/// <summary>
        /// 请求所有游戏服务器IP列表
        /// </summary>
        /// <returns></returns>
        public Message packDelServerInfoResp()
        {
            int      result        = -1;
            int      operateUserID = 0;
            int      idx           = 0;
            string   gameIP        = null;
            GMLogAPI logAPI        = new GMLogAPI();

            try
            {
                TLV_Structure strut = new TLV_Structure(TagName.UserByID, 4, message.m_packet.m_Body.getTLVByTag(TagName.UserByID).m_bValueBuffer);
                operateUserID = (int)strut.toInteger();
                strut         = new TLV_Structure(TagName.ServerInfo_Idx, 4, message.m_packet.m_Body.getTLVByTag(TagName.ServerInfo_Idx).m_bValueBuffer);
                idx           = (int)strut.toInteger();
                gameIP        = System.Text.Encoding.Default.GetString(message.m_packet.m_Body.getTLVByTag(TagName.ServerInfo_IP).m_bValueBuffer);

                result = CommonInfo.LinkServerIP_Delete(operateUserID, idx, gameIP);
                if (result == 1)
                {
                    logAPI.writeTitle(LanguageAPI.API_Delete + LanguageAPI.API_CommonAPI_NewServer, LanguageAPI.API_Delete + LanguageAPI.API_CommonAPI_NewServer + LanguageAPI.API_Success + "!");
                    logAPI.writeContent(LanguageAPI.API_CommonAPI_GameID, LanguageAPI.API_CommonAPI_ServerIP, LanguageAPI.API_CommonAPI_GameCity);
                    logAPI.writeContent(Convert.ToString(idx), gameIP, gameIP);
                    Console.WriteLine(logAPI.Buffer.ToString());
                    return(Message.COMMON_MES_RESP("SUCESS", Msg_Category.COMMON, ServiceKey.LINK_SERVERIP_DELETE_RESP));
                }
                else
                {
                    logAPI.writeTitle(LanguageAPI.API_Delete + LanguageAPI.API_CommonAPI_NewServer, LanguageAPI.API_Delete + LanguageAPI.API_CommonAPI_NewServer + LanguageAPI.API_Failure + "!");
                    logAPI.writeContent(LanguageAPI.API_CommonAPI_GameID, LanguageAPI.API_CommonAPI_ServerIP, LanguageAPI.API_CommonAPI_GameCity);
                    logAPI.writeContent(Convert.ToString(idx), gameIP, gameIP);
                    Console.WriteLine(logAPI.Buffer.ToString());
                    return(Message.COMMON_MES_RESP("FAILURE", Msg_Category.COMMON, ServiceKey.LINK_SERVERIP_DELETE_RESP));
                }
            }
            catch (System.Exception ex)
            {
                Console.WriteLine(ex.Message);
                return(Message.COMMON_MES_RESP("FAILURE", Msg_Category.COMMON, ServiceKey.LINK_SERVERIP_DELETE_RESP));
            }
        }