Exemplo n.º 1
0
        void PredictionCallCompleted(IAsyncResult ar)
        {
            var predictionCall = (Func <IEnumerable <ContextPreference> >)ar.AsyncState;

            var preferences = predictionCall.EndInvoke(ar);

            SendOrPostCallback setList = delegate
            {
                lstPreferences.Items.Clear();

                if (preferences != null)
                {
                    foreach (var preference in preferences.OrderByDescending(p => p.Value))
                    {
                        var lvi         = new ListViewItem();
                        var contextName = _contextService.GetById(preference.ContextId.ToString()).ContextName;
                        lvi.Text = preference.ContextId.ToString();
                        lvi.SubItems.Add(contextName);
                        lvi.SubItems.Add(preference.Value.ToString());
                        lstPreferences.Items.Add(lvi);
                    }
                }
            };

            _syncContext.Post(setList, null);
        }
Exemplo n.º 2
0
        public ActionResult Delete(int id)
        {
            var context   = _contextService.GetById(id);
            var viewModel = new ContextViewModel()
            {
                Id   = context.Id,
                Name = context.Name
            };

            return(View(viewModel));
        }
Exemplo n.º 3
0
        void _status_UserInteraction(object sender, EventArgs e)
        {
            var args = e as UserInteractionEventArgs;

            Debug.WriteLine("[BleDA] UserInteraction: " + args.Code.ToString());
            switch (args.Code)
            {
            case UserInteractionCode.BetterContextFound:
                _status.NotifyIcon.ShowBalloonTip(Properties.Resources.PopupWarning, Properties.Resources.MsgBetterContext, BalloonIcon.Warning);
                ThreadPool.QueueUserWorkItem(new WaitCallback(AskForConfirmation));
                break;

            case UserInteractionCode.CurrentContextFound:
                _status.NotifyIcon.ShowBalloonTip(Properties.Resources.PopupInfo,
                                                  Properties.Resources.MsgAlignmentCompleted, BalloonIcon.Info);

                this.Dispatcher.BeginInvoke(new System.Action(
                                                () => { Switcher.Switch(new ViewContextPage()); }));
                break;

            case UserInteractionCode.NewContextSelected:

                _status.NotifyIcon.ShowBalloonTip(Properties.Resources.PopupInfo,
                                                  Properties.Resources.MsgAlignmentStarted, BalloonIcon.Info);
                //_notifyIcon.HideBalloonTip();

                this.Dispatcher.BeginInvoke(new System.Action(
                                                () => { Switcher.Switch(new AlignmentPage()); }));
                break;

            case UserInteractionCode.PreviousContextFound:
                var context = _contextService.GetById(args.PreviousContextFoundValue);
                _status.NotifyIcon.ShowBalloonTip(Properties.Resources.PopupInfo,
                                                  Properties.Resources.MsgPreviousContext + context.ContextName, BalloonIcon.Info);
                //_notifyIcon.HideBalloonTip();

                this.Dispatcher.BeginInvoke(new System.Action(
                                                () => { Switcher.Switch(new ViewContextPage()); }));
                break;

            case UserInteractionCode.TrackingSessionSucceded:
                _status.NotifyIcon.ShowBalloonTip(Properties.Resources.PopupInfo,
                                                  Properties.Resources.MsgContexUpdated, BalloonIcon.Info);
                break;
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// Populate the context lists.
        /// </summary>
        /// <returns>False if update has been skipped due to the user selection</returns>
        private bool UpdateContextLists()
        {
            // get new results

            var recentContexts = _contextService.GetMostRecent((int)_settings.MostRecentLimit);
            var closerContexts = _serviceClient.GetCloserContexts();

