public Attack_Breath(Constants.DamageTypes _newType, Constants.AttackShapes _newShape, Constants.Abilities _newSave, int _newRange) { _damageType = _newType; _shape = _newShape; _save = _newSave; _range = _newRange; }
void ICharacter.AddRemoveResistance(Constants.DamageTypes x, bool AddTrue) { var lst = Resistances(); if (AddTrue && !lst.Contains(x)) { lst.Add(x); } if (!AddTrue && lst.Contains(x)) { lst.Remove(x); } }
public void AddRemoveResistance(Constants.DamageTypes x, bool AddTrue) => component.AddRemoveResistance(x, AddTrue);
private void UpdateAnalysis(Unit target, Constants.DamageTypes type) { MonsterData monster = monsterData.Find(x => x.UnitId == target.Id); monster.CheckedType[(int)type - 1] = true; }