/// <summary> /// This controls which parts of the UI are enabled for a given machine state. /// </summary> public void updateUIState(Controller.ControllerState state) { switch (state) { case Controller.ControllerState.STOPPED: rampStartButton.Enabled = true; rampStopButton.Enabled = false; lockEnableCheck.Enabled = false; fitAndStabilizeEnableCheck.Enabled = false; VoltageToLaserTextBox.Enabled = false; LaserSetPointTextBox.Enabled = false; GainTextbox.Enabled = false; NumberOfScanpointsTextBox.Enabled = true; CavityScanWidthTextBox.Enabled = true; CavityScanOffsetTextBox.Enabled = true; rampLED.Value = false; break; case Controller.ControllerState.FREERUNNING: rampStartButton.Enabled = false; rampStopButton.Enabled = true; fitAndStabilizeEnableCheck.Enabled = true; fitAndStabilizeEnableCheck.Checked = false; lockEnableCheck.Enabled = false; VoltageToLaserTextBox.Enabled = false; LaserSetPointTextBox.Enabled = false; GainTextbox.Enabled = false; NumberOfScanpointsTextBox.Enabled = false; CavityScanWidthTextBox.Enabled = false; CavityScanOffsetTextBox.Enabled = false; rampLED.Value = true; break; case Controller.ControllerState.LASERLOCKING: VoltageToLaserTextBox.Enabled = false; GainTextbox.Enabled = false; break; case Controller.ControllerState.LASERLOCKED: break; case Controller.ControllerState.CAVITYSTABILIZED: VoltageToLaserTextBox.Enabled = true; LaserSetPointTextBox.Enabled = true; lockEnableCheck.Enabled = true; GainTextbox.Enabled = true; break; } }
/// <summary> /// This controls which parts of the UI are enabled for a given machine state. /// </summary> public void UpdateUIState(Controller.ControllerState state) { switch (state) { case Controller.ControllerState.STOPPED: rampStartButton.Enabled = true; rampStopButton.Enabled = false; NumberOfScanpointsTextBox.Enabled = true; break; case Controller.ControllerState.RUNNING: rampStartButton.Enabled = false; rampStopButton.Enabled = true; NumberOfScanpointsTextBox.Enabled = false; break; } }
public void UpdateUIState(Controller.ControllerState state) { switch (state) { case Controller.ControllerState.STOPPED: UIHelper.EnableControl(rampStartButton, true); UIHelper.EnableControl(rampStopButton, false); UIHelper.EnableControl(NumberOfScanpointsTextBox, true); UIHelper.SetLEDState(rampLED, false); break; case Controller.ControllerState.RUNNING: UIHelper.EnableControl(rampStartButton, false); UIHelper.EnableControl(rampStopButton, true); UIHelper.EnableControl(NumberOfScanpointsTextBox, false); UIHelper.SetLEDState(rampLED, true); break; } }