/// <summary>
		/// A simple constructor that initializes the object with its dependencies.
		/// </summary>
		/// <param name="p_gmiGameModeInfo">The environment info of the current game mode.</param>
		/// <param name="p_modMod">The mod being installed.</param>
		/// <param name="p_ilgInstallLog">The install log to use to log file installations.</param>
		/// <param name="p_pmgPluginManager">The plugin manager.</param>
		/// <param name="p_dfuDataFileUtility">The utility class to use to work with data files.</param>
		/// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
        /// <param name="p_UsesPlugins">Game using plugin or mods (True for plugins).</param>
		public ModFileUpgradeInstaller(IGameModeEnvironmentInfo p_gmiGameModeInfo, IMod p_modMod, IInstallLog p_ilgInstallLog, IPluginManager p_pmgPluginManager, IDataFileUtil p_dfuDataFileUtility, TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate, bool p_UsesPlugins)
            : base(p_gmiGameModeInfo, p_modMod, p_ilgInstallLog, p_pmgPluginManager, p_dfuDataFileUtility, p_tfmFileManager, p_dlgOverwriteConfirmationDelegate, p_UsesPlugins, null)
		{
			OriginallyInstalledFiles = new Set<string>(StringComparer.OrdinalIgnoreCase);
			foreach (string strFile in InstallLog.GetInstalledModFiles(Mod))
				OriginallyInstalledFiles.Add(strFile.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar));
		}
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		/// <summary>
		/// A simple constructor that initializes the object with its dependencies.
		/// </summary>
		/// <param name="p_modMod">The mod being installed.</param>
		/// <param name="p_ilgInstallLog">The install log to use to log file installations.</param>
		/// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		public IniInstaller(IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			TouchedFiles = new Set<string>(StringComparer.OrdinalIgnoreCase);
			Mod = p_modMod;
			InstallLog = p_ilgInstallLog;
			TransactionalFileManager = p_tfmFileManager;
			m_dlgOverwriteConfirmationDelegate = p_dlgOverwriteConfirmationDelegate ?? ((s, b, m) => OverwriteResult.No);
		}
 /// <summary>
 /// A simple constructor that initializes the object with its dependencies.
 /// </summary>
 /// <param name="p_gmiGameModeInfo">The environment info of the current game mode.</param>
 /// <param name="p_modMod">The mod being installed.</param>
 /// <param name="p_ilgInstallLog">The install log to use to log file installations.</param>
 /// <param name="p_pmgPluginManager">The plugin manager.</param>
 /// <param name="p_dfuDataFileUtility">The utility class to use to work with data files.</param>
 /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 /// <param name="p_UsesPlugins">Whether the file is a mod or a plugin.</param>
 public ModFileInstaller(IGameModeEnvironmentInfo p_gmiGameModeInfo, IMod p_modMod, IInstallLog p_ilgInstallLog, IPluginManager p_pmgPluginManager, IDataFileUtil p_dfuDataFileUtility, TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate, bool p_UsesPlugins)
 {
     GameModeInfo = p_gmiGameModeInfo;
     Mod = p_modMod;
     InstallLog = p_ilgInstallLog;
     PluginManager = p_pmgPluginManager;
     DataFileUtility = p_dfuDataFileUtility;
     TransactionalFileManager = p_tfmFileManager;
     m_dlgOverwriteConfirmationDelegate = p_dlgOverwriteConfirmationDelegate ?? ((s, b, m) => OverwriteResult.No);
     IsPlugin = p_UsesPlugins;
 }
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		/// <summary>
		/// Activates the given mod.
		/// </summary>
		/// <remarks>
		/// The given mod is either installed or upgraded, as appropriate.
		/// </remarks>
		/// <param name="p_modMod">The mod to install.</param>
		/// <param name="p_dlgUpgradeConfirmationDelegate">The delegate that is called to confirm whether an upgrade install should be performed.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		/// <param name="p_rolActiveMods">The list of active mods.</param>
		/// <returns>A background task set allowing the caller to track the progress of the operation.</returns>
		public IBackgroundTaskSet Activate(IMod p_modMod, ConfirmModUpgradeDelegate p_dlgUpgradeConfirmationDelegate, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate, ReadOnlyObservableList<IMod> p_rolActiveMods)
		{
			ModMatcher mmcMatcher = new ModMatcher(InstallationLog.ActiveMods, true);
			IMod modOldVersion = mmcMatcher.FindAlternateVersion(p_modMod, true);
			ConfirmUpgradeResult curAction = (modOldVersion == null) ? ConfirmUpgradeResult.NormalActivation : p_dlgUpgradeConfirmationDelegate(modOldVersion, p_modMod);
			switch (curAction)
			{
				case ConfirmUpgradeResult.Upgrade:
					ModInstaller muiUpgrader = InstallerFactory.CreateUpgradeInstaller(modOldVersion, p_modMod, p_dlgOverwriteConfirmationDelegate);
                    return muiUpgrader;
				case ConfirmUpgradeResult.NormalActivation:
					ModInstaller minInstaller = InstallerFactory.CreateInstaller(p_modMod, p_dlgOverwriteConfirmationDelegate, p_rolActiveMods);
					return minInstaller;
				case ConfirmUpgradeResult.Cancel:
					return null;
				default:
					throw new Exception(String.Format("Unrecognized value for ConfirmUpgradeResult: {0}", curAction));
			}
		}
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		/// <summary>
		/// Forces an upgrade from one mod to another.
