Exemplo n.º 1
0
        void Start()
        {
            _navMeshAgent = this.GetComponent <NavMeshAgent>();

            if (_navMeshAgent == null)
            {
                Debug.LogError("The Nav mesh agent is not attached to " + gameObject.name);
            }
            else
            {
                if (_currentWaypoint == null)
                {
                    GameObject[] allWaypoints = GameObject.FindGameObjectsWithTag("Waypoint");

                    if (allWaypoints.Length > 0)
                    {
                        while (_currentWaypoint == null)
                        {
                            int    random           = UnityEngine.Random.Range(0, allWaypoints.Length);
                            ConWay startingWaypoint = allWaypoints[random].GetComponent <ConWay>();

                            if (startingWaypoint != null)
                            {
                                _currentWaypoint = startingWaypoint;
                            }
                        }
                    }
                    else
                    {
                        Debug.LogError("Failed to find any waypoint for use.");
                    }
                }
                SetDestination();
            }
        }
Exemplo n.º 2
0
    public ConWay NextWaypoint(ConWay previousWaypoint)
    {
        if (_connections.Count == 0)
        {
            Debug.LogError("Not Enough Waypoint in count.");
            return(null);
        }
        else if (_connections.Count == 1 && _connections.Contains(previousWaypoint))
        {
            return(previousWaypoint);
        }
        else
        {
            ConWay nextWaypoint;
            int    nextIndex = 0;

            do
            {
                nextIndex    = UnityEngine.Random.Range(0, _connections.Count);
                nextWaypoint = _connections[nextIndex];
            }while (nextWaypoint == previousWaypoint);

            return(nextWaypoint);
        }
    }
Exemplo n.º 3
0
        private void SetDestination()
        {
            if (_waypointsVisited > 0)
            {
                ConWay nextWaypoint = _currentWaypoint.NextWaypoint(_previousWaypoint);
                _previousWaypoint = _currentWaypoint;
                _currentWaypoint  = nextWaypoint;
            }
            Vector3 targetVector = _currentWaypoint.transform.position;

            _navMeshAgent.SetDestination(targetVector);
            _traveling = true;
        }
Exemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        GameObject[] allWaypoints = GameObject.FindGameObjectsWithTag("Waypoint");

        _connections = new List <ConWay>();

        for (int i = 0; i < allWaypoints.Length; i++)
        {
            ConWay nextWaypoint = allWaypoints[i].GetComponent <ConWay>();

            if (nextWaypoint != null)
            {
                if (Vector3.Distance(this.transform.position, nextWaypoint.transform.position) <= _connectivityRadius && nextWaypoint != this)
                {
                    _connections.Add(nextWaypoint);
                }
            }
        }
    }