexData, StillDesign.PhysX.Scene scene)
        {
            // Allocate memory for the points and triangles
            var convexMeshDesc = new ConvexMeshDescription()
            {
                PointCount = convexData.Positions.Count
            };

            convexMeshDesc.Flags |= ConvexFlag.ComputeConvex;
            convexMeshDesc.AllocatePoints <Vector3>(convexData.Positions.Count);

            // Write in the points and triangles
            // We only want the Position component of the vertex. Also scale down the mesh
            for (int i = 0; i < convexData.Positions.Count; i++)
            {
                convexMeshDesc.PointsStream.Write(convexData.Positions[i]);
            }

            // Cook to memory or to a file
            MemoryStream stream = new MemoryStream();

            //FileStream stream = new FileStream( @"Convex Mesh.cooked", FileMode.CreateNew );

            Cooking.InitializeCooking(new ConsoleOutputStream());
            Cooking.CookConvexMesh(convexMeshDesc, stream);
            Cooking.CloseCooking();

            stream.Position = 0;

            return(scene.Core.CreateConvexMesh(stream));
        }
        public PhysxPhysicWorld(Vector3 gravity, bool connectToRemoteDebugger = false)
        {
            physix = new PhysX.Physics(new ErrorCallbackImp(), true);

            var sceneDesc = new SceneDesc()
            {
                Gravity = gravity.AsPhysX()
            };

            scene = physix.CreateScene(sceneDesc);

            this.scene.SetVisualizationParameter(VisualizationParameter.Scale, 1.0f);
            this.scene.SetVisualizationParameter(VisualizationParameter.CollisionShapes, true);
            this.scene.SetVisualizationParameter(VisualizationParameter.JointLocalFrames, true);
            this.scene.SetVisualizationParameter(VisualizationParameter.JointLimits, true);
            this.scene.SetVisualizationParameter(VisualizationParameter.ParticleSystemPosition, true);
            this.scene.SetVisualizationParameter(VisualizationParameter.ActorAxes, true);

            // Connect to the remote debugger if it's there
            if (connectToRemoteDebugger)
            {
                physix.ConnectToRemoteDebugger("localhost");
            }

            objs = new List <IPhysicObject>();
            ctns = new List <IPhysicConstraint>();

            cooking = physix.CreateCooking();
        }
Exemplo n.º 10
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        public override void OnDelayedWorldLoadFinished()
        {
            Overwatch.Log("CleanupKnownRecipes");

            foreach (SimDescription sim in Household.EverySimDescription())
            {
                if (sim.SkillManager == null)
                {
                    continue;
                }

                Cooking skill = sim.SkillManager.GetSkill <Cooking>(SkillNames.Cooking);
                if (skill == null)
                {
                    continue;
                }

                if (skill.KnownRecipes == null)
                {
                    continue;
                }

                foreach (string recipe in new List <string>(skill.KnownRecipes))
                {
                    if (!Recipe.NameToRecipeHash.ContainsKey(recipe))
                    {
                        skill.KnownRecipes.Remove(recipe);

                        Overwatch.Log(" Removed " + recipe + ": " + sim.FullName);
                    }
                }
            }
        }
Exemplo n.º 11
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        public ClothModel(GraphicFactory factory, PhysxPhysicWorld PhysxPhysicWorld, ClothMeshDescription clothMeshDesc,
                          XNA.Vector3[] Points,
                          XNA.Vector2[] TextCoords,
                          int[] Indices,
                          String diffuseTextureName = null)
            : base(factory, "Cloth", false)
        {
            this._diffuseName = diffuseTextureName;

            VerticesNum = Points.Length;
            IndicesNum  = Indices.Length;

            clothMeshDesc.AllocateVertices <Vector3>(VerticesNum);
            clothMeshDesc.AllocateTriangles <int>(IndicesNum / 3);

            clothMeshDesc.VertexCount   = VerticesNum;
            clothMeshDesc.TriangleCount = IndicesNum / 3;

            BatchInformation = new PloobsEngine.Modelo.BatchInformation(0, VerticesNum, IndicesNum / 3, 0, 0,
                                                                        VertexPositionNormalTexture.VertexDeclaration, VertexPositionNormalTexture.VertexDeclaration.VertexStride, PrimitiveType.TriangleList);
            BatchInformation.ModelLocalTransformation = XNA.Matrix.Identity;

            vertexPositionNormalTexture = new VertexPositionNormalTexture[VerticesNum];

