private void HandleCompanionRemoving(CompanionController companion, PlayerController owner) { if (m_owner && m_owner == owner) { RemoveJammedEffect(companion.aiActor); } }
private void CreateCompanion(PlayerController owner) { if (PreventRespawnOnFloorLoad | m_HasDied) { return; } string guid = CompanionGuid; AIActor orLoadByGuid = EnemyDatabase.GetOrLoadByGuid(guid); Vector3 vector = owner.transform.position; if (GameManager.Instance.CurrentLevelOverrideState == GameManager.LevelOverrideState.FOYER) { vector += new Vector3(1.125f, -0.3125f, 0f); } GameObject extantCompanion2 = Instantiate(orLoadByGuid.gameObject, vector, Quaternion.identity); m_extantCompanion = extantCompanion2; CompanionController orAddComponent = m_extantCompanion.GetOrAddComponent <CompanionController>(); orAddComponent.Initialize(owner); extantCompanion2.GetComponent <HealthHaver>().OnPreDeath += OnPreDeath; extantCompanion2.GetComponent <HealthHaver>().OnDamaged += CompanionOnDamaged; if (m_healthRemaining > 0) { extantCompanion2.GetComponent <HealthHaver>().SetHealthMaximum(m_maxHealthRemaining); extantCompanion2.GetComponent <HealthHaver>().ForceSetCurrentHealth(m_healthRemaining); } if (orAddComponent.specRigidbody) { PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(orAddComponent.specRigidbody, null, false); } }
private void SpawnJunkan(Projectile proj) { if (proj.Owner == null || !(proj.Owner is PlayerController)) { return; } PlayerController player = proj.Owner as PlayerController; if (player.CurrentGun.GetComponent <JunkansRevengeController>() == null) { return; } AIActor orLoadByGuid = EnemyDatabase.GetOrLoadByGuid("c6c8e59d0f5d41969c74e802c9d67d07"); Vector3 vector = proj.sprite.WorldCenter.ToVector3ZUp(0f); GameObject enemyObj = UnityEngine.Object.Instantiate <GameObject>(orLoadByGuid.gameObject, vector, Quaternion.identity); if (enemyObj.GetComponent <AIActor>() != null) { if (enemyObj.GetComponent <AIActor>().sprite != null) { enemyObj.GetComponent <AIActor>().sprite.PlaceAtPositionByAnchor(vector, tk2dBaseSprite.Anchor.MiddleCenter); if (enemyObj.GetComponent <AIActor>().specRigidbody != null) { enemyObj.GetComponent <AIActor>().specRigidbody.Reinitialize(); } } } CompanionController orAddComponent = enemyObj.GetOrAddComponent <CompanionController>(); orAddComponent.Initialize(player); enemyObj.AddComponent <TempraryJunkanBehaviour>(); }
public void restartGame() { if (currentScene.Equals("Cell")) { Canvas canvas = GameObject.Find("AbilitiesUI").GetComponent <Canvas> (); AbilitiesUIController ui = (AbilitiesUIController)canvas.GetComponent(typeof(AbilitiesUIController)); ui.abilitiesPoss.enabled = false; initializeStrings(); lastScene = "Load"; currentScene = "Fort"; paused = false; enemy = ""; CompanionController comp = (CompanionController)GameObject.FindGameObjectWithTag("Companion").GetComponent(typeof(CompanionController)); comp.changeCompanion("Coelestine"); SceneManager.LoadScene(currentScene); player.SetActive(true); companion.SetActive(true); } if (currentScene.Equals("Beach")) { lastScene = "Fort"; currentScene = "Beach"; paused = false; enemy = ""; GameObject.Find("Player").GetComponent <AudioSource>().clip = Resources.Load("Sound/praia") as AudioClip; GameObject.Find("Player").GetComponent <AudioSource>().PlayOneShot(Resources.Load("Sound/praia") as AudioClip, 0.5f); SceneManager.LoadScene(currentScene); player.SetActive(true); companion.SetActive(true); } initializeEvents(); }