            List <ContextPreferenceItem> closerContextItems = new List <ContextPreferenceItem>();

            foreach (var closerContext in closerContexts.OrderByDescending(c => c.Value))
            {
                var context = _contextService.GetById(closerContext.ContextId);
                if (context == null)
                {
                    continue;
                }

                var item = new ContextPreferenceItem
                {
                    Name      = context.ContextName,
                    Value     = closerContext.Value.ToString(),
                    ContextId = closerContext.ContextId
                };

                closerContextItems.Add(item);
            }

            try
            {
                // update could take time
                // check again for user selection

                bool closerSelected = listCloser.Dispatcher.Invoke(
                    new Func <bool>(
                        () => { return(listCloser.SelectedItem != null); })
                    );


                bool recentSelected = listRecent.Dispatcher.Invoke(
                    new Func <bool>(
                        () => { return(listRecent.SelectedItem != null); })
                    );

                if (!recentSelected && !closerSelected)
                {
                    // update UI
                    listRecent.Dispatcher.Invoke(new System.Action(
                                                     () => { listRecent.ItemsSource = recentContexts; }));

                    listCloser.Dispatcher.Invoke(new System.Action(
                                                     () => { listCloser.ItemsSource = closerContextItems; }));

                    // update performed
                    return(true);
                }
            }
            catch
            {
                // tried to access UI after Dispose()
                return(false);
            }

            // update skipped
            return(false);
        }
Exemplo n.º 5
0
        /// <summary>
        /// Try to find a scenario for the target context. On failure, a new
        /// scenario is created if the creation is allowed, otherwise the
        /// predicted scenario is returned.
        /// </summary>
        /// <returns>A prediction, or null in case of error.</returns>
        public PredictionArgs Prediction()
        {
            Context        context    = null;
            PredictionArgs prediction = null;

            lock (_localizerLock)
            {
                if (ContextId != null)
                {
                    try
                    {
                        context = _contextService.GetById(ContextId);
                        if (context == null)
                        {
                            // notify error
                            if (LocalizerErrorNotification != null)
                            {
                                var args = new LocalizerErrorNotificationEventArgs(
                                    LocalizerErrorNotificationCode.UnknownContext);
                                ThreadPool.QueueUserWorkItem(new WaitCallback(DoNotification), args);
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        if (LocalizerErrorNotification != null)
                        {
                            // notify error
                            var args = new LocalizerErrorNotificationEventArgs(
                                LocalizerErrorNotificationCode.DatabaseError, ex);
                            ThreadPool.QueueUserWorkItem(new WaitCallback(DoNotification), args);
                        }
                    }
                }

                if (context != null)
                {
                    // context found in the database

                    prediction = new PredictionArgs
                    {
                        Success = false
                    };

                    IEnumerable <ContextPreference> pref = null;
                    for (var attempts = this.Retries + 1; attempts > 0; attempts--)
                    {
                        prediction.PredictedScenario = GetScenarioForCurrentPosition(out pref);
                        if (prediction.PredictedScenario == null)
                        {
                            // retry, eventually..
                            continue;
                        }

                        if (ContextId.Equals(prediction.PredictedScenario.ContextId.ToString()))
                        {
                            // correct prediction
                            _scenarioService.IncreaseAccuracy(prediction.PredictedScenario);
                            prediction.Success = true;
                            break;
                        }

                        // wrong prediction
                        _scenarioService.DecreaseAccuracy(prediction.PredictedScenario);
                    }

                    if (!prediction.Success && CreationAllowed)
                    {
                        // create a new scenario for the requested context
                        prediction.PredictedScenario = new Scenario
                        {
                            ContextId    = new ObjectId(ContextId),
                            CreationTime = DateTime.Now
                        };

                        try
                        {
                            _scenarioService.Create(prediction.PredictedScenario);
                        }
                        catch (Exception ex)
                        {
                            if (LocalizerErrorNotification != null)
                            {
                                // notify error
                                var args = new LocalizerErrorNotificationEventArgs(
                                    LocalizerErrorNotificationCode.DatabaseError, ex);
                                ThreadPool.QueueUserWorkItem(new WaitCallback(DoNotification), args);
                            }
                            prediction = null;
                        }
                    }
                } // end if(context != null)
            }     // unlock

            return(prediction);
        }