public async Task <IActionResult> Post([FromBody] Communique communique) { if (communique != null) { return(Ok(await communique.Add())); } return(BadRequest("Parameters are null")); }
public async Task <IActionResult> DisbindSubCategories([FromBody] Communique communique) { if (communique != null) { return(Ok(await communique.DisbindSubCategories())); } return(BadRequest("Parameters are null")); }
public async Task <IActionResult> Patch([FromBody] Communique communique) { if (communique != null) { //if (HttpContextId.IsOwn(HttpContext, communique.CommuniqueLocal.Admin.Email)) return(Ok(await communique.Update())); } return(BadRequest("Parameters are null")); }
public void SetFireController(ShipObject shipGO, List <Weapon> weapons, List <Ammo> ammo) { Weapons = weapons; ActiveWeapon = Weapons[0]; Ammo = ammo; ActiveAmmo = Ammo[0]; _bulletSpawnPoint = ActiveWeapon.WeaponObject.BulletSpawnPoint; WeaponText.text = ActiveWeapon.Name; _playerGO = shipGO; _communique = Globals.Communique; ActiveWeapon = Weapons[0]; ActiveWeapon.WeaponObject.gameObject.SetActive(true); SetAmmo(ActiveWeapon.Ammo[0]); GameUI.WeaponUI.SetUI(ActiveWeapon); OnLaserActive += GameUI.UiLaserOverheat.SetActive; }