            BatchInformation.VertexBuffer = factory.CreateDynamicVertexBuffer(VertexPositionNormalTexture.VertexDeclaration, VerticesNum + (int)(1.2 * VerticesNum), BufferUsage.WriteOnly);
            BatchInformation.IndexBuffer  = factory.CreateDynamicIndexBuffer(IndexElementSize.ThirtyTwoBits, IndicesNum + (int)(1.2 * IndicesNum), BufferUsage.WriteOnly);

            BatchInformation.IndexBuffer.SetData <int>(Indices);
            clothMeshDesc.VerticesStream.SetData(Points);
            clothMeshDesc.TriangleStream.SetData(Indices);

            for (int i = 0; i < BatchInformation.NumVertices; i++)
            {
                vertexPositionNormalTexture[i].TextureCoordinate = TextCoords[i];
                vertexPositionNormalTexture[i].Position          = Points[i];
            }



            // We are using 32 bit integers for our indices, so make sure the 16 bit flag is removed.
            // 32 bits are the default, so this isn't technically needed, but it's good to show in a sample
            clothMeshDesc.Flags &= ~MeshFlag.Indices16Bit;
            //clothMeshDesc.Flags |= (MeshFlag)((int)clothMeshDesc.Flags | (int)ClothMeshFlag.Tearable);

            // Write the cooked data to memory
            using (var memoryStream = new MemoryStream())
            {
                Cooking.InitializeCooking();
                Cooking.CookClothMesh(clothMeshDesc, memoryStream);
                Cooking.CloseCooking();

                // Need to reset the position of the stream to the beginning
                memoryStream.Position = 0;

                ClothMesh = PhysxPhysicWorld.Core.CreateClothMesh(memoryStream);
            }

            modelRadius = Microsoft.Xna.Framework.BoundingSphere.CreateFromPoints(Points).Radius;
            LoadModel(factory, out BatchInformations, out TextureInformations);
        }
Exemplo n.º 12
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    private CaseInsensitiveHashSet GetFavoriteRecipes(Farmer who, bool cooking)
    {
        long id = who.UniqueMultiplayerID;
        CaseInsensitiveHashSet?result;

        if (cooking)
        {
            UserFavorites !.Cooking.TryGetValue(id, out result);
        }
        else
        {
            UserFavorites !.Crafting.TryGetValue(id, out result);
        }

        if (result == null)
        {
            result = new();
            if (cooking)
            {
                UserFavorites !.Cooking.Add(id, result);
            }
            else
            {
                UserFavorites !.Crafting.Add(id, result);
            }
        }

        return(result);
    }
Exemplo n.º 13
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    public async void CreatePref(Cooking cooking, int index)
    {
        img.texture = await LoadImg(cooking.url);

        alt.text    = cooking.alt;
        number.text = Convert.ToString(index + 1);
    }
Exemplo n.º 14
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        public static string GetRecipe(this Cooking value)
        {
            var field = value.GetType().GetField(value.ToString());

            var attribute = Attribute.GetCustomAttribute(field, typeof(RecipeAttribute)) as RecipeAttribute;

            return(attribute.Recipe);
        }
Exemplo n.º 15
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        public static string GetDescription(this Cooking value)
        {
            var field = value.GetType().GetField(value.ToString());

            var attribute = Attribute.GetCustomAttribute(field, typeof(DescriptionAttribute)) as DescriptionAttribute;

            return(attribute == null?value.ToString() : attribute.Description);
        }
Exemplo n.º 16
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        public ActionResult DeleteConfirmed(int id)
        {
            Cooking cooking = db.Cooking.Find(id);

            db.Cooking.Remove(cooking);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
Exemplo n.º 17
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        public void Initialize()
        {
            _foundation = new Foundation();
            _physics    = new Physics(_foundation);
            Cooking     = new Cooking(_foundation, _physics);

