Exemplo n.º 1
0
    public static void UpdateEditMode(SceneView sceneView)
    {
        try
        {
            Vector3         minimumPoint = isLocalCoords ? targetTran.localPosition : targetTran.position;
            Vector3         maximumPoint = minimumPoint;
            ConstraintCoord result       = new ConstraintCoord(minEdditedP.floatValue, maxEdditedP.floatValue);

            if (isLocalCoords)
            {
                result.TransformToWorld(targetTran);
            }

            minimumPoint[currAxis] = result.min;
            maximumPoint[currAxis] = result.max;
            Vector2 direction = Vector2.zero;
            direction[currAxis] = 1.0f;
            result.min          = RoundValue(Handles.Slider(minimumPoint, -direction)[currAxis]);
            result.max          = RoundValue(Handles.Slider(maximumPoint, direction)[currAxis]);

            if (currAxis == 1) // if YAxis
            {
                Handles.DrawLine(minimumPoint + Vector3.right, minimumPoint + Vector3.left);
                Handles.DrawLine(maximumPoint + Vector3.right, maximumPoint + Vector3.left);
            }
            else // Equal for XAxis and ZAxis
            {
                Handles.DrawLine(minimumPoint + Vector3.up, minimumPoint + Vector3.down);
                Handles.DrawLine(maximumPoint + Vector3.up, maximumPoint + Vector3.down);
            }

            Handles.color = Color.magenta;
            Handles.DrawLine(minimumPoint, maximumPoint);


            if (isLocalCoords)
            {
                result.TransformToLocal(targetTran);
            }

            minEdditedP.floatValue = result.min;
            maxEdditedP.floatValue = result.max;
            maxEdditedP.serializedObject.ApplyModifiedProperties();
        }
        catch
        {
            StopEdditMode();
        }
    }
Exemplo n.º 2
0
 public ConstraintCoord2D(ConstraintCoord xAxis, ConstraintCoord yAxis)
 {
     this.xAxis = xAxis;
     this.yAxis = yAxis;
 }
Exemplo n.º 3
0
 public ConstraintCoord2D(float xMin, float xMax, float yMin, float yMax)
 {
     xAxis = new ConstraintCoord(xMin, xMax);
     yAxis = new ConstraintCoord(yMin, yMax);
 }