private void RegenerateCompanion(PlayerController owner) { AIActor orLoadByGuid = EnemyDatabase.GetOrLoadByGuid(CompanionGuid); GameObject gameObject = Instantiate(orLoadByGuid.gameObject, owner.transform.position, Quaternion.identity); CompanionController orAddComponent = gameObject.GetOrAddComponent <CompanionController>(); if (IsBlackPhantom) { gameObject.GetComponent <AIActor>().BecomeBlackPhantom(); } orAddComponent.companionID = CompanionController.CompanionIdentifier.NONE; orAddComponent.Initialize(owner); orAddComponent.behaviorSpeculator.MovementBehaviors.Add(new CompanionFollowPlayerBehavior()); AIActor aiactor = gameObject.GetComponent <AIActor>(); if (orAddComponent.healthHaver != null) { orAddComponent.healthHaver.PreventAllDamage = true; } if (orAddComponent.bulletBank != null) { orAddComponent.bulletBank.OnProjectileCreated += PokeballItem.CatchProjectileBehaviour.OnPostProcessProjectile; } if (orAddComponent.aiShooter != null) { orAddComponent.aiShooter.PostProcessProjectile += PokeballItem.CatchProjectileBehaviour.OnPostProcessProjectile; } }
public void OnTriggerEnter(Collider other) { if (WhoIAm == 1 && On == true && other.GetComponent <PlayerHealth>()) { LevelProgression.GetComponent <CompanionProgression>().SelectedCompanion = 1; CompanionController.GetComponent <ControllerOfCompanions>().RunMe = true; } else if (WhoIAm == 2 && On == true && other.GetComponent <PlayerHealth>()) { LevelProgression.GetComponent <CompanionProgression>().SelectedCompanion = 2; CompanionController.GetComponent <ControllerOfCompanions>().RunMe = true; } else if (WhoIAm == 3 && On == true && other.GetComponent <PlayerHealth>()) { LevelProgression.GetComponent <CompanionProgression>().SelectedCompanion = 3; CompanionController.GetComponent <ControllerOfCompanions>().RunMe = true; } else if (WhoIAm == 4 && On == true && other.GetComponent <PlayerHealth>()) { LevelProgression.GetComponent <CompanionProgression>().SelectedCompanion = 4; CompanionController.GetComponent <ControllerOfCompanions>().RunMe = true; } else if (WhoIAm == 5 && On == true && other.GetComponent <PlayerHealth>()) { LevelProgression.GetComponent <CompanionProgression>().SelectedCompanion = 5; CompanionController.GetComponent <ControllerOfCompanions>().RunMe = true; } }
private void DevilishSynergy() { AIActor orLoadByGuid = EnemyDatabase.GetOrLoadByGuid("5f3abc2d561b4b9c9e72b879c6f10c7e"); IntVector2?nearestAvailableCell = this.m_owner.CurrentRoom.GetNearestAvailableCell(this.m_owner.transform.position.XY(), new IntVector2?(orLoadByGuid.Clearance), new CellTypes?(CellTypes.FLOOR), false, null); if (nearestAvailableCell == null) { return; } GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(orLoadByGuid.gameObject, (nearestAvailableCell.Value.ToVector2()).ToVector3ZUp(0f), Quaternion.identity); CompanionController orAddComponent = gameObject.GetOrAddComponent <CompanionController>(); orAddComponent.companionID = CompanionController.CompanionIdentifier.NONE; orAddComponent.Initialize(this.m_owner); orAddComponent.behaviorSpeculator.MovementBehaviors.Add(new CompanionFollowPlayerBehavior()); AIActor aiactor = gameObject.GetComponent <AIActor>(); aiactor.HitByEnemyBullets = true; aiactor.healthHaver.ModifyDamage += this.ModifyDamageForCompanions; foreach (AIBulletBank.Entry entry in orAddComponent.bulletBank.Bullets) { if (aiactor.IsBlackPhantom) { entry.BulletObject.GetComponent <Projectile>().baseData.damage = 15; } else { entry.BulletObject.GetComponent <Projectile>().baseData.damage = 10; } } }
