Exemplo n.º 1
0
    private bool isFryCount;             //フライカウントを減らす

    // Start is called before the first frame update
    void Start()
    {
        gameManager     = GetComponent <GamePlayManager>();
        fryCountManager = GetComponent <TurnManager>();
        conbo           = GetComponent <Conbo>();
        isFryCount      = false;           //最初はfalseで初期化
        isDeleteBlock   = false;           //最初はfalseで初期化
    }
Exemplo n.º 2
0
    void Start()
    {
        turnManager = transform.GetComponent <TurnManager>();
        nowTurn     = Turn.Thinking; //最初は考えるターン
        turnChange  = false;         //最初はfalse
        roundEnd    = false;         //最初はfalse

        gameManager = GetComponent <GamePlayManager>();
        //fryModel = GetComponent<FryModel>();
        conbo = GetComponent <Conbo>();
    }