Exemplo n.º 1
0
 void Awake()
 {
     boostSprite         = GameObject.Find("Boost").GetComponent <SpriteRenderer>();
     boostSprite.enabled = false;
     myRotator           = GetComponent <ConstantRotation>();
     starList            = getStarList();
 }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     if (thief == null)
     {
         thief = GameObject.FindGameObjectWithTag("Player").transform;
     }
     rotater             = gameObject.AddComponent <ConstantRotation>();
     rotater.parentGuard = this;
     StartCoroutine(RefreshPath());
 }
Exemplo n.º 3
0
    public void AddPickupStuff()
    {
        PickUpSignPrefab = Resources.Load <Transform>("WeaponPickupSign");
        PickUpSignPrefab.CreatePool();
        PickUpSign = PickUpSignPrefab.Spawn(transform.position);
        PickUpSign.localRotation = Quaternion.Euler(90, 0, 0);

        constR = gameObject.AddComponent <ConstantRotation>();
        constR.RotationsPerMinuteY = 15;

        m_Collider           = gameObject.AddComponent <SphereCollider>();
        m_Collider.isTrigger = true;
        m_Collider.radius    = 1.7f;

        rb = gameObject.AddComponent <Rigidbody>();
        if (rb)
        {
            rb.isKinematic = true;
            rb.useGravity  = false;
        }

        TimeOfStart = Time.time;
    }
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     rotY = this.GetComponent<ConstantRotation>();
 }
Exemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     rotY = this.GetComponent <ConstantRotation>();
 }
Exemplo n.º 6
0
 private void Start()
 {
     rotationScript = GetComponent <ConstantRotation>();
 }
 void Awake()
 {
     boostImage.enabled = false;
     myRotator          = GetComponent <ConstantRotation>();
     starList           = getStarList();
 }