// Token: 0x06000056 RID: 86 RVA: 0x00004194 File Offset: 0x00002394 public void KnightPlacer(PlayerController owner) { try { AIActor orLoadByGuid = EnemyDatabase.GetOrLoadByGuid("ec8ea75b557d4e7b8ceeaacdf6f8238c"); IntVector2 intVector = Vector2Extensions.ToIntVector2(owner.unadjustedAimPoint, (VectorConversions)2); RoomHandler absoluteRoomFromPosition = GameManager.Instance.Dungeon.data.GetAbsoluteRoomFromPosition(intVector); bool flag = absoluteRoomFromPosition != null && absoluteRoomFromPosition == owner.CurrentRoom && owner.IsInCombat; if (flag) { AIActor aiactor = AIActor.Spawn(orLoadByGuid.aiActor, owner.CenterPosition, absoluteRoomFromPosition, true, (AIActor.AwakenAnimationType) 2, true); PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(aiactor.specRigidbody, null, false); aiactor.CanTargetEnemies = true; aiactor.CanTargetPlayers = false; aiactor.IsHarmlessEnemy = true; aiactor.CanDropCurrency = false; aiactor.IgnoreForRoomClear = true; aiactor.MovementSpeed = 5.95f; aiactor.CompanionOwner = owner; aiactor.IsBuffEnemy = true; aiactor.isPassable = true; aiactor.gameObject.AddComponent <KillOnRoomClear>(); aiactor.reinforceType = (AIActor.ReinforceType) 2; aiactor.HandleReinforcementFallIntoRoom(0.1f); //added this so the player doesn't collide with the nut when dodge rolling, he goes through companions aiactor.gameObject.AddComponent <CompanionController>(); CompanionController component = aiactor.gameObject.GetComponent <CompanionController>(); component.Initialize(owner); this.nut = aiactor; MindControlEffect orAddComponent = GameObjectExtensions.GetOrAddComponent <MindControlEffect>(aiactor.gameObject); orAddComponent.owner = (this.gun.CurrentOwner as PlayerController); // to make the nut invincible against the player effects or any other damage effects if (aiactor.healthHaver != null) { aiactor.healthHaver.PreventAllDamage = true; } // to prevent the attacks of the nut from damaging the player if (aiactor.bulletBank != null) { AIBulletBank bulletBank = aiactor.bulletBank; bulletBank.OnProjectileCreated = (Action <Projectile>)Delegate.Combine(bulletBank.OnProjectileCreated, new Action <Projectile>(CopperChariot.OnPostProcessProjectile)); } if (aiactor.aiShooter != null) { AIShooter aiShooter = aiactor.aiShooter; aiShooter.PostProcessProjectile = (Action <Projectile>)Delegate.Combine(aiShooter.PostProcessProjectile, new Action <Projectile>(CopperChariot.OnPostProcessProjectile)); } } } catch (Exception e) { Tools.Print("Copper KnightPlacer", "FFFFFF", true); Tools.PrintException(e); } }
private void MakeCompanion(PlayerController owner, AIActor targetActor, bool makeBlackPhantom, AIActor sourceCompanionData = null) { if (sourceCompanionData == null) { sourceCompanionData = EnemyDatabase.GetOrLoadByGuid("3a077fa5872d462196bb9a3cb1af02a3"); } targetActor.behaviorSpeculator.MovementBehaviors.Add(sourceCompanionData.behaviorSpeculator.MovementBehaviors[0]); targetActor.CanTargetPlayers = false; targetActor.CanTargetEnemies = true; targetActor.IgnoreForRoomClear = true; targetActor.HitByEnemyBullets = true; targetActor.IsSignatureEnemy = false; targetActor.IsHarmlessEnemy = false; targetActor.RegisterOverrideColor(new Color(0.5f, 0, 0.5f), "Charm Effect"); targetActor.name = "CompanionPet"; targetActor.PreventAutoKillOnBossDeath = true; targetActor.gameObject.AddComponent <CompanionController>(); CompanionController companionController = targetActor.gameObject.GetComponent <CompanionController>(); companionController.CanInterceptBullets = true; companionController.IsCop = false; companionController.IsCopDead = false; companionController.CopDeathStatModifier = new StatModifier() { statToBoost = 0, modifyType = StatModifier.ModifyMethod.ADDITIVE, amount = 0 }; companionController.CurseOnCopDeath = 2; companionController.CanCrossPits = targetActor.IsFlying; companionController.BlanksOnActiveItemUsed = false; companionController.InternalBlankCooldown = 10; companionController.HasStealthMode = false; companionController.PredictsChests = false; companionController.PredictsChestSynergy = 0; companionController.CanBePet = false; companionController.companionID = CompanionController.CompanionIdentifier.NONE; companionController.TeaSynergyHeatRing = new HeatRingModule(); companionController.m_petOffset = new Vector2(0, 0); // Do needed setup for Companion system. (makes enemy able to go through sealed doors, not damage player, etc) companionController.Initialize(owner); // Make things that deal damage via contact damage more useful. (they normally don't damage other enemies on their own) :P if (ContactDamageDealers.Contains(targetActor.EnemyGuid)) { targetActor.OverrideHitEnemies = true; targetActor.CollisionDamage = 1f; targetActor.CollisionDamageTypes = CoreDamageTypes.Electric; } if (makeBlackPhantom) { targetActor.BecomeBlackPhantom(); } }
private void CreateNewCompanion(PlayerController player) { { Vector3 vector = player.transform.position; GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(CosmoStatue.prefab, vector, Quaternion.identity); CompanionController orAddComponent = gameObject.GetOrAddComponent <CompanionController>(); this.companionsSpawned.Add(orAddComponent); orAddComponent.Initialize(player); } }
public override void PrepareState() { Companion = CompanionController.Instance; Player = PlayerController.Instance; Movement = Companion.GetComponent <Movement>(); FindPathToPlayer(); Player.PositionUpdate += FindPathToPlayer; }
// Update is called once per frame void Update() { if (npcmove == null) { if (GetComponentInParent <CompanionController>() != null) { npcmove = GetComponentInParent <CompanionController>(); } } }
private void HandleCompanionAdded(CompanionController companion, PlayerController owner) { if (m_owner && m_owner == owner) { foreach (var comp in owner.companions) { AddJammedEffect(comp); } } }
// Token: 0x06000620 RID: 1 private IEnumerator Start() { RoomHandler room = GameManager.Instance.Dungeon.GetRoomFromPosition(this.transform.position.IntXY(VectorConversions.Floor)); CompanionController companionController = CosmoStatue.prefab.AddComponent <CompanionController>(); while (companionController.healthHaver.IsAlive) { this.AttractEnemies(room); } yield break; }
public override void PrepareState() { Movement = Shade.GetComponent <Movement>(); Player = PlayerController.Instance; Companion = CompanionController.Instance; FindNearest(); Player.PositionUpdate += PlayerMoved; Companion.PositionUpdate += CompanionMoved; }
public override void PrepareState() { Companion = CompanionController.Instance; Movement = Companion.GetComponent <Movement>(); Target.PositionUpdate += FindPathToTarget; FindPathToTarget(); Target.DeathUpdate += TargetDead; //Listen for death!? }
public void TestCancelRequest() { var contextMock = new Mock <HttpContext>(); contextMock.Setup(x => x.User).Returns(new ClaimsPrincipal(claims)); _mockCompanionPostService.Setup(x => x.CancelRequest(It.IsAny <string>(), It.IsAny <string>())).Returns(true); var _companionController = new CompanionController(_mockCompanionPostService.Object, _mockPostService.Object); _companionController.ControllerContext.HttpContext = contextMock.Object; var resultActual = _companionController.CancelRequest("5d0b2b0b1c9d440000d8e9a1"); var type = resultActual.GetType(); Assert.AreEqual(type.Name, "OkObjectResult"); }
public void TestJoinCompanion() { var contextMock = new Mock <HttpContext>(); contextMock.Setup(x => x.User).Returns(new ClaimsPrincipal(claims)); _mockCompanionPostService.Setup(x => x.AddNewRequest(It.IsAny <CompanionPostJoinRequest>())).Returns(companionPostJoinRequest); var _companionController = new CompanionController(_mockCompanionPostService.Object, _mockPostService.Object); _companionController.ControllerContext.HttpContext = contextMock.Object; var resultActual = _companionController.JoinCompanion(companionPostJoinRequest); var type = resultActual.GetType(); Assert.AreEqual(type.Name, "OkObjectResult"); }
