void Start() { Player = GameObject.FindGameObjectWithTag("Player"); // Encontra o player via tag Boss = GameObject.FindGameObjectWithTag("Boss"); // Encontra o Boss via tag Grounder = GameObject.FindWithTag("Grounder"); //Identifica o objeto Grounder moveScript = Player.GetComponent <MoveRigidbody>(); Comp_Call = this.gameObject.GetComponent <Comp_Call>(); Tell_Push = GameObject.FindGameObjectWithTag("Push"); Tell_Pull = GameObject.FindGameObjectWithTag("Pull"); Tell_Pull.SetActive(false); Tell_Push.SetActive(false); }
private Comp_Call Comp_Call; // Script referente ao Comp_Call void Start() { Comp_Call = this.gameObject.GetComponent <Comp_Call>(); }
void Start() { helice = new GameObject[HelicesFogo_offset.Length]; Comp_Call = this.GetComponent <Comp_Call>(); }