		/// </summary>
		/// <remarks>
		/// No checks as to whether the two mods are actually related are performed. The new mod is reactivated
		/// as if it were the old mod, and the old mod is replaced by the new mod.
		/// </remarks>
		/// <param name="p_modOldMod">The mod from which to upgrade.</param>
		/// <param name="p_modNewMod">The mod to which to upgrade.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		/// <returns>A background task set allowing the caller to track the progress of the operation.</returns>
		public IBackgroundTaskSet ForceUpgrade(IMod p_modOldMod, IMod p_modNewMod, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			return Activator.ForceUpgrade(p_modOldMod, p_modNewMod, p_dlgOverwriteConfirmationDelegate);
		}
		/// <summary>
		/// Creates a mod upgrader for the given mod.
		/// </summary>
		/// <param name="p_modOldMod">The mod from which to upgrade.</param>
		/// <param name="p_modNewMod">The mod to which to upgrade.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		/// <returns>A mod upgrader for the given mod.</returns>
		public ModInstaller CreateUpgradeInstaller(IMod p_modOldMod, IMod p_modNewMod, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			return new ModUpgrader(p_modOldMod, p_modNewMod, m_gmdGameMode, m_eifEnvironmentInfo, m_futFileUtility, m_scxUIContext, m_ilgInstallLog, m_pmgPluginManager, p_dlgOverwriteConfirmationDelegate);
		}
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 /// <summary>
 /// Reinstalls the given mod.
 /// </summary>
 /// <param name="p_modMod">The mod to reinstall.</param>
 /// <param name="p_dlgUpgradeConfirmationDelegate">The delegate that is called to confirm whether an upgrade install should be performed.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 /// <param name="p_rolActiveMods">The list or Active mods.</param>
 /// <returns>A background task set allowing the caller to track the progress of the operation.</returns>
 public IBackgroundTaskSet ReinstallMod(IMod p_modMod, ConfirmModUpgradeDelegate p_dlgUpgradeConfirmationDelegate, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate, ReadOnlyObservableList <IMod> p_rolActiveMods)
 {
     DeleteXMLInstalledFile(p_modMod);
     return(Activator.Activate(p_modMod, p_dlgUpgradeConfirmationDelegate, p_dlgOverwriteConfirmationDelegate, p_rolActiveMods, true));
 }
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		/// <summary>
		/// Gets the installer to use to upgrade game specific values.
		/// </summary>
		/// <param name="p_modMod">The mod being upgraded.</param>
		/// <param name="p_ilgInstallLog">The install log to use to log the installation of the game specific values.</param>
		/// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
		/// <returns>The installer to use to manage game specific values, or <c>null</c> if the game mode does not
		/// install any game specific values.</returns>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		public abstract IGameSpecificValueInstaller GetGameSpecificValueUpgradeInstaller(IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate);
		/// <summary>
		/// A simple constructor that initializes the object with its dependencies.
		/// </summary>
		/// <param name="p_modMod">The mod being installed.</param>
		/// <param name="p_ilgInstallLog">The install log to use to log file installations.</param>
		/// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		public IniUpgradeInstaller(IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
			: base(p_modMod, p_ilgInstallLog, p_tfmFileManager, p_dlgOverwriteConfirmationDelegate)
		{
			OriginallyInstalledEdits = new Set<IniEdit>();
			OriginallyInstalledEdits.AddRange(InstallLog.GetInstalledIniEdits(Mod));
		}
 /// <summary>
 /// A simple constructor that initializes the object with its dependencies.