public void TestDeleteRequestReturnUnauthorized() { var contextMock = new Mock <HttpContext>(); contextMock.Setup(x => x.User).Returns(new ClaimsPrincipal(claims)); _mockCompanionPostService.Setup(x => x.GetById(It.IsAny <string>())).Returns(companionPost); var _companionController = new CompanionController(_mockCompanionPostService.Object, _mockPostService.Object); _companionController.ControllerContext.HttpContext = contextMock.Object; var resultActual = _companionController.DeleteRequest(companionPostJoinRequest); var type = resultActual.GetType(); Assert.AreEqual(type.Name, "UnauthorizedResult"); }
public void TestGetAllCompanionPost() { IEnumerable <CompanionPost> ienumerableCompanionPost = new List <CompanionPost> { companionPost, companionPostSecond }; _mockCompanionPostService.Setup(x => x.GetAll(It.IsAny <PostFilter>(), It.IsAny <int>())).Returns(ienumerableCompanionPost); var _companionController = new CompanionController(_mockCompanionPostService.Object, _mockPostService.Object); var resultActual = _companionController.GetAllCompanionPost(postFilter, 6); var type = resultActual.GetType(); Assert.AreEqual(type.Name, "OkObjectResult"); }
public override void Pickup(PlayerController player) { base.Pickup(player); if (this.ExtantCompanion != null) { AIActor aiactor = this.ExtantCompanion.GetComponent <AIActor>(); CompanionController companionController = this.ExtantCompanion.GetComponent <CompanionController>(); aiactor.HitByEnemyBullets = false; GameManager.Instance.StartCoroutine(this.DecreaseEnemyScale(aiactor)); aiactor.aiShooter.PostProcessProjectile += delegate(Projectile proj) { proj.baseData.damage = 10; }; } GameManager.Instance.OnNewLevelFullyLoaded += this.RecoverComapnionSelf; }
private void CreateCompanion2(PlayerController owner) { CompanionSynergyProcessor companionSynergy = new CompanionSynergyProcessor(); AIActor orLoadByGuid = EnemyDatabase.GetOrLoadByGuid(this.CompanionGuid2); Vector3 position = owner.transform.position; GameObject extantCompanion = UnityEngine.Object.Instantiate <GameObject>(orLoadByGuid.gameObject, position, Quaternion.identity); m_extantCompanion = extantCompanion; CompanionController orAddComponent = m_extantCompanion.GetOrAddComponent <CompanionController>(); orAddComponent.Initialize(owner); if (orAddComponent.specRigidbody) { PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(orAddComponent.specRigidbody, null, false); } }
protected override void DoEffect(PlayerController owner) { string dogGuid = "c07ef60ae32b404f99e294a6f9acba75"; AIActor orLoadByGuid = EnemyDatabase.GetOrLoadByGuid(dogGuid); Vector3 vector = owner.transform.position; if (GameManager.Instance.CurrentLevelOverrideState == GameManager.LevelOverrideState.FOYER) { vector += new Vector3(1.125f, -0.3125f, 0f); } GameObject extantCompanion = UnityEngine.Object.Instantiate <GameObject>(orLoadByGuid.gameObject, vector, Quaternion.identity); this.m_extantCompanion = extantCompanion; CompanionController orAddComponent = this.m_extantCompanion.GetOrAddComponent <CompanionController>(); orAddComponent.Initialize(owner); if (orAddComponent.specRigidbody) { PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(orAddComponent.specRigidbody, null, false); DogNumber++; } if (hasSynergy) { string dogGuid2 = "c07ef60ae32b404f99e294a6f9acba75"; AIActor orLoadByGuid2 = EnemyDatabase.GetOrLoadByGuid(dogGuid2); Vector3 vector2 = owner.transform.position; if (GameManager.Instance.CurrentLevelOverrideState == GameManager.LevelOverrideState.FOYER) { vector += new Vector3(1.125f, -0.3125f, 0f); } GameObject extantCompanion22 = UnityEngine.Object.Instantiate <GameObject>(orLoadByGuid2.gameObject, vector2, Quaternion.identity); this.m_extantCompanion = extantCompanion22; CompanionController orAddComponent2 = this.m_extantCompanion.GetOrAddComponent <CompanionController>(); orAddComponent2.Initialize(owner); if (orAddComponent2.specRigidbody) { PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(orAddComponent2.specRigidbody, null, false); DogNumber++; } } }
