public override void RenderImpl(Rect position)
        {
            RenderHeader("You're almost there...");
            RenderFooter(null, next);
            Components.Reposition(position);
            Components.RenderMessage("1) Open your <b>first</b> scene");
            Components.RenderMessage("2) Drag and drop the game object below into the game object hierarchy");
            Components.RenderIcon();

            if (acceptDragAndDrop == null)
            {
                acceptDragAndDrop = delegate(int arg1, Rect arg2) {
                    Components.AcceptDragAndDrop(prefabName, prefabScript, RemoveListener, next.Value);
                };
            }

            Components.PrepareDragAndDrop(prefabName, acceptDragAndDrop, RemoveListener);
        }