public void ControlsOpen() { ControlsScreen.SetActive(true); CreditsScreen.SetActive(false); MainMenu.SetActive(false); eventSystem.SetSelectedGameObject(secondReturnButton); }
//All of the functions are used to control the menu and the panel visibility // Use this for initialization void Start() { CreditsScreen.SetActive(false); JoinMenu.SetActive(false); ControlsScreen.SetActive(false); storeSelected = eventSystem.firstSelectedGameObject; }
public void OpenControls() { ControlsScreen.Open(); }
public void GoToControls() { ControlsScreen screen = (ControlsScreen)controlsScreen.Instance(); GotoScreen(screen); }
private void Start() { cs = GameObject.Find("ControlsPanel").GetComponent <ControlsScreen>(); }
public void ControlsClose() { ControlsScreen.SetActive(false); MainMenu.SetActive(true); eventSystem.SetSelectedGameObject(createButton); }