private void CreateCompanion(PlayerController owner) { if (this.PreventRespawnOnFloorLoad) { return; } AIActor orLoadByGuid = EnemyDatabase.GetOrLoadByGuid(this.CompanionGuid); Vector3 position = owner.transform.position; GameObject extantCompanion = UnityEngine.Object.Instantiate <GameObject>(orLoadByGuid.gameObject, position, Quaternion.identity); this.m_extantCompanion = extantCompanion; CompanionController orAddComponent = this.m_extantCompanion.GetOrAddComponent <CompanionController>(); orAddComponent.Initialize(owner); if (orAddComponent.specRigidbody) { PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(orAddComponent.specRigidbody, null, false); } }
private void SpawnNewCompanion(string guid) { AIActor orLoadByGuid = EnemyDatabase.GetOrLoadByGuid(guid); Vector3 vector = Owner.transform.position; if (GameManager.Instance.CurrentLevelOverrideState == GameManager.LevelOverrideState.FOYER) { vector += new Vector3(1.125f, -0.3125f, 0f); } GameObject extantCompanion2 = UnityEngine.Object.Instantiate <GameObject>(orLoadByGuid.gameObject, vector, Quaternion.identity); CompanionController orAddComponent = extantCompanion2.GetOrAddComponent <CompanionController>(); extantCompanion = extantCompanion2; orAddComponent.Initialize(gun.CurrentOwner as PlayerController); if (orAddComponent.specRigidbody) { PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(orAddComponent.specRigidbody, null, false); } }
// Token: 0x060001B4 RID: 436 RVA: 0x00010334 File Offset: 0x0000E534 private void CreateNewCompanion(PlayerController player) { AkSoundEngine.PostEvent("Play_OBJ_smallchest_spawn_01", base.gameObject); bool flag = this.companionsSpawned.Count + 1 == this.MaxNumberOfCompanions; bool flag2 = flag; bool flag3 = !flag2; if (flag3) { bool flag4 = this.companionsSpawned.Count >= this.MaxNumberOfCompanions; bool flag5 = !flag4; bool flag6 = flag5; if (flag6) { float curDamage = base.Owner.stats.GetBaseStatValue(PlayerStats.StatType.Damage); float newDamage = curDamage - 0.05f; base.Owner.stats.SetBaseStatValue(PlayerStats.StatType.Damage, newDamage, base.Owner); damageBuff = newDamage - curDamage; AIActor orLoadByGuid = EnemyDatabase.GetOrLoadByGuid(this.CompanionGuid); Vector3 vector = player.transform.position; bool flag7 = GameManager.Instance.CurrentLevelOverrideState == GameManager.LevelOverrideState.FOYER; bool flag8 = flag7; bool flag9 = flag8; if (flag9) { vector += new Vector3(1.125f, -0.3125f, 0f); } GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(orLoadByGuid.gameObject, vector, Quaternion.identity); CompanionController orAddComponent = gameObject.GetOrAddComponent <CompanionController>(); this.companionsSpawned.Add(orAddComponent); orAddComponent.Initialize(player); bool flag10 = orAddComponent.specRigidbody; bool flag11 = flag10; bool flag12 = flag11; if (flag12) { PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(orAddComponent.specRigidbody, null, false); } orAddComponent.aiAnimator.PlayUntilFinished("spawn", false, null, -1f, false); } } }
