Exemplo n.º 1
0
 void CreateInitial()
 {
     doll.character = this;
     doll.DetermineStats();
     speech = ConversationFactory.AddDefaultConversation(unitName);
     nav    = GetComponent <NavMeshAgent>();
     unitID = Guid.NewGuid();
     GameWorldReferenceClass.GW_listOfAllUnits.Add(this);
 }
Exemplo n.º 2
0
    void CreateInitial()
    {
        doll.character = this;
        doll.DetermineStats();
        speech = ConversationFactory.AddDefaultConversation(unitName);
        unitID = Guid.NewGuid();
        GameWorldReferenceClass.GW_listOfAllUnits.Add(this);
        //cTalents.PlaceRune(1, new SimpleTalent() { modifier = new ModifierGroup() { Stat = ModifierGroup.eStat.MoveSpeed, Aspect = ModifierGroup.eAspect.Movement, Method = ModifierGroup.eMethod.MultiplyPercent, Value = 2 } });
        InventoryItem item = new InventoryItem()
        {
            itemID = 1, itemName = "Night Shale", itemType = ItemType.Consumable, healAmount = 35, maxCharges = 2, currentCharges = 2, usable = true, usableItem = new ConsumabeHealItemUse()
        };

        charInventory.AddItem(item);
        SetQuickItem(0);
        RefreshStats();
    }