private bool isFryCount; //フライカウントを減らす // Start is called before the first frame update void Start() { gameManager = GetComponent <GamePlayManager>(); fryCountManager = GetComponent <TurnManager>(); conbo = GetComponent <Conbo>(); isFryCount = false; //最初はfalseで初期化 isDeleteBlock = false; //最初はfalseで初期化 }
void Start() { turnManager = transform.GetComponent <TurnManager>(); nowTurn = Turn.Thinking; //最初は考えるターン turnChange = false; //最初はfalse roundEnd = false; //最初はfalse gameManager = GetComponent <GamePlayManager>(); //fryModel = GetComponent<FryModel>(); conbo = GetComponent <Conbo>(); }