public void TestGetAllCompanionPostByUser() { IEnumerable <CompanionPost> ienumerableCompanionPost = new List <CompanionPost> { companionPost, companionPostSecond }; var contextMock = new Mock <HttpContext>(); contextMock.Setup(x => x.User).Returns(new ClaimsPrincipal(claims)); _mockCompanionPostService.Setup(x => x.GetAllCompanionPostByUser(It.IsAny <string>(), It.IsAny <PostFilter>(), It.IsAny <int>())).Returns(ienumerableCompanionPost); var _companionController = new CompanionController(_mockCompanionPostService.Object, _mockPostService.Object); _companionController.ControllerContext.HttpContext = contextMock.Object; var resultActual = _companionController.GetAllCompanionPostByUser(postFilter, "5d0b2b0b1c9d440000d8e9a1", 6); var type = resultActual.GetType(); Assert.AreEqual(type.Name, "OkObjectResult"); }
private void SpawnRaccoon(PlayerController player) { AIActor orLoadByName = EnemyDatabase.GetOrLoadByName("raccoon"); Vector3 vector = player.transform.position; if (GameManager.Instance.CurrentLevelOverrideState == GameManager.LevelOverrideState.FOYER) { vector += new Vector3(1.125f, -0.3125f, 0f); } GameObject extantCompanion2 = UnityEngine.Object.Instantiate <GameObject>(orLoadByName.gameObject, vector, Quaternion.identity); this.m_extantCompanion = extantCompanion2; CompanionController orAddComponent = this.m_extantCompanion.GetOrAddComponent <CompanionController>(); orAddComponent.Initialize(player); if (orAddComponent.specRigidbody) { PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(orAddComponent.specRigidbody, null, false); } }
private void OnDestroy(Projectile proj) { if (this.catchedEnemy != null) { string guid = this.catchedEnemy.EnemyGuid; Vector2 pos = this.catchedEnemy.sprite.WorldBottomLeft; Vector2 blankPos = this.catchedEnemy.sprite.WorldCenter; bool isBlackPhantom = this.catchedEnemy.IsBlackPhantom; this.catchedEnemy.EraseFromExistence(true); AIActor orLoadByGuid = EnemyDatabase.GetOrLoadByGuid(guid); GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(orLoadByGuid.gameObject, pos, Quaternion.identity); CompanionController orAddComponent = gameObject.GetOrAddComponent <CompanionController>(); if (isBlackPhantom) { gameObject.GetComponent <AIActor>().BecomeBlackPhantom(); } orAddComponent.companionID = CompanionController.CompanionIdentifier.NONE; orAddComponent.Initialize(this.thrower); orAddComponent.behaviorSpeculator.MovementBehaviors.Add(new CompanionFollowPlayerBehavior()); AIActor aiactor = gameObject.GetComponent <AIActor>(); if (orAddComponent.healthHaver != null) { orAddComponent.healthHaver.PreventAllDamage = true; } if (orAddComponent.bulletBank != null) { orAddComponent.bulletBank.OnProjectileCreated += CatchProjectileBehaviour.OnPostProcessProjectile; } if (orAddComponent.aiShooter != null) { orAddComponent.aiShooter.PostProcessProjectile += CatchProjectileBehaviour.OnPostProcessProjectile; } } else { if (this.parentItem != null) { parentItem.thrown = false; } } }
private void CreateCompanion(PlayerController owner) { if (PreventRespawnOnFloorLoad) { return; } if (string.IsNullOrEmpty(CompanionGuid)) { return; } AIActor m_NewAIActor = EnemyDatabase.GetOrLoadByGuid(CompanionGuid); Vector3 vector = owner.transform.position; if (GameManager.Instance.CurrentLevelOverrideState == GameManager.LevelOverrideState.FOYER) { vector += new Vector3(1.125f, -0.3125f, 0f); } m_extantCompanion = Instantiate(m_NewAIActor.gameObject, vector, Quaternion.identity); if (m_extantCompanion) { CompanionController orAddComponent = m_extantCompanion.GetOrAddComponent <CompanionController>(); orAddComponent.Initialize(owner); if (orAddComponent.specRigidbody) { PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(orAddComponent.specRigidbody, null, false); } if (m_HammersHidden) { orAddComponent.enabled = false; m_extantCompanion.GetComponent <AIActor>().ToggleRenderers(false); m_extantCompanion.GetComponent <AIActor>().IsGone = true; m_extantCompanion.GetComponent <AIActor>().behaviorSpeculator.InterruptAndDisable(); orAddComponent.specRigidbody.CollideWithOthers = false; } } }