private void WaitingForPlayerMove() { if (currentPlayer.isComputer) { SetButtonsInteractable(false); computerPlayerObject.BeginComputerTurn(); } else { SetButtonsInteractable(true); } }
private void WaitingForPlayerMove() { if (currentPlayer.isComputer) { SetButtonsInteractable(false); computerPlayerObject.BeginComputerTurn(); } else { SetButtonsInteractable(true); } }