Exemplo n.º 1
0
        public Manager(Map.Map map)
        {
            InRange = new Common.NearestNeighbours<Map.Destructible>(Vector2.Zero, Common.Math.ToVector2(map.Ground.Size), Program.Settings.AIInRangeGridSize);

             if (Program.Settings.MotionSettings.UseDummyMotion)
                 MotionSimulation = new Common.Motion.DummySimulation();
             else
             {
                 var sim = new Common.Motion.Simulation(map.NavMesh);
            #if BETA_RELEASE
                 sim.StepStart = () => PhysicsProfilers.Step.Start();
                 sim.StepStop = () => PhysicsProfilers.Step.Stop();

                 sim.UnitStepStart = () => PhysicsProfilers.UnitStep.Start();
                 sim.UnitStepStop = () => PhysicsProfilers.UnitStep.Stop();

                 sim.USFindStateStart = () => PhysicsProfilers.USFindState.Start();
                 sim.USFindStateStop = () => PhysicsProfilers.USFindState.Stop();

                 sim.USWalkStart = () => PhysicsProfilers.USWalk.Start();
                 sim.USWalkStop = () => PhysicsProfilers.USWalk.Stop();

                 sim.WalkSlideStart = () => PhysicsProfilers.WalkSlide.Start();
                 sim.WalkSlideStop = () => PhysicsProfilers.WalkSlide.Stop();

                 sim.USFlyStart = () => PhysicsProfilers.USFly.Start();
                 sim.USFlyStop = () => PhysicsProfilers.USFly.Stop();

                 sim.StaticBndUpdStart = () => PhysicsProfilers.StaticBndUpd.Start();
                 sim.StaticBndUpdStop = () => PhysicsProfilers.StaticBndUpd.Stop();

                 sim.UnitBndUpdStart = () => PhysicsProfilers.UnitBndUpd.Start();
                 sim.UnitBndUpdStop = () => PhysicsProfilers.UnitBndUpd.Stop();

                 sim.ProjStepStart = () => PhysicsProfilers.ProjStep.Start();
                 sim.ProjStepStop = () => PhysicsProfilers.ProjStep.Stop();

                 sim.UnitColDetStart = () => PhysicsProfilers.UnitColDet.Start();
                 sim.UnitColDetStop = () => PhysicsProfilers.UnitColDet.Stop();

                 sim.UnitColResStart = () => PhysicsProfilers.UnitColRes.Start();
                 sim.UnitColResStop = () => PhysicsProfilers.UnitColRes.Stop();

                 sim.UnitHeightAdjStart = () => PhysicsProfilers.UnitHeightAdj.Start();
                 sim.UnitHeightAdjStop = () => PhysicsProfilers.UnitHeightAdj.Stop();

                 sim.InterpolationStart = () => PhysicsProfilers.Interpolation.Start();
                 sim.InterpolationStop = () => PhysicsProfilers.Interpolation.Stop();
            #endif
                 sim.SetHeightMap(map.Ground.HeightmapFloats, new Vector2(map.Ground.Size.Width, map.Ground.Size.Height), Common.Math.ToVector2(map.Ground.Position));
                 sim.Settings = Program.Settings.MotionSettings;
                 if (Program.Settings.MotionSettings.UseMultiThreadedPhysics)
                     MotionSimulation = new Common.Motion.ThreadSimulationProxy(sim);
                 else
                     MotionSimulation = sim;
             }

            Pickups = new Common.Quadtree<Client.Game.Map.Pickup>(10);
        }
Exemplo n.º 2
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            Instance = this;

            Scene = new Scene();
            Scene.View = this;
            Scene.Camera = new LookatCartesianCamera()
            {
                Position = new Vector3(10, 10, 10),
                Lookat = Vector3.Zero,
                ZFar = 100,
                AspectRatio = AspectRatio
            };
            sceneQuadtree = new Common.Quadtree<Entity>(0, 0, 100, 100, 10);
            sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree);

            StateManager = new Device9StateManager(Device9);

