public ComboGestureCompilerInternal( ComboGestureIntegrator integrator) { _animatorController = (AnimatorController)integrator.animatorController; _conflictPrevention = ConflictPrevention.OfIntegrator(integrator.writeDefaults); // FIXME: Incorrect pattern in use here, none of those are necessary _comboLayers = new List <GestureComboStageMapper>(); _parameterGeneration = ParameterGeneration.Unique; _gesturePlayableLayerController = null; _customEmptyClip = null; _analogBlinkingUpperThreshold = 0f; _featuresToggles = 0; _conflictPreventionTempGestureLayer = ConflictPrevention.OfFxLayer(WriteDefaultsRecommendationMode.UseUnsupportedWriteDefaultsOn); _compilerConflictFxLayerMode = ConflictFxLayerMode.KeepBoth; _compilerIgnoreParamList = new AnimationClip(); _compilerFallbackParamList = new AnimationClip(); _avatarDescriptor = null; _expressionsAvatarMask = null; _logicalAvatarMask = null; _weightCorrectionAvatarMask = null; _gesturePlayableLayerExpressionsAvatarMask = null; _gesturePlayableLayerTechnicalAvatarMask = null; _integrateLimitedLipsync = false; _limitedLipsync = null; _assetContainer = null; _useGestureWeightCorrection = false; _useSmoothing = _useGestureWeightCorrection; }
public ComboGestureCompilerInternal( ComboGestureCompiler compiler, AssetContainer assetContainer) { _comboLayers = compiler.comboLayers; _parameterGeneration = _comboLayers.Count <= 1 ? ParameterGeneration.Unique : (compiler.parameterMode == ParameterMode.SingleInt ? ParameterGeneration.UserDefinedActivity : ParameterGeneration.VirtualActivity); switch (_parameterGeneration) { case ParameterGeneration.Unique: _activityStageName = null; break; case ParameterGeneration.UserDefinedActivity: _activityStageName = compiler.activityStageName; break; case ParameterGeneration.VirtualActivity: _activityStageName = SharedLayerUtils.HaiVirtualActivity; break; default: throw new ArgumentOutOfRangeException(); } _animatorController = (AnimatorController)compiler.animatorController; _gesturePlayableLayerController = compiler.gesturePlayableLayerController as AnimatorController; _customEmptyClip = compiler.customEmptyClip; _analogBlinkingUpperThreshold = compiler.analogBlinkingUpperThreshold; _featuresToggles = (compiler.doNotGenerateBlinkingOverrideLayer ? FeatureToggles.DoNotGenerateBlinkingOverrideLayer : 0) | (compiler.doNotGenerateLipsyncOverrideLayer ? FeatureToggles.DoNotGenerateLipsyncOverrideLayer : 0) | (compiler.doNotGenerateWeightCorrectionLayer ? FeatureToggles.DoNotGenerateWeightCorrectionLayer : 0) | (compiler.doNotFixSingleKeyframes ? FeatureToggles.DoNotFixSingleKeyframes : 0); _conflictPrevention = ConflictPrevention.OfFxLayer(compiler.writeDefaultsRecommendationMode); _conflictPreventionTempGestureLayer = ConflictPrevention.OfGestureLayer(compiler.writeDefaultsRecommendationModeGesture, compiler.gestureLayerTransformCapture); _compilerConflictFxLayerMode = compiler.conflictFxLayerMode; _compilerIgnoreParamList = compiler.ignoreParamList; _compilerFallbackParamList = compiler.fallbackParamList; _avatarDescriptor = compiler.avatarDescriptor; _expressionsAvatarMask = compiler.expressionsAvatarMask ? compiler.expressionsAvatarMask : AssetDatabase.LoadAssetAtPath <AvatarMask>(SharedLayerUtils.FxPlayableLayerAvatarMaskPath); _logicalAvatarMask = compiler.logicalAvatarMask ? compiler.logicalAvatarMask : AssetDatabase.LoadAssetAtPath <AvatarMask>(SharedLayerUtils.FxPlayableLayerAvatarMaskPath); _weightCorrectionAvatarMask = compiler.weightCorrectionAvatarMask ? compiler.weightCorrectionAvatarMask : AssetDatabase.LoadAssetAtPath <AvatarMask>(SharedLayerUtils.FxPlayableLayerAvatarMaskPath); _gesturePlayableLayerExpressionsAvatarMask = compiler.gesturePlayableLayerExpressionsAvatarMask ? compiler.gesturePlayableLayerExpressionsAvatarMask : AssetDatabase.LoadAssetAtPath <AvatarMask>(GesturePlayableLayerAvatarMaskPath); _gesturePlayableLayerTechnicalAvatarMask = compiler.gesturePlayableLayerTechnicalAvatarMask ? compiler.gesturePlayableLayerTechnicalAvatarMask : AssetDatabase.LoadAssetAtPath <AvatarMask>(GesturePlayableLayerAvatarMaskPath); _integrateLimitedLipsync = false; // For now, Limited Lipsync is disabled regardless of the compiler value _limitedLipsync = compiler.lipsyncForWideOpenMouth; _assetContainer = assetContainer; _useGestureWeightCorrection = compiler.WillUseGestureWeightCorrection(); _useSmoothing = _useGestureWeightCorrection; }
public AnimationNeutralizer(List <ManifestBinding> originalBindings, ConflictFxLayerMode compilerConflictFxLayerMode, AnimationClip compilerIgnoreParamList, AnimationClip compilerFallbackParamList, List <CurveKey> blinkBlendshapes, AssetContainer assetContainer, bool useExhaustiveAnimations, AnimationClip emptyClip, bool doNotFixSingleKeyframes) { _originalBindings = originalBindings; _compilerConflictFxLayerMode = compilerConflictFxLayerMode; _ignoreCurveKeys = compilerIgnoreParamList == null ? new HashSet <CurveKey>() : ExtractAllCurvesOf(compilerIgnoreParamList); _curveKeyToFallbackValue = compilerFallbackParamList == null ? new Dictionary <CurveKey, float>() : ExtractFirstKeyframeValueOf(compilerFallbackParamList); _blinkBlendshapes = blinkBlendshapes; _assetContainer = assetContainer; _useExhaustiveAnimations = useExhaustiveAnimations; _emptyClip = emptyClip; _doNotFixSingleKeyframes = doNotFixSingleKeyframes; }
public LayerForExpressionsView(FeatureToggles featuresToggles, AnimatorGenerator animatorGenerator, AvatarMask expressionsAvatarMask, AnimationClip emptyClip, string activityStageName, ConflictPrevention conflictPrevention, AssetContainer assetContainer, ConflictFxLayerMode compilerConflictFxLayerMode, AnimationClip compilerIgnoreParamList, AnimationClip compilerFallbackParamList, List <CurveKey> blinkBlendshapes, AnimatorController animatorController, List <GestureComboStageMapper> comboLayers, bool useGestureWeightCorrection, bool useSmoothing, List <ManifestBinding> manifestBindings, string animInfix) { _featuresToggles = featuresToggles; _animatorGenerator = animatorGenerator; _expressionsAvatarMask = expressionsAvatarMask; _emptyClip = emptyClip; _activityStageName = activityStageName; _conflictPrevention = conflictPrevention; _assetContainer = assetContainer; _compilerConflictFxLayerMode = compilerConflictFxLayerMode; _compilerIgnoreParamList = compilerIgnoreParamList; _compilerFallbackParamList = compilerFallbackParamList; _blinkBlendshapes = blinkBlendshapes; _animatorController = animatorController; _comboLayers = comboLayers; _useGestureWeightCorrection = useGestureWeightCorrection; _useSmoothing = useSmoothing; _manifestBindings = manifestBindings; _animInfix = animInfix; }