 /// </summary>
 /// <param name="p_gmiGameModeInfo">The environment info of the current game mode.</param>
 /// <param name="p_modMod">The mod being installed.</param>
 /// <param name="p_ilgInstallLog">The install log to use to log file installations.</param>
 /// <param name="p_pmgPluginManager">The plugin manager.</param>
 /// <param name="p_dfuDataFileUtility">The utility class to use to work with data files.</param>
 /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 /// <param name="p_UsesPlugins">Whether the file is a mod or a plugin.</param>
 public ModFileInstaller(IGameModeEnvironmentInfo p_gmiGameModeInfo, IMod p_modMod, IInstallLog p_ilgInstallLog, IPluginManager p_pmgPluginManager, IDataFileUtil p_dfuDataFileUtility, TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate, bool p_UsesPlugins, ModManager p_mmModManager)
 {
     GameModeInfo                       = p_gmiGameModeInfo;
     Mod                                = p_modMod;
     InstallLog                         = p_ilgInstallLog;
     PluginManager                      = p_pmgPluginManager;
     DataFileUtility                    = p_dfuDataFileUtility;
     TransactionalFileManager           = p_tfmFileManager;
     m_dlgOverwriteConfirmationDelegate = p_dlgOverwriteConfirmationDelegate ?? ((s, b, m) => OverwriteResult.No);
     IsPlugin                           = p_UsesPlugins;
     m_mmModManager                     = p_mmModManager;
 }
Exemplo n.º 11
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		/// <summary>
		/// Forces an upgrade from one mod to another.
		/// </summary>
		/// <remarks>
		/// No checks as to whether the two mods are actually related are performed. The new mod is reactivated
		/// as if it were the old mod, and the old mod is replaced by the new mod.
		/// </remarks>
		/// <param name="p_modOldMod">The mod from which to upgrade.</param>
		/// <param name="p_modNewMod">The mod to which to upgrade.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		/// <exception cref="InvalidOperationException">Thrown if <paramref name="p_modNewMod"/> is already active.</exception>
		/// <returns>A background task set allowing the caller to track the progress of the operation.</returns>
		public IBackgroundTaskSet ForceUpgrade(IMod p_modOldMod, IMod p_modNewMod, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			if (InstallationLog.ActiveMods.Contains(p_modNewMod))
				throw new InvalidOperationException(String.Format("Cannot upgrade to a mod that is already active. (Trying to upgrade {0} {1} to {2} {3})", p_modOldMod.ModName, p_modOldMod.HumanReadableVersion, p_modNewMod.ModName, p_modNewMod.HumanReadableVersion));
			ModInstaller muiUpgrader = InstallerFactory.CreateUpgradeInstaller(p_modOldMod, p_modNewMod, p_dlgOverwriteConfirmationDelegate);
			muiUpgrader.Install();
			return muiUpgrader;
		}
Exemplo n.º 12
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		/// <summary>
		/// Reactivates the given mod.
		/// </summary>
		/// <remarks>
		/// A reactivation is an upgrade of a mod to itself. It re-runs the activation,
		/// without changing the installed precedence of its files and installed values.
		/// </remarks>
		/// <param name="p_modMod">The mod to reactivate.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		/// <returns>A background task set allowing the caller to track the progress of the operation.</returns>
		public IBackgroundTaskSet Reactivate(IMod p_modMod, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			ModInstaller muiUpgrader = InstallerFactory.CreateUpgradeInstaller(p_modMod, p_modMod, p_dlgOverwriteConfirmationDelegate);
			muiUpgrader.Install();
			return muiUpgrader;
		}
Exemplo n.º 13
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        /// <summary>
        /// Activates the given mod.
        /// </summary>
        /// <remarks>
        /// The given mod is either installed or upgraded, as appropriate.
        /// </remarks>
        /// <param name="p_modMod">The mod to install.</param>
        /// <param name="p_dlgUpgradeConfirmationDelegate">The delegate that is called to confirm whether an upgrade install should be performed.</param>
        /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
        /// <param name="p_rolActiveMods">The list of active mods.</param>
        /// <returns>A background task set allowing the caller to track the progress of the operation.</returns>
        public IBackgroundTaskSet Activate(IMod p_modMod, ConfirmModUpgradeDelegate p_dlgUpgradeConfirmationDelegate, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate, ReadOnlyObservableList <IMod> p_rolActiveMods, bool p_booOverrideUpgrade)
        {
            ModMatcher           mmcMatcher    = new ModMatcher(InstallationLog.ActiveMods, true);
            IMod                 modOldVersion = mmcMatcher.FindAlternateVersion(p_modMod, true);
            ConfirmUpgradeResult curAction     = ConfirmUpgradeResult.NormalActivation;

            if (!p_booOverrideUpgrade)
            {
                curAction = (modOldVersion == null) ? ConfirmUpgradeResult.NormalActivation : p_dlgUpgradeConfirmationDelegate(modOldVersion, p_modMod);
            }

            switch (curAction)
            {
            case ConfirmUpgradeResult.Upgrade:
                ModInstaller muiUpgrader = InstallerFactory.CreateUpgradeInstaller(modOldVersion, p_modMod, p_dlgOverwriteConfirmationDelegate);
                return(muiUpgrader);

            case ConfirmUpgradeResult.NormalActivation:
                ModInstaller minInstaller = InstallerFactory.CreateInstaller(p_modMod, p_dlgOverwriteConfirmationDelegate, p_rolActiveMods);
                return(minInstaller);

            case ConfirmUpgradeResult.Cancel:
                return(null);

            default:
                throw new Exception(String.Format("Unrecognized value for ConfirmUpgradeResult: {0}", curAction));
            }
        }
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 /// <summary>
 /// Gets the installer to use to upgrade game specific values.
