Exemplo n.º 1
0
 public override void OnEnter()
 {
     TsLog.Log("====== {0}.OnEnter", new object[]
     {
         base.GetType().FullName
     });
     if (TsPlatform.IsLowSystemMemory)
     {
         TsSceneSwitcher.Instance.DeleteScene(TsSceneSwitcher.ESceneType.WorldScene);
         TsSceneSwitcher.Instance.DeleteScene(TsSceneSwitcher.ESceneType.SoldierBatchScene);
         Holder.ClearStackItem(Option.IndependentFromStageStackName, false);
         base.StartTaskSerial(CommonTasks.LoadEmptyMainScene());
         base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8));
     }
     Scene.ChangeSceneType(this.SceneType());
     base.StartTaskSerial(CommonTasks.InitializeChangeScene());
     base.StartTaskSerial(this._StageProcess());
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/CharEffect/cameramove{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._funcDownloadedCameraTarget), null, true));
     base.StartTaskSerial(this._StageAfterBattleMapLoadProcess());
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/CharEffect/fx_battledamage{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._funcDownloadedDamage), null, true));
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/Instant/fx_result{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._funcDownloadedResultEffect), null, true));
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/Instant/fx_battlearrow{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._fundBattleArrowDownload), null, true));
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/Instant/fx_skill_directing{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._fundBattleSkillDirectingDownload), null, true));
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/Instant/fx_battle_fatality{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._fundBattleSkillRivalDirectingDownload), null, true));
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/Instant/fx_angergauge{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._fundBattleControlAngergaugeDownload), null, true));
     base.StartTaskSerial(this.DownLoadColosseumEffect());
     base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8));
     base.StartTaskSerial(CommonTasks.LoadEnvironment(true));
     NrLoadPageScreen.IncreaseProgress(1f);
     NrLoadPageScreen.IncreaseProgress(1f);
     base.StartTaskSerial(CommonTasks.FinalizeChangeScene(true));
     base.StartTaskSerial(this._StageStartBattle());
     base.StartTaskPararell(this._UpdateBattleTemporal());
 }
Exemplo n.º 2
0
    public override void OnEnter()
    {
        TsLog.Log("--- {0}.OnEnter", new object[]
        {
            base.GetType().FullName
        });
        Scene.ChangeSceneType(this.SceneType());
        CommonTasks.ClearAssetBundleResources(false);
        if (Scene.PreScene == Scene.Type.SELECTCHAR)
        {
            SceneSwitch.DeleteFieldScene();
        }
        NrTSingleton <FormsManager> .Instance.ClearShowHideForms();

        base.StartTaskSerial(CommonTasks.InitializeChangeScene());
        base.StartTaskSerial(CommonTasks.LoadEmptyMainScene());
        base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8));
        base.StartTaskSerial(this._DownloadTables());
        base.StartTaskSerial(this._SetBilling());
        base.StartTaskSerial(CommonTasks.FinalizeChangeScene(false));
        base.StartTaskSerial(this._WaitToGoNextStage());
        if (TsPlatform.IsWeb)
        {
        }
        NrTSingleton <NkClientLogic> .Instance.SetLoginGameServer(false);