            DebugLog.Log("Initialized", "Mesh Formatter");
        }
Exemplo n.º 18
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        public static string GetRecipeChannelString(this Cooking value)
        {
            var i18n = DataLoader.i18n;

            return(String.Format("{0}/{1}/{2}",
                                 value.GetDescription(),
                                 i18n.Get($"Cooking.{value}.TV"),
                                 i18n.Get($"Cooking.{value}.Name")));
        }
Exemplo n.º 19
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        public static Model LoadConvexMesh(Scene scene, Device device)
        {
            var torusModel = ColladaLoader.Load(@"Resources\Torus.DAE", device);

            var core = scene.Core;

            // Allocate memory for the points and triangles
            var convexMeshDesc = new ConvexMeshDescription()
            {
                PointCount = torusModel.VertexPositions.Length
            };

            convexMeshDesc.Flags |= ConvexFlag.ComputeConvex;
            convexMeshDesc.AllocatePoints <Vector3>(torusModel.VertexPositions.Length);

            // Write in the points and triangles
            // We only want the Position component of the vertex. Also scale down the mesh.
            foreach (var vertex in torusModel.VertexPositions)
            {
                var t        = SlimDX.Matrix.Scaling(0.1f, 0.1f, 0.1f);
                var position = SlimDX.Vector3.TransformCoordinate(vertex, t);

                convexMeshDesc.PointsStream.Write(position);
            }

            //

            // Cook to memory or to a file
            ConvexMesh convexMesh;

            using (var stream = new MemoryStream())
            {
                //FileStream stream = new FileStream( @"Convex Mesh.cooked", FileMode.CreateNew );

                Cooking.InitializeCooking(new ConsoleOutputStream());
                Cooking.CookConvexMesh(convexMeshDesc, stream);
                Cooking.CloseCooking();

                stream.Position = 0;

                convexMesh = core.CreateConvexMesh(stream);
            }
            var convexShapeDesc = new ConvexShapeDescription(convexMesh);

            var actorDesc = new ActorDescription()
            {
                BodyDescription = new BodyDescription(10.0f),
                GlobalPose      = Matrix.Translation(30, 30, 0)
            };

            actorDesc.Shapes.Add(convexShapeDesc);

            var actor = scene.CreateActor(actorDesc);

            return(torusModel);
        }
Exemplo n.º 20
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        public HttpResponseMessage Post(Cooking item)
        {
            item = WebApiApplication.CookingRepository.Add(item);

            var serializer   = new JavaScriptSerializer();
            var responseJson = serializer.Serialize(item);
            var response     = Request.CreateResponse(HttpStatusCode.Created, responseJson);

            return(response);
        }
Exemplo n.º 21
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        public static string GetRecipeString(this Cooking value)
        {
            var cookingItem  = DataLoader.CookingData.getCookingItem(value);
            var recipeString = $"{cookingItem.Recipe}/1 10/{(int) value} {cookingItem.Amount}/default";

            if (LocalizedContentManager.CurrentLanguageCode != LocalizedContentManager.LanguageCode.en)
            {
                recipeString += "/" + DataLoader.i18n.Get($"Cooking.{value}.Name");
            }
            return(recipeString);
        }
Exemplo n.º 22
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    public Recipe ValidRecipeCheck(Cooking c)
    {
        //check if the ingredients on the table create a recipe. Possible optimizations???
        foreach (Recipe r in c.gameRecipes.ToList())
        {
            r.score = 0;
            List <Recipe.Ingredient> copy = r.ingr.ToList();
            foreach (Recipe.Ingredient ri in r.ingr.ToList())
            {
                foreach (Ingredient_Full i in storage.ToList())
                {
                    if (i.ingr == ri)
                    {
                        if (i.cookValue >= 0) //if its cookable
                        {
                            if (i.cookValue < 1000)
                            {
                                //raw
                                r.score += 500;
                                Debug.Log("Too Raw!");
                            }
                            else if (i.cookValue > 2000)
                            {
                                //burnt
                                r.score += 400;
                                Debug.Log("Burnt!");
                            }
                            else if (i.cookValue > 1350 && i.cookValue < 1500)
                            {
                                r.score += 2000; //perfect!
                                Debug.Log("PERFECT!");
                            }
                            else
                            {
                                r.score += 1000; //almost!
                                Debug.Log("Almost!");
                            }
                        }