 /// </summary>
 /// <param name="p_modMod">The mod being upgraded.</param>
 /// <param name="p_ilgInstallLog">The install log to use to log the installation of the game specific values.</param>
 /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
 /// <returns>The installer to use to manage game specific values, or <c>null</c> if the game mode does not
 /// install any game specific values.</returns>
 /// <param name="p_futFileUtility">The file utility class.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 public override IGameSpecificValueInstaller GetGameSpecificValueUpgradeInstaller(IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
 {
     return(new GamebryoGameSpecificValueInstaller(p_modMod, GameModeEnvironmentInfo, p_ilgInstallLog, p_tfmFileManager, p_futFileUtility, p_dlgOverwriteConfirmationDelegate));
 }
 /// <summary>
 /// A simple constructor that initializes the object with its dependencies.
 /// </summary>
 /// <param name="p_ilgInstallLog">The install log to use to log file installations.</param>
 /// <param name="p_mmgModManager">The mod manager to use to upgrade any replaced mods.</param>
 /// <param name="p_dlgConfirmUpgrade">The delegate to call to confirm that a mismatched version mod should be upgraded.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 public UpgradeMismatchedVersionScanner(IInstallLog p_ilgInstallLog, ModManager p_mmgModManager, ConfirmMismatchedVersionModUpgradeDelegate p_dlgConfirmUpgrade, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
 {
     InstallLog                 = p_ilgInstallLog;
     ModManager                 = p_mmgModManager;
     m_dlgConfirmUpgrade        = p_dlgConfirmUpgrade;
     m_dlgOverwriteConfirmation = p_dlgOverwriteConfirmationDelegate;
 }
Exemplo n.º 16
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		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_modMod">The mod being installed.</param>
		/// <param name="p_gmdGameMode">The current game mode.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
		/// <param name="p_ilgModInstallLog">The install log that tracks mod install info
		/// for the current game mode</param>
		/// <param name="p_pmgPluginManager">The plugin manager.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		/// <param name="p_rolActiveMods">The list of active mods.</param>
        public ModInstaller(IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgModInstallLog, IPluginManager p_pmgPluginManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate, ReadOnlyObservableList<IMod> p_rolActiveMods, ModManager p_mmModManager)
		{
			Mod = p_modMod;
			GameMode = p_gmdGameMode;
			EnvironmentInfo = p_eifEnvironmentInfo;
			FileUtility = p_futFileUtility;
			UIContext = p_scxUIContext;
			ModInstallLog = p_ilgModInstallLog;
			PluginManager = p_pmgPluginManager;
			m_dlgOverwriteConfirmationDelegate = p_dlgOverwriteConfirmationDelegate;
			ActiveMods = p_rolActiveMods;
            m_mmModManager = p_mmModManager;
		}
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		/// <summary>
		/// Creates the file installer to use to install the mod's ini edits.
		/// </summary>
		/// <remarks>
		/// This returns the regular <see cref="IniInstaller"/>.
		/// </remarks>
		/// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		/// <returns>The file installer to use to install the mod's files.</returns>
		protected virtual IIniInstaller CreateIniInstaller(TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			return new IniInstaller(Mod, ModInstallLog, p_tfmFileManager, p_dlgOverwriteConfirmationDelegate);
		}
Exemplo n.º 18
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 /// <summary>
 /// A simple constructor that initializes the object with its dependencies.
 /// </summary>
 public ActivateMultipleModsTask(List <IMod> p_lstModList, bool p_booAllowCancel, IInstallLog p_iilInstallLog, ModInstallerFactory p_mifModInstallerFactory, ConfirmActionMethod p_camConfirm, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
 {
     m_iilInstallLog                    = p_iilInstallLog;
     m_mifModInstallerFactory           = p_mifModInstallerFactory;
     m_lstModList                       = p_lstModList;
     m_camConfirm                       = p_camConfirm;
     m_dlgOverwriteConfirmationDelegate = p_dlgOverwriteConfirmationDelegate;
 }
		/// <summary>
		/// A simple constructor that initializes the object with its dependencies.
		/// </summary>
		/// <param name="p_gmiGameModeInfo">The environment info of the current game mode.</param>
		/// <param name="p_modMod">The mod being installed.</param>
		/// <param name="p_ilgInstallLog">The install log to use to log file installations.</param>
		/// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		public GamebryoGameSpecificValueUpgradeInstaller(IMod p_modMod, IGameModeEnvironmentInfo p_gmiGameModeInfo, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
			:base(p_modMod, p_gmiGameModeInfo, p_ilgInstallLog, p_tfmFileManager, p_futFileUtility, p_dlgOverwriteConfirmationDelegate)
		{
			OriginallyInstalledEdits = new Set<string>();
			OriginallyInstalledEdits.AddRange(InstallLog.GetInstalledGameSpecificValueEdits(Mod));
		}
Exemplo n.º 20
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 /// <summary>
 /// A simple constructor that initializes the object with its dependencies.