        UnityEngine.Debug.LogWarning("========== GS_LOAD_CHAR_NFY : SetLoginGameServer false ----- ");
    }
Exemplo n.º 3
0
 public override void OnEnter()
 {
     TsLog.Log("====== {0}.OnEnter", new object[]
     {
         base.GetType().FullName
     });
     Scene.ChangeSceneType(this.SceneType());
     this._BeforeMapLoad();
     base.StartTaskSerial(CommonTasks.InitializeChangeScene());
     if (Scene.PreScene != Scene.Type.BATTLE)
     {
         base.StartTaskSerial(CommonTasks.BGMExceptMuteAudio(true));
     }
     base.StartTaskSerial(CommonTasks.ClearAudioStack());
     if (StageWorld.m_bReloadMap)
     {
         base.StartTaskSerial(CommonTasks.LoadEmptyMainScene());
         base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8));
     }
     if (this.m_bLoadMap)
     {
         base.StartTaskSerial(this._mapLoader.StartLoadMap());
     }
     base.StartTaskSerial(this._StageProcess());
     base.StartTaskSerial(CommonTasks.EnableCharacterLoad());
     base.StartTaskSerial(EventTriggerMapManager.Instance.RunStandByWork());
     base.StartTaskSerial(CommonTasks.LoadEnvironment(true));
     if (Scene.PreScene != Scene.Type.BATTLE)
     {
         base.StartTaskSerial(CommonTasks.MuteAudio(false));
     }
     base.StartTaskSerial(this.BlueStacksCheck());
     base.StartTaskSerial(CommonTasks.FinalizeChangeScene(true));
     if (TsPlatform.IsMobile && !TsPlatform.IsEditor)
     {
         base.StartTaskSerial(this.OpenMobileNotice());
     }
     base.StartTaskSerial(EventTriggerMapManager.Instance.RunPostLoadWork());
     NrLoadPageScreen.IncreaseProgress(2f);
     base.StartTaskSerial(this.EndWorldLoad());
     base.StartTaskPararell(this._ProcessAfterWorldLoadComplete());
     base.StartTaskPararell(CommonTasks.WaitGoToBattleWorld());
 }
Exemplo n.º 4
0
 public override void OnEnter()
 {
     TsLog.Log("--- {0}.OnEnter", new object[]
     {
         base.GetType().FullName
     });
     SceneSwitch.SetLastLoadedField(string.Empty);
     Scene.ChangeSceneType(this.SceneType());
     SceneSwitch.DeleteSceneExceptTerritory();
     CommonTasks.ClearAssetBundleResources(false);
     base.StartTaskSerial(CommonTasks.InitializeChangeScene());
     base.StartTaskSerial(CommonTasks.MuteAudio(true));
     base.StartTaskSerial(CommonTasks.LoadEmptyMainScene());
     base.StartTaskSerial(this._LoadCutScene());
     base.StartTaskSerial(CommonTasks.SetGUIBehaviourScene());
     base.StartTaskSerial(this._WaitReadyGameDrama());
     base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8));
     base.StartTaskSerial(CommonTasks.MuteAudio(false));
     base.StartTaskSerial(CommonTasks.FinalizeChangeScene(true));
 }
 public override void OnEnter()
 {
     TsLog.Log("====== {0}.OnEnter", new object[]
     {
         base.GetType().FullName
     });
     Scene.ChangeSceneType(this.SceneType());
     Scene.ChangeSubSceneType(Scene.SubType.EMPTY);
     FacadeHandler.NotifyUnityVersion();
     this._InitSubStages();
     TsSceneSwitcher.Instance.ClearAllScene();
     CommonTasks.ClearAssetBundleResources(true);
     this.scenePath = string.Format("map/fx_charactercreate_mobile{0}", Option.extAsset);
     base.StartTaskSerial(CommonTasks.InitializeChangeScene());
     base.StartTaskSerial(CommonTasks.LoadEmptyMainScene());
     base.StartTaskSerial(CommonTasks.LoadLevelSubScene(this.scenePath, Option.defaultStackName));
     base.StartTaskSerial(this._MoveSubStageSelect());
     base.StartTaskSerial(CommonTasks.LoadEnvironment(true));
     base.StartTaskSerial(this._PostProcessSelectCharScene());
     base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8));
     base.StartTaskSerial(CommonTasks.FinalizeChangeScene(true));
     base.StartTaskSerial(this._LoginCheck());
 }
Exemplo n.º 6
0
 public override void OnEnter()
 {
     TsLog.Log("====== {0}.OnEnter", new object[]
     {
         base.GetType().FullName
     });
     if (TsPlatform.IsLowSystemMemory)
     {
         TsSceneSwitcher.Instance.DeleteScene(TsSceneSwitcher.ESceneType.WorldScene);
         Holder.ClearStackItem(Option.IndependentFromStageStackName, false);
         base.StartTaskSerial(CommonTasks.LoadEmptyMainScene());
         base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8));
     }
     TsPlatform.FileLog("SoldierBatch OnEnter Mem=" + NrTSingleton <NrMainSystem> .Instance.AppMemory);
     Scene.ChangeSceneType(this.SceneType());
     if (SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_PLUNDER || SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_INFIBATTLE || SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_PRACTICE_INFIBATTLE)
     {
         base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/Instant/fx_plunderloading{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._fundPlunderPrepareLoading), null, true));
     }
     else if (SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_BABEL_TOWER || SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_MINE_MAKEUP || SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_GUILDBOSS_MAKEUP || SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_MYTHRAID || SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_DAILYDUNGEON)
     {
         string path = string.Format("Effect/Instant/fx_direct_chaostower_gate{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset);
         base.StartTaskSerial(CommonTasks.DownloadAsset(path, new PostProcPerItem(this._fundPlunderPrepareLoading), null, true));
     }
     base.StartTaskSerial(CommonTasks.InitializeChangeScene());
     base.StartTaskSerial(CommonTasks.ExceptMuteAudioOnOff(EAudioType.UI, true));
     base.StartTaskSerial(this._StageProcess());
     base.StartTaskSerial(this._StageAfterPlunderMapLoadProcess());
     base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8));
     base.StartTaskSerial(CommonTasks.ExceptMuteAudioOnOff(EAudioType.UI, false));
     base.StartTaskSerial(this._StageStartPlunderPrepare());
     base.StartTaskSerial(CommonTasks.LoadEnvironment(true));
     base.StartTaskSerial(CommonTasks.FinalizeChangeScene(true));
     base.StartTaskSerial(this._StageLoadingComplete());
     base.StartTaskPararell(CommonTasks.WaitGoToBattleSoldierBatch());
 }
Exemplo n.º 7
0
    public override void OnEnter()
    {
        string text = string.Format("{0} OnEnter OnEnter Memory = {1}MB", base.GetType().FullName, TsPlatform.Operator.GetAppMemory());

