void CheckConnections() { if (!connectionOne || !connectionTwo) { if (connectionOne) { connectionOne.RemoveAttachedWire(); } if (connectionTwo) { connectionTwo.RemoveAttachedWire(); } Destroy(gameObject); } }
void CheckConnections() { if (!connectionOne || !connectionTwo) { if (connectionOne) { connectionOne.RemoveAttachedWire(); } if (connectionTwo) { connectionTwo.RemoveAttachedWire(); } Destroy(gameObject); } }