 /// </summary>
 /// <param name="p_gmiGameModeInfo">The environment info of the current game mode.</param>
 /// <param name="p_modMod">The mod being installed.</param>
 /// <param name="p_ilgInstallLog">The install log to use to log file installations.</param>
 /// <param name="p_pmgPluginManager">The plugin manager.</param>
 /// <param name="p_dfuDataFileUtility">The utility class to use to work with data files.</param>
 /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 /// <param name="p_UsesPlugins">Game using plugin or mods (True for plugins).</param>
 /// <param name="p_eifEnvironmentInfo">Environment info for the entire program.</param>
 public ModFileUpgradeInstaller(IGameModeEnvironmentInfo p_gmiGameModeInfo, IMod p_modMod, IInstallLog p_ilgInstallLog, IPluginManager p_pmgPluginManager, IDataFileUtil p_dfuDataFileUtility, TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate, bool p_UsesPlugins, IEnvironmentInfo p_eifEnvironmentInfo)
     : base(p_gmiGameModeInfo, p_modMod, p_ilgInstallLog, p_pmgPluginManager, p_dfuDataFileUtility, p_tfmFileManager, p_dlgOverwriteConfirmationDelegate, p_UsesPlugins, p_eifEnvironmentInfo)
 {
     OriginallyInstalledFiles = new Set <string>(StringComparer.OrdinalIgnoreCase);
     foreach (string strFile in InstallLog.GetInstalledModFiles(Mod))
     {
         OriginallyInstalledFiles.Add(strFile.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar));
     }
 }
Exemplo n.º 21
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 /// <summary>
 /// Gets the installer to use to install game specific values.
 /// </summary>
 /// <param name="p_modMod">The mod being installed.</param>
 /// <param name="p_ilgInstallLog">The install log to use to log the installation of the game specific values.</param>
 /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
 /// <returns>The installer to use to manage game specific values, or <c>null</c> if the game mode does not
 /// install any game specific values.</returns>
 /// <param name="p_futFileUtility">The file utility class.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 public abstract IGameSpecificValueInstaller GetGameSpecificValueInstaller(IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate);
Exemplo n.º 22
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 /// <summary>
 /// Gets the installer to use to upgrade game specific values.
 /// </summary>
 /// <param name="p_modMod">The mod being upgraded.</param>
 /// <param name="p_ilgInstallLog">The install log to use to log the installation of the game specific values.</param>
 /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
 /// <returns>The installer to use to manage game specific values, or <c>null</c> if the game mode does not
 /// install any game specific values.</returns>
 /// <param name="p_futFileUtility">The file utility class.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 public override IGameSpecificValueInstaller GetGameSpecificValueUpgradeInstaller(IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
 {
     return(null);
 }
		/// <summary>
		/// A simple constructor that initializes the object with its dependencies.
		/// </summary>
		/// <param name="p_ilgInstallLog">The install log to use to log file installations.</param>
		/// <param name="p_mmgModManager">The mod manager to use to upgrade any replaced mods.</param>
		/// <param name="p_dlgConfirmUpgrade">The delegate to call to confirm that a mismatched version mod should be upgraded.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		public UpgradeMismatchedVersionScanner(IInstallLog p_ilgInstallLog, ModManager p_mmgModManager, ConfirmMismatchedVersionModUpgradeDelegate p_dlgConfirmUpgrade, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			InstallLog = p_ilgInstallLog;
			ModManager = p_mmgModManager;
			m_dlgConfirmUpgrade = p_dlgConfirmUpgrade;
			m_dlgOverwriteConfirmation = p_dlgOverwriteConfirmationDelegate;
		}
Exemplo n.º 24
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 /// <summary>
 /// A simple constructor that initializes the object with the given values.
 /// </summary>
 /// <param name="p_modMod">The mod being installed.</param>
 /// <param name="p_gmdGameMode">The current game mode.</param>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 /// <param name="p_futFileUtility">The file utility class.</param>
 /// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
 /// <param name="p_ilgModInstallLog">The install log that tracks mod install info
 /// for the current game mode</param>
 /// <param name="p_pmgPluginManager">The plugin manager.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 /// <param name="p_rolActiveMods">The list of active mods.</param>
 public ModInstaller(IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgModInstallLog, IPluginManager p_pmgPluginManager, IVirtualModActivator p_ivaVirtualModActivator, IProfileManager p_prmProfileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate, ReadOnlyObservableList <IMod> p_rolActiveMods)
 {
     Mod                 = p_modMod;
     GameMode            = p_gmdGameMode;
     EnvironmentInfo     = p_eifEnvironmentInfo;
     FileUtility         = p_futFileUtility;
     UIContext           = p_scxUIContext;
     ModInstallLog       = p_ilgModInstallLog;
     PluginManager       = p_pmgPluginManager;
     VirtualModActivator = p_ivaVirtualModActivator;
     ProfileManager      = p_prmProfileManager;
     m_dlgOverwriteConfirmationDelegate = p_dlgOverwriteConfirmationDelegate;
     ActiveMods = p_rolActiveMods;
 }
Exemplo n.º 25
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		/// <summary>
		/// Creates a mod installer for the given mod.