                        copy.Remove(ri);
                        break;
                    }
                }
            }
            if (copy.Count == 0 && storage.Count == r.ingr.Count)
            {
                Debug.Log("Recipe Found: " + r.name);
                r.score += r.baseScore;
                return(r);
            }
        }
        Debug.Log("No Recipes Found...");
        return(null);
    }
Exemplo n.º 23
0
        public static string GetObjectString(this Cooking value)
        {
            var cookingItem = DataLoader.CookingData.getCookingItem(value);
            var i18n        = DataLoader.i18n;

            return(String.Format("{0}/{1}/{2}/Cooking -7/{3}/{4}/food/{5} {6} {7} 0 {8} {9} 0 {10} {11} {12} {13} {14}/{15}",
                                 value.GetDescription(), cookingItem.Price, cookingItem.Edibility,
                                 i18n.Get($"Cooking.{value}.Name"), i18n.Get($"Cooking.{value}.Description"),
                                 cookingItem.Farming, cookingItem.Fishing, cookingItem.Mining, cookingItem.Luck,
                                 cookingItem.Foraging, cookingItem.MaxEnergy, cookingItem.Magnetism, cookingItem.Speed,
                                 cookingItem.Defense, cookingItem.Attack, cookingItem.Duration));
        }
Exemplo n.º 24
0
 public static void resetAllSkills(Player p)
 {
     Fletching.setFletchItem(p, null);
     Herblore.setHerbloreItem(p, null);
     Cooking.setCookingItem(p, null);
     Mining.resetMining(p);
     Smithing.resetSmithing(p);
     Woodcutting.resetWoodcutting(p);
     Fishing.resetFishing(p);
     Crafting.resetCrafting(p);
     p.removeTemporaryAttribute("harvesting");
 }
Exemplo n.º 25
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        public CookingItem getCookingItem(Cooking cooking)
        {
            switch (cooking)
            {
            case Cooking.Meatloaf:
                return(Meatloaf);

            case Cooking.OrangeChicken:
                return(OrangeChicken);

            case Cooking.MonteCristo:
                return(MonteCristo);

            case Cooking.BaconCheeseburger:
                return(BaconCheeseburger);

            case Cooking.RoastDuck:
                return(RoastDuck);

            case Cooking.RabbitAuVin:
                return(RabbitAuVin);

            case Cooking.SteakFajitas:
                return(SteakFajitas);

            case Cooking.GlazedHam:
                return(GlazedHam);

            case Cooking.SummerSausage:
                return(SummerSausage);

            case Cooking.SweetAndSourPork:
                return(SweetAndSourPork);

            case Cooking.RabbitStew:
                return(RabbitStew);

            case Cooking.WinterDuck:
                return(WinterDuck);

            case Cooking.SteakWithMushrooms:
                return(SteakWithMushrooms);

            case Cooking.CowboyDinner:
                return(CowboyDinner);

            case Cooking.Bacon:
                return(Bacon);

            default:
                throw new ArgumentException("Invalid Cooking");
            }
        }
Exemplo n.º 26
0
        public void CheckRequirementTest()
        {
            Mining  mining  = new Mining();
            Cooking cooking = new Cooking();

            Assert.AreEqual(false, skillsController.CheckRequirement(mining.trainingMethods[0]));
            inventory.AddItem(1267, 1);
            Assert.AreEqual(true, inventory.Contains(1267));
            Assert.AreEqual(true, skillsController.CheckRequirement(mining.trainingMethods[0]));
            Assert.AreEqual(true, skillsController.CheckRequirement(cooking.trainingMethods[0]));
            Assert.AreEqual(false, skillsController.CheckRequirement(cooking.trainingMethods[1]));
        }
Exemplo n.º 27
0
        public static PhysX.SoftBody TeapotSoftBody(Scene scene)
        {
            var doc = new XmlDocument();

            doc.Load(@"Resources\Teapot.xml");