            Graphics.Renderer.IRenderer Renderer = new Graphics.Renderer.Renderer(Device9)
            {
                Scene = Scene,
                StateManager = StateManager,
                Settings = new Graphics.Renderer.Settings()
                {
                    FogDistance = 100,
                    WaterLevel = -55
                }
            };

            SRC = new SortedTestSceneRendererConnector
            {
                Scene = Scene,
                Renderer = Renderer,
            };

            Renderer.Initialize(Scene.View);
            SRC.Initialize();

            Scene.Add(exquemelin = new Entity
            {
                MainGraphic = new Graphics.Content.MetaModel
                {
                    SkinnedMesh = new Graphics.Content.SkinnedMeshFromFile("Models/Units/MainCharacter1.x"),
                    Texture = new Graphics.Content.TextureFromFile("Models/Units/MainCharacter1.png"),
                    World = Matrix.Scaling(0.5f, 0.5f, 0.5f) * Graphics.Content.SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Translation(0, 0, -4f),
                },
                VisibilityLocalBounding = new Common.Bounding.NonfittableBounding(Vector3.Zero, false, true)

            });

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)Scene.Camera,
            };
        }
Exemplo n.º 3
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            Instance = this;

            Scene        = new Scene();
            Scene.View   = this;
            Scene.Camera = new LookatCartesianCamera()
            {
                Position    = new Vector3(10, 10, 10),
                Lookat      = Vector3.Zero,
                ZFar        = 100,
                AspectRatio = AspectRatio
            };
            sceneQuadtree = new Common.Quadtree <Entity>(0, 0, 100, 100, 10);
            sbau          = new SceneBVHAutoSyncer(Scene, sceneQuadtree);

            StateManager = new Device9StateManager(Device9);

            Graphics.Renderer.IRenderer Renderer = new Graphics.Renderer.Renderer(Device9)
            {
                Scene        = Scene,
                StateManager = StateManager,
                Settings     = new Graphics.Renderer.Settings()
                {
                    FogDistance = 100,
                    WaterLevel  = -55
                }
            };

            SRC = new SortedTestSceneRendererConnector
            {
                Scene    = Scene,
                Renderer = Renderer,
            };

            Renderer.Initialize(Scene.View);
            SRC.Initialize();

            Scene.Add(exquemelin = new Entity
            {
                MainGraphic = new Graphics.Content.MetaModel
                {
                    SkinnedMesh = new Graphics.Content.SkinnedMeshFromFile("Models/Units/MainCharacter1.x"),
                    Texture     = new Graphics.Content.TextureFromFile("Models/Units/MainCharacter1.png"),
                    World       = Matrix.Scaling(0.5f, 0.5f, 0.5f) * Graphics.Content.SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Translation(0, 0, -4f),
                },
                VisibilityLocalBounding = new Common.Bounding.NonfittableBounding(Vector3.Zero, false, true)
            });

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)Scene.Camera,
            };
        }
Exemplo n.º 4
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            Scene        = new Scene();
            Scene.View   = this;
            Scene.Camera = new LookatCartesianCamera()
            {
                Position    = new Vector3(10, 10, 10),
                Lookat      = Vector3.Zero,
                ZFar        = 100,
                AspectRatio = AspectRatio
            };
            sceneQuadtree = new Common.Quadtree <Entity>(10);
            sbau          = new SceneBVHAutoSyncer(Scene, sceneQuadtree);

            StateManager = new Device9StateManager(Device9);

            Renderer = new Graphics.Renderer.Renderer(Device9)
            {
                Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings {
                    ShadowQuality = Graphics.Renderer.Settings.ShadowQualities.NoShadows
                }
            };
            Renderer.Initialize(this);
            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Scene    = Scene,
                Renderer = Renderer
            };
            sceneRendererConnector.Initialize();

            Scene.Add(exquemelin = new Entity
            {
                MainGraphic = new Graphics.Content.MetaModel
                {
                    SkinnedMesh = new Graphics.Content.SkinnedMeshFromFile("Models/Units/Zombie1.x"),
                    Texture     = new Graphics.Content.TextureFromFile("Models/Units/Zombie1.png"),
                    World       = Graphics.Content.SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Scaling(0.5f, 0.5f, 0.5f),
                    HasAlpha    = false,
                },
                VisibilityLocalBounding = new Common.Bounding.NonfittableBounding(Vector3.Zero, false, true)
            });