		/// </summary>
		/// <param name="p_modMod">The mod for which to create the installer.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		/// <param name="p_rolActiveMods">The list of active mods.</param>
		/// <returns>A mod installer for the given mod.</returns>
		public ModInstaller CreateInstaller(IMod p_modMod, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate, ReadOnlyObservableList<IMod> p_rolActiveMods)
		{
            return new ModInstaller(p_modMod, m_gmdGameMode, m_eifEnvironmentInfo, m_futFileUtility, m_scxUIContext, m_ilgInstallLog, m_pmgPluginManager, p_dlgOverwriteConfirmationDelegate, p_rolActiveMods, m_mmModManager);
		}
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 /// <summary>
 /// Creates the file installer to use to install the mod's ini edits.
 /// </summary>
 /// <remarks>
 /// This returns the regular <see cref="IniInstaller"/>.
 /// </remarks>
 /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 /// <returns>The file installer to use to install the mod's files.</returns>
 protected virtual IIniInstaller CreateIniInstaller(TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
 {
     return(new IniInstaller(Mod, ModInstallLog, VirtualModActivator, p_tfmFileManager, p_dlgOverwriteConfirmationDelegate));
 }
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		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_modOldMod">The mod from which to upgrade.</param>
		/// <param name="p_modNewMod">The mod to which to upgrade.</param>
		/// <param name="p_gmdGameMode">The current game mode.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
		/// <param name="p_ilgModInstallLog">The install log that tracks mod install info
		/// for the current game mode</param>
		/// <param name="p_pmgPluginManager">The plugin manager.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		public ModUpgrader(IMod p_modOldMod, IMod p_modNewMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgModInstallLog, IPluginManager p_pmgPluginManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
            : base(p_modNewMod, p_gmdGameMode, p_eifEnvironmentInfo, p_futFileUtility, p_scxUIContext, p_ilgModInstallLog, p_pmgPluginManager, p_dlgOverwriteConfirmationDelegate, null, null)
		{
			OldMod = p_modOldMod;
		}
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 /// <summary>
 /// A simple constructor that initializes the object with the given values.
 /// </summary>
 /// <param name="p_modOldMod">The mod from which to upgrade.</param>
 /// <param name="p_modNewMod">The mod to which to upgrade.</param>
 /// <param name="p_gmdGameMode">The current game mode.</param>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 /// <param name="p_futFileUtility">The file utility class.</param>
 /// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
 /// <param name="p_ilgModInstallLog">The install log that tracks mod install info
 /// for the current game mode</param>
 /// <param name="p_pmgPluginManager">The plugin manager.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 public ModUpgrader(IMod p_modOldMod, IMod p_modNewMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgModInstallLog, IPluginManager p_pmgPluginManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
     : base(p_modNewMod, p_gmdGameMode, p_eifEnvironmentInfo, p_futFileUtility, p_scxUIContext, p_ilgModInstallLog, p_pmgPluginManager, p_dlgOverwriteConfirmationDelegate, null, null)
 {
     OldMod = p_modOldMod;
 }
Exemplo n.º 29
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		/// <summary>
		/// Activates the given mod.
		/// </summary>
		/// <param name="p_modMod">The mod to activate.</param>
		/// <param name="p_dlgUpgradeConfirmationDelegate">The delegate that is called to confirm whether an upgrade install should be performed.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		/// <param name="p_rolActiveMods">The list or Active mods.</param>
		/// <returns>A background task set allowing the caller to track the progress of the operation.</returns>
		public IBackgroundTaskSet ActivateMod(IMod p_modMod, ConfirmModUpgradeDelegate p_dlgUpgradeConfirmationDelegate, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate, ReadOnlyObservableList<IMod> p_rolActiveMods)
		{
			if (InstallationLog.ActiveMods.Contains(p_modMod))
				return null;
			DeleteXMLInstalledFile(p_modMod);
			return Activator.Activate(p_modMod, p_dlgUpgradeConfirmationDelegate, p_dlgOverwriteConfirmationDelegate, p_rolActiveMods);
		}
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 /// <summary>
 /// Creates the file installer to use to install the mod's files.
 /// </summary>
 /// <remarks>
 /// This returns the upgrade <see cref="ModFileUpgradeInstaller"/>.