            // Not how NxuStream are meant to used but what ever :S
            var vertices          = ReadVertices(doc.SelectSingleNode("/NXUSTREAM2/NxuPhysicsCollection/NxSoftBodyMeshDesc/vertices"));
            var tetrahedraSingles = ReadTetrahedra(doc.SelectSingleNode("/NXUSTREAM2/NxuPhysicsCollection/NxSoftBodyMeshDesc/tetrahedra"));

            var softBodyMeshDesc = new SoftBodyMeshDescription()
            {
                VertexCount     = vertices.Length,
                TetrahedraCount = tetrahedraSingles.Length / 4                 // Tetrahedras come in quadruples of ints
            };

            softBodyMeshDesc.AllocateVertices <Vector3>(softBodyMeshDesc.VertexCount);
            softBodyMeshDesc.AllocateTetrahedra <int>(softBodyMeshDesc.TetrahedraCount);            // Note: T is an int. T is the type of each point

            softBodyMeshDesc.VertexStream.SetData(vertices);
            softBodyMeshDesc.TetrahedraStream.SetData(tetrahedraSingles);

            var memoryStream = new MemoryStream();

            Cooking.InitializeCooking();
            Cooking.CookSoftBodyMesh(softBodyMeshDesc, memoryStream);
            Cooking.CloseCooking();

            memoryStream.Position = 0;

            var softBodyMesh = scene.Core.CreateSoftBodyMesh(memoryStream);

            var desc = new SoftBodyDescription()
            {
                GlobalPose   = Matrix.Translation(-30, 20, -30),
                SoftBodyMesh = softBodyMesh
            };

            desc.Flags |= SoftBodyFlag.Visualization;

            desc.MeshData.AllocatePositions <Vector3>(vertices.Length);
            desc.MeshData.AllocateIndices <int>(tetrahedraSingles.Length);

            desc.MeshData.NumberOfVertices = vertices.Length;
            desc.MeshData.NumberOfIndices  = tetrahedraSingles.Length;

            desc.MeshData.MaximumVertices = vertices.Length;
            desc.MeshData.MaximumIndices  = tetrahedraSingles.Length;

            var softBody = scene.CreateSoftBody(desc);

            return(softBody);
        }
Exemplo n.º 28
0
 public ActionResult Edit([Bind(Include = "Код,id_Strav,id_Tovary,masa,Odun_vumiry,id_Vidila_kyx,Data")] Cooking cooking)
 {
     if (ModelState.IsValid)
     {
         db.Entry(cooking).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     ViewBag.id_Strav      = new SelectList(db.Dishes, "id_Strav", "Nazva_Strav", cooking.id_Strav);
     ViewBag.id_Tovary     = new SelectList(db.Goods, "id_Goods", "Tovar", cooking.id_Tovary);
     ViewBag.id_Vidila_kyx = new SelectList(db.Vidil_kyx, "id_Vidila_kyx", "Nazva_vidily", cooking.id_Vidila_kyx);
     return(View(cooking));
 }
Exemplo n.º 29
0
    // Start is called before the first frame update
    void Start()
    {
        currentFoods = new List <Food>();
        cookedFood   = new List <Food>();

        totalTime   = 0f;
        currentTime = 0f;

        totalBurningTime   = 0f;
        currentBurningTime = 0f;

        cook = GetComponent <Cooking>();
    }
Exemplo n.º 30
0
        public ActionResult Details(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            Cooking cooking = db.Cooking.Find(id);

            if (cooking == null)
            {
                return(HttpNotFound());
            }
            return(View(cooking));
        }
        public PhysxPhysicWorld(Vector3 gravity, bool connectToRemoteDebugger = false)
        {
            physix = new PhysX.Physics(new ErrorCallbackImp(), true);            
            
            var sceneDesc = new SceneDesc()
            {
                Gravity = gravity.AsPhysX()                
            };
                        
            scene = physix.CreateScene(sceneDesc);
                                    
            this.scene.SetVisualizationParameter(VisualizationParameter.Scale, 1.0f);
            this.scene.SetVisualizationParameter(VisualizationParameter.CollisionShapes, true);
            this.scene.SetVisualizationParameter(VisualizationParameter.JointLocalFrames, true);
            this.scene.SetVisualizationParameter(VisualizationParameter.JointLimits, true);
            this.scene.SetVisualizationParameter(VisualizationParameter.ParticleSystemPosition, true);
            this.scene.SetVisualizationParameter(VisualizationParameter.ActorAxes, true);            

            // Connect to the remote debugger if it's there            
            if (connectToRemoteDebugger)
            {
                physix.ConnectToRemoteDebugger("localhost");
            }
            
            objs = new List<IPhysicObject>();
            ctns = new List<IPhysicConstraint>();

            cooking = physix.CreateCooking();

        }