public Vector3[] GenerateNodeConicLocations(ConicGraphProperties conicGraphProperties, out int[][] edges)
    {
        if (conicGraphProperties.FloorsNodesCounts == null)
        {
            int[] floorNodesCounts = GraphGeneratorHelper.GenerateFloorNodesCounts(conicGraphProperties.FloorsCount, -1,
                                                                                   conicGraphProperties.FloorsCount);
            conicGraphProperties.FloorsNodesCounts = floorNodesCounts;
        }
        int nodesCount = conicGraphProperties.FloorsNodesCounts.Sum(a => a);

        connections = new Edge[nodesCount, nodesCount];
        Vector3[] nodesLocations = _conicGraphGenerator.GenerateGraph(conicGraphProperties, out edges);
        return(nodesLocations);
    }
Exemplo n.º 2
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    public Vector3[] GenerateGraph(IGraphProperties graphProperties, out int[][] edges)
    {
        List <Vector3> nodes     = new List <Vector3>();
        List <int[]>   edgesList = new List <int[]>();

        Vector3[]            lastNodesFloor       = null;
        Vector3[]            currentNodesFloor    = null;
        ConicGraphProperties conicGraphProperties = graphProperties as ConicGraphProperties;

        float topY        = conicGraphProperties.Location.y + conicGraphProperties.Height;
        float floorHeight = conicGraphProperties.Height / (conicGraphProperties.FloorsCount - 1);

        for (int floorNo = 0; floorNo < conicGraphProperties.FloorsCount; floorNo++)
        {
            float floorY        = conicGraphProperties.Location.y + floorNo * floorHeight;
            float newConeHeight = topY - floorY;
            float floorRadius   = conicGraphProperties.BaseRadius * newConeHeight / conicGraphProperties.Height;

            if (floorNo > 0)
            {
                lastNodesFloor = new Vector3[currentNodesFloor.Length];
                currentNodesFloor.CopyTo(lastNodesFloor, 0);
            }

            Vector3 partSize    = new Vector3(floorRadius / 2, floorHeight, floorRadius / 2);
            Vector3 floorOrigin = new Vector3(conicGraphProperties.Location.x, floorY, conicGraphProperties.Location.z);

            currentNodesFloor = GraphGeneratorHelper.GenerateNodeLocationsOnCircle(floorOrigin, floorRadius,
                                                                                   conicGraphProperties.FloorsNodesCounts[floorNo], conicGraphProperties.RandomizationPercentage, partSize);
            nodes.AddRange(currentNodesFloor);

            edgesList.AddRange(GraphGeneratorHelper.GetEdgesInCircle(currentNodesFloor, nodes));

            if (floorNo > 0)
            {
                edgesList.AddRange(GraphGeneratorHelper.GetEdgesBetweenTwoSetsAllToAll(lastNodesFloor, currentNodesFloor, nodes));
            }
        }

        edges = edgesList.ToArray();
        return(nodes.ToArray());
    }
    public void Generate(GraphType graphType, IGraphProperties properties = null, int[][] powerDotLocations = null)
    {
        int[][]   edges          = null;
        Vector3[] nodesLocations = null;

        switch (graphType)
        {
        case GraphType.Conic:
        {
            ConicGraphProperties conicGraphProperties = (ConicGraphProperties)properties ?? new ConicGraphProperties
            {
                Location = transform.position,
                RandomizationPercentage = RandomizationPercentage,
                Height      = ConeHeight,
                FloorsCount = ConeFloorCount,
                BaseRadius  = ConeRadius
            };
            nodesLocations = GenerateNodeConicLocations(conicGraphProperties, out edges);
            break;
        }

        case GraphType.Cubic:
        {
            CubicGraphProperties cubicGraphProperties = (CubicGraphProperties)properties ?? new CubicGraphProperties
            {
                RandomizationPercentage = RandomizationPercentage,
                Location   = transform.position,
                PartsCount = CubePartsCount,
                Size       = CubeSize
            };
            nodesLocations = GenerateNodeCubicLocations(cubicGraphProperties, out edges);
            break;
        }

        case GraphType.Random:
        {
            RandomGraphProperties randomGraphProperties = (RandomGraphProperties)properties ?? new RandomGraphProperties
            {
                Location         = transform.position,
                NodesCount       = RandomNodesCount,
                EdgesProbability = RandomEdgesProbability,
                Size             = RandomCubeSize
            };
            nodesLocations = GenenerateNodeRandomLocations(randomGraphProperties, out edges);
            break;
        }

        case GraphType.Spheric:
        {
            SphericGraphProperties sphericGraphProperties = (SphericGraphProperties)properties ??
                                                            new SphericGraphProperties
            {
                RandomizationPercentage = RandomizationPercentage,
                Location         = transform.position,
                FloorsCount      = SphereFloorsCount,
                EdgesProbability = SphereEdgesProbability,
                Radius           = SphereRadius
            };
            nodesLocations = GenerateNodeSphericLocations(sphericGraphProperties, out edges);
            break;
        }

        case GraphType.Spiral:
        {
            SpiralGraphProperties spiralGraphProperties = (SpiralGraphProperties)properties ??
                                                          new SpiralGraphProperties
            {
                Location = transform.position,
                RandomizationPercentage = RandomizationPercentage,
                Height           = SpiralHeight,
                FloorsCount      = SpiralFloorCount,
                BaseRadius       = SpiralRadius,
                EdgesProbability = SpiralEdgesProbability
            };
            nodesLocations = GenerateNodeSpiralLocations(spiralGraphProperties, out edges);
            break;
        }
        }

        InitializeNodes(nodesLocations);
        InitializeEdges(this.Nodes, edges, powerDotLocations);
    }