// Start is called before the first frame update void Start() { for (int i = 0; i < transform.childCount; i++) { Common_Bullet bulletData = transform.GetChild(i).GetComponent <Common_Bullet>(); bulletData.shootDegree = angle.z + bulletData.shootDegree + 90; } }
// Start is called before the first frame update void Start() { winMenu = StaticGameData.winMenu; pauseSetter = StaticGameData.pasueSetter; bulletData = bullet.GetComponent <Common_Bullet>(); stageBGM = GameObject.FindGameObjectWithTag("bgmPlayer/Stage").GetComponent <AudioSource>(); stageBGM.Stop(); BossBGM = GameObject.FindGameObjectWithTag("bgmPlayer/Boss").GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { nebulaFighterHP = GameObject.FindGameObjectWithTag("Player").GetComponent <Common_HP>(); snipeBulletData = snipeBullet.GetComponent <Common_Bullet>(); weaponLevel = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_NebulaWeaponControl>().baseBulletLevel; isSnipeActived = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_NebulaWeaponControl>().isSnipeActived; playerSoundManager = GameObject.FindGameObjectWithTag("PlayerSound").GetComponent <SE_PlayerSoundManager>(); }
// Start is called before the first frame update void Start() { bulletData = bullet.GetComponent <Common_Bullet>(); }
// Start is called before the first frame update void Start() { turretBulletData = turretBullet.GetComponent <Common_Bullet>(); playerSoundManager = GameObject.FindGameObjectWithTag("PlayerSound").GetComponent <SE_PlayerSoundManager>(); }