/// Called upon initialization void Start() { networkManager = networkManagerObject.GetComponent <CustomNetworkManager>(); tpt = networkManagerObject.GetComponent <TelepathyTransport>(); mainCameraControls = mainCamera.GetComponent <ControlCamera>(); mainCameraControls.DeTransition(); }
/// Transitions the camera back to the starting position to show main menu public void DeTransitionCamera() { mainCameraControls.DeTransition(); }