 /// </remarks>
 /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 /// <returns>The file installer to use to install the mod's files.</returns>
 protected override IModFileInstaller CreateFileInstaller(TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
 {
     return(new ModFileUpgradeInstaller(GameMode.GameModeEnvironmentInfo, Mod, ModInstallLog, PluginManager, new DataFileUtil(GameMode.GameModeEnvironmentInfo.InstallationPath), p_tfmFileManager, p_dlgOverwriteConfirmationDelegate, GameMode.UsesPlugins));
 }
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		/// <summary>
		/// Reactivates the given mod.
		/// </summary>
		/// <remarks>
		/// A reactivation is an upgrade of a mod to itself. It re-runs the activation,
		/// without changing the installed precedence of its files and installed values.
		/// </remarks>
		/// <param name="p_modMod">The mod to reactivate.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		/// <returns>A background task set allowing the caller to track the progress of the operation.</returns>
		public IBackgroundTaskSet ReactivateMod(IMod p_modMod, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			if (!InstallationLog.ActiveMods.Contains(p_modMod))
				throw new InvalidOperationException(String.Format("Cannot reactivate the given mod, {0}. It is not active.", p_modMod.ModName));
			ModActivator marActivator = new ModActivator(InstallationLog, InstallerFactory);
			return marActivator.Reactivate(p_modMod, p_dlgOverwriteConfirmationDelegate);
		}
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 /// <summary>
 /// Creates the file installer to use to install the mod's ini edits.
 /// </summary>
 /// <remarks>
 /// This returns the upgrade <see cref="IniUpgradeInstaller"/>.
 /// </remarks>
 /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 /// <returns>The file installer to use to install the mod's files.</returns>
 protected override IIniInstaller CreateIniInstaller(TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
 {
     return(new IniUpgradeInstaller(Mod, ModInstallLog, p_tfmFileManager, p_dlgOverwriteConfirmationDelegate));
 }
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		/// <summary>
		/// Creates the file installer to use to install the mod's files.
		/// </summary>
		/// <remarks>
		/// This returns the regular <see cref="ModFileInstaller"/>.
		/// </remarks>
		/// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		/// <returns>The file installer to use to install the mod's files.</returns>
		protected virtual IModFileInstaller CreateFileInstaller(TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
            return new ModFileInstaller(GameMode.GameModeEnvironmentInfo, Mod, ModInstallLog, PluginManager, new DataFileUtil(GameMode.GameModeEnvironmentInfo.InstallationPath), p_tfmFileManager, p_dlgOverwriteConfirmationDelegate, GameMode.UsesPlugins, m_mmModManager);
		}
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 /// <summary>
 /// Creates the file installer to use to install the mod's game specific value edits.
 /// </summary>
 /// <remarks>
 /// This returns an upgrade <see cref="IGameSpecificValueInstaller"/>.
 /// </remarks>
 /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 /// <returns>The file installer to use to install the mod's files.</returns>
 protected override IGameSpecificValueInstaller CreateGameSpecificValueInstaller(TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
 {
     return(GameMode.GetGameSpecificValueUpgradeInstaller(Mod, ModInstallLog, p_tfmFileManager, new NexusFileUtil(EnvironmentInfo), p_dlgOverwriteConfirmationDelegate));
 }
Exemplo n.º 35
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		/// <summary>
		/// Creates the file installer to use to install the mod's game specific value edits.
		/// </summary>
		/// <remarks>
		/// This returns a regular <see cref="IGameSpecificValueInstaller"/>.
		/// </remarks>
		/// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		/// <returns>The file installer to use to install the mod's files.</returns>
		protected virtual IGameSpecificValueInstaller CreateGameSpecificValueInstaller(TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			return GameMode.GetGameSpecificValueInstaller(Mod, ModInstallLog, p_tfmFileManager, new NexusFileUtil(EnvironmentInfo), p_dlgOverwriteConfirmationDelegate);
		}
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 /// <summary>
 /// Forces an upgrade from one mod to another.
 /// </summary>
 /// <remarks>
 /// No checks as to whether the two mods are actually related are performed. The new mod is reactivated
 /// as if it were the old mod, and the old mod is replaced by the new mod.
 /// </remarks>
 /// <param name="p_modOldMod">The mod from which to upgrade.</param>
 /// <param name="p_modNewMod">The mod to which to upgrade.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 /// <returns>A background task set allowing the caller to track the progress of the operation.</returns>
 public IBackgroundTaskSet ForceUpgrade(IMod p_modOldMod, IMod p_modNewMod, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
 {
     return(Activator.ForceUpgrade(p_modOldMod, p_modNewMod, p_dlgOverwriteConfirmationDelegate));
 }
		/// <summary>
		/// A simple constructor that initializes the object with its dependencies.
