Exemplo n.º 1
0
        // Unity controlled.
        // Update: Each update, check if the game is running,
        //         if the key is pressed, and then toggles the lock state of the helmet
        //         as needed
        public void Update()
        {
            if (GameManager.GameState == GameState.Running)
            {
                // If the button is being pressed but was not pressed previously
                if (KeyManager.GetButtonDown(KeyManager.GetKey("Lock Helmet")))
                {
                    if (_lastButtonState == false)
                    {
                        // Find the local player
                        var player = Human.AllHumans.FirstOrDefault(human => human.IsLocalPlayer);

                        if (player == null)
                        {
                            Debug.LogError("HelmetLockMod: Could not find local player");
                        }
                        else
                        {
                            // If the helmet slot has a helmet
                            if (player.HelmetSlot.Occupant)
                            {
                                var helmet = player.HelmetSlot.Occupant;

                                // Check the helmet can be locked
                                if (helmet.HasLockState)
                                {
                                    // Print a string to the console telling the player what is being done
                                    var consoleString = String.Format("{0}ing {1}...",
                                                                      helmet.IsLocked ? ActionStrings.Unlock : ActionStrings.Lock,
                                                                      helmet.DisplayName);

                                    ConsoleDebug.AddText(String.Format("<color=yellow>{0}</color>", consoleString));

                                    // Get the index of the "Lock Item" action for the helmet
                                    // Then tell the player to send a command to the helmet to toggle its lock
                                    var helmetLockIndex = helmet.InteractLock.InteractableId;
                                    player.CallCmdInteractWith(helmetLockIndex, helmet.netId, player.netId, player.HelmetSlot.SlotId, false);
                                }
                            }
                        }
                    }
                }

                // Update the buttons last state
                _lastButtonState = KeyManager.GetButton(KeyManager.GetKey("Lock Helmet"));
            }
        }