        TsPlatform.FileLog(text);
        TsLog.LogWarning(text, new object[0]);
        if (!TsPlatform.IsEditor && TsPlatform.IsAndroid && SystemInfo.processorCount < 2)
        {
            IntroMsgBoxDlg introMsgBoxDlg = (IntroMsgBoxDlg)NrTSingleton <FormsManager> .Instance.LoadForm(G_ID.INTROMSGBOX_DLG);

            if (introMsgBoxDlg != null)
            {
                string textFromPreloadText = NrTSingleton <NrTextMgr> .Instance.GetTextFromPreloadText("10");

                introMsgBoxDlg.SetBtnChangeName(NrTSingleton <NrTextMgr> .Instance.GetTextFromPreloadText("8"));
                introMsgBoxDlg.SetMsg(null, null, null, null, NrTSingleton <NrTextMgr> .Instance.GetTextFromPreloadText("8"), textFromPreloadText, eMsgType.MB_OK);
            }
        }
        if (TsPlatform.IsEditor)
        {
            NmMainFrameWork.AddBGM();
        }
        if (TsPlatform.IsAndroid)
        {
            PlayGamesPlatform.DebugLogEnabled = true;
            PlayGamesPlatform.Activate();
        }
        TsLog.Log("====== {0}.OnEnter", new object[]
        {
            base.GetType().FullName
        });
        Scene.ChangeSceneType(this.SceneType());
        if (Camera.main != null && Camera.main.gameObject != null)
        {
            DefaultCameraController component = Camera.main.gameObject.GetComponent <DefaultCameraController>();
            if (component == null)
            {
                Camera.main.gameObject.AddComponent <DefaultCameraController>();
            }
            GameObject target = GameObject.Find("MainFramework");
            UnityEngine.Object.DontDestroyOnLoad(target);
        }
        else
        {
            NrMainSystem.CheckAndSetReLoginMainCamera();
        }
        if (NrTSingleton <NrMainSystem> .Instance.m_ReLogin)
        {
            TsSceneSwitcher.Instance.DeleteScene(TsSceneSwitcher.ESceneType.WorldScene);
            TsSceneSwitcher.Instance.DeleteScene(TsSceneSwitcher.ESceneType.BattleScene);
            base.StartTaskSerial(this.LoadLoginSleep());
            base.StartTaskSerial(CommonTasks.LoadEmptyMainScene());
            base.StartTaskSerial(CommonTasks.ClearAudioStack());
            base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8));
            NmMainFrameWork.LoadImage();
            NrTSingleton <FormsManager> .Instance.LoadForm(G_ID.LOGINBG_DLG);
        }
        base.StartTaskSerial(CommonTasks.SetGUIBehaviourScene());
        if (!NrTSingleton <NrMainSystem> .Instance.m_ReLogin && TsPlatform.IsEditor)
        {
            string         strFileName    = string.Format("{0}/../SystemData/ServerList.txt", Application.dataPath);
            NrConnectTable nrConnectTable = new NrConnectTable();
            nrConnectTable.AddServerList(strFileName);
        }
        if (!TsPlatform.IsEditor)
        {
            base.StartTaskSerial(this._RequestNoticeCheck());
            base.StartTaskSerial(this._RequestNoticePage());
            NrTSingleton <NrMainSystem> .Instance.m_bIsAutoLogin = true;
        }
        base.StartTaskSerial(this._RequestLoginNexonAuthorize());
        base.StartTaskSerial(this._StageProcess());
        base.StartTaskSerial(CommonTasks.FinalizeChangeScene(true));
    }