Exemplo n.º 1
0
    IEnumerator CanCheckPlayerAgain()
    {
        probabilityCalculated = true;
        yield return(new WaitForSeconds(2));

        if (!CalculateDetectionProbability())
        {
            confusedState = ConfusedStates.OnTheWay;
        }
        else
        {
            confusedState = ConfusedStates.Ignoring;
        }
        yield return(new WaitForSeconds(calculateProbabilityCadency));

        probabilityCalculated = false;
    }
Exemplo n.º 2
0
 public void Init()
 {
     confusedState = ConfusedStates.Shocked;
     confusedObj.SetActive(false);
 }