static void Main(string[] args) { var consoleWriter = new ConsoleWriter(80, 40, 10, 0, 0); var world = CreateWorld(consoleWriter); world.EventHandler += World_EventHandler; world.Init(); while (IsGameRunning) { world.Update(); consoleWriter.BeginRender(); world.Render(); consoleWriter.EndRender(); Thread.Sleep(100); } Console.ReadKey(true); }