public void OnCollisionEnter(Collision o) { //print("ASDAS"); // print( o.impulse.magnitude); //player.Play(Random.Range(.3f ,1f)); list.Fire(1, o.collider.attachedRigidbody.velocity.magnitude, 0); }
public void OnCollisionEnter(Collision o) { //print("ASDAS"); // print( o.impulse.magnitude); //player.Play(Random.Range(.3f ,1f)); list.Fire(1, o.collider.attachedRigidbody.velocity.magnitude, 0); }