public static SummonedFighter MakeControlableBrained(CharacterFighter source, ControlableMonsterFighter target)
        {
            target.Die(source);

            SummonedFighter fighter = new SummonedFighter(target.Template, target.GradeId, source, target.Team, target.CellId);

            source.Fight.AddSummon(fighter);

            return(fighter);
        }