		/// </summary>
		/// <param name="p_gmiGameModeInfo">The environment info of the current game mode.</param>
		/// <param name="p_modMod">The mod being installed.</param>
		/// <param name="p_ilgInstallLog">The install log to use to log file installations.</param>
		/// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		public GamebryoGameSpecificValueInstaller(IMod p_modMod, IGameModeEnvironmentInfo p_gmiGameModeInfo, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			TouchedFiles = new Set<string>(StringComparer.OrdinalIgnoreCase);
			Mod = p_modMod;
			GameModeInfo = p_gmiGameModeInfo;
			InstallLog = p_ilgInstallLog;
			TransactionalFileManager = p_tfmFileManager;
			FileUtility = p_futFileUtility;
			m_dlgOverwriteConfirmationDelegate = p_dlgOverwriteConfirmationDelegate;
		}
Exemplo n.º 38
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        /// <summary>
        /// Runs the managed updaters.
        /// </summary>
        /// <param name="p_rolModList">The mod list.</param>
        /// <param name="p_camConfirm">The delegate to call to confirm an action.</param>
        /// <returns>The background task that will run the updaters.</returns>
        public IBackgroundTask ActivateMultipleMods(List <IMod> p_lstModList, bool p_booAllowCancel, ConfirmActionMethod p_camConfirm, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
        {
            ActivateMultipleModsTask ammActivateAllMods = new ActivateMultipleModsTask(p_lstModList, p_booAllowCancel, this.InstallationLog, this.InstallerFactory, p_camConfirm, p_dlgOverwriteConfirmationDelegate);

            ammActivateAllMods.Update(p_camConfirm);
            return(ammActivateAllMods);
        }
Exemplo n.º 39
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		/// <summary>
		/// Gets the installer to use to install game specific values.
		/// </summary>
		/// <param name="p_modMod">The mod being installed.</param>
		/// <param name="p_ilgInstallLog">The install log to use to log the installation of the game specific values.</param>
		/// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
		/// <returns>The installer to use to manage game specific values, or <c>null</c> if the game mode does not
		/// install any game specific values.</returns>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		public override IGameSpecificValueInstaller GetGameSpecificValueInstaller(IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			return null;
		}
Exemplo n.º 40
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 /// <summary>
 /// Activates the given mod.
 /// </summary>
 /// <param name="p_modMod">The mod to activate.</param>
 /// <param name="p_dlgUpgradeConfirmationDelegate">The delegate that is called to confirm whether an upgrade install should be performed.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 /// <param name="p_rolActiveMods">The list or Active mods.</param>
 /// <returns>A background task set allowing the caller to track the progress of the operation.</returns>
 public IBackgroundTaskSet ActivateMod(IMod p_modMod, ConfirmModUpgradeDelegate p_dlgUpgradeConfirmationDelegate, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate, ReadOnlyObservableList <IMod> p_rolActiveMods)
 {
     if (InstallationLog.ActiveMods.Contains(p_modMod))
     {
         return(null);
     }
     DeleteXMLInstalledFile(p_modMod);
     return(Activator.Activate(p_modMod, p_dlgUpgradeConfirmationDelegate, p_dlgOverwriteConfirmationDelegate, p_rolActiveMods, false));
 }
		/// <summary>
		/// Gets the installer to use to upgrade game specific values.
		/// </summary>
		/// <param name="p_modMod">The mod being upgraded.</param>
		/// <param name="p_ilgInstallLog">The install log to use to log the installation of the game specific values.</param>
		/// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
		/// <returns>The installer to use to manage game specific values, or <c>null</c> if the game mode does not
		/// install any game specific values.</returns>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		public override IGameSpecificValueInstaller GetGameSpecificValueUpgradeInstaller(IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			return new GamebryoGameSpecificValueInstaller(p_modMod, GameModeEnvironmentInfo, p_ilgInstallLog, p_tfmFileManager, p_futFileUtility, p_dlgOverwriteConfirmationDelegate);
		}
Exemplo n.º 42
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 /// <summary>
 /// A simple constructor that initializes the object with its dependencies.
 /// </summary>
 /// <param name="p_modMod">The mod being installed.</param>
 /// <param name="p_ilgInstallLog">The install log to use to log file installations.</param>
 /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
 /// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
 public IniInstaller(IMod p_modMod, IInstallLog p_ilgInstallLog, IVirtualModActivator p_ivaVirtualModActivator, TxFileManager p_tfmFileManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
 {
     TouchedFiles                       = new Set <string>(StringComparer.OrdinalIgnoreCase);
     Mod                                = p_modMod;
     InstallLog                         = p_ilgInstallLog;
     VirtualModActivator                = p_ivaVirtualModActivator;
     TransactionalFileManager           = p_tfmFileManager;
     m_dlgOverwriteConfirmationDelegate = p_dlgOverwriteConfirmationDelegate ?? ((s, b, m) => OverwriteResult.No);
 }