public void LoadWaveAction(TriggeredAction waveAction) { TheWaveAction = waveAction; WaveEdit.LoadWaveAction(waveAction.TheAction as CGActionWave); CondEdit.LoadCondition(waveAction.TheTrigger.RotCondition); TrigEdit.LoadTrigger(waveAction.TheTrigger); }
void OnTriggeringEventChanged(object sender, EventArgs e) { CondEdit.SetControlVisibility(); // available conditions are different for different rotation events }