public void Update(GameTime gameTime, Controls _controls)
        {
            menuChoosen = false;

            if(_controls.menuUp() || _controls.menuRight())
            {
                menuItem++;
            }
            if (_controls.menuDown() || _controls.menuLeft())
            {
                menuItem--;
            }

            if (_controls.pause())
            {
                menuChoosen = true;
                menuItem = 1;
            }

            if (_controls.accept())
            {
                menuChoosen = true;
            }

            if (menuItem > 2)
                menuItem = 1;
            if (menuItem < 1)
                menuItem = 2;

            pauseSprite.Update(gameTime, menuItem);

            if (menuChoosen)
            {
                pauseSprite.IsVisible = false;
            }
        }
        public void Update(Controls _controls, GameTime gameTime)
        {
            animation.Update(gameTime);

            menuChoosen = false;
            if (_controls.menuUp())
            {
                menuItem--;
            }

            if (_controls.menuDown())
            {
                menuItem++;
            }

            if (menuItem > 4)
                menuItem = 1;
            if (menuItem < 1)
                menuItem = 4;

            if (_controls.accept())
                menuChoosen = true;
        }