            Graphics.Renderer.Renderer.EntityAnimation ea = Scene.View.Content.Peek <Graphics.Renderer.Renderer.EntityAnimation>(exquemelin.MetaEntityAnimation);

            ea.PlayAnimation(new AnimationPlayParameters("Idle1", true));

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)Scene.Camera,
            };
        }
Exemplo n.º 5
0
        public override void Init()
        {
            Content.ContentPath = "Data";
            Instance            = this;

            scene            = new Scene();
            scene.DesignMode = true;
            scene.View       = this;
            scene.Camera     = new LookatCartesianCamera()
            {
                ZFar        = 100,
                AspectRatio = AspectRatio
            };
            ((LookatCamera)scene.Camera).Lookat   = new Vector3(SceneSize.Width / 2f, SceneSize.Height / 2f, 0);
            ((LookatCamera)scene.Camera).Position = ((LookatCamera)scene.Camera).Lookat + new Vector3(10, 10, 10);
            scene.EntityAdded   += new Action <Entity>(scene_EntityAdded);
            scene.EntityRemoved += new Action <Entity>(scene_EntityRemoved);
            sceneQuadtree        = new Common.Quadtree <Entity>(0, 0, SceneSize.Width, SceneSize.Height, 10);
            sbau = new SceneBVHAutoSyncer(scene, sceneQuadtree);

            renderer = new Graphics.Renderer.Renderer(Device9)
            {
                Scene = scene, StateManager = new Device9StateManager(Device9)
            };
            renderer.Initialize(this);
            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Scene    = scene,
                Renderer = renderer
            };
            sceneRendererConnector.Initialize();

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera       = (LookatCartesianCamera)scene.Camera,
                InputHandler = new Graphics.InteractiveSceneManager {
                    Scene = scene
                },
            };

            timer          = new System.Windows.Forms.Timer();
            timer.Tick    += new EventHandler(timer_Tick);
            timer.Interval = 1;
            timer.Enabled  = true;

            RedGate.Profiler.UserEvents.ProfilerEvent.SignalEvent("Starting to add initial objects");
            for (int i = 0; i < nInitialEntities; i++)
            {
                CreateRandomTestEntity();
            }
            RedGate.Profiler.UserEvents.ProfilerEvent.SignalEvent("Starting CRUSHING!");
        }
Exemplo n.º 6
0
        public void InitMap(Client.Game.Map.Map map)
        {
            Scene.Root.ClearChildren();
            if (sceneQuadtreeAutoSyncer != null)
            {
                sceneQuadtreeAutoSyncer.Disconnect();
            }

            Renderer.Settings.WaterLevel = map.Settings.WaterHeight;

            sceneQuadtree           = new Common.Quadtree <Entity>(10);
            sceneQuadtreeAutoSyncer = new SceneBVHAutoSyncer(Scene, sceneQuadtree);

            PlacementBoundings       = new Common.Quadtree <Entity>(10);
            placementBoundingsSyncer = new SceneBVHAutoSyncer(Scene, PlacementBoundings);
            placementBoundingsSyncer.GetLocalBounding =
                (e) => e is Client.Game.Map.GameEntity ? ((Client.Game.Map.GameEntity)e).EditorPlacementLocalBounding : null;
            placementBoundingsSyncer.GetWorldBounding =
                (e) => e is Client.Game.Map.GameEntity ? ((Client.Game.Map.GameEntity)e).EditorPlacementWorldBounding : null;
            placementBoundingsSyncer.RegisterLocalBoundingChangedEvent   = (e, eh) => { };
            placementBoundingsSyncer.UnregisterLocalBoundingChangedEvent = (e, eh) => { };

            Scene.Root.AddChild(map.Ground);
            Scene.Root.AddChild(map.StaticsRoot);
            Scene.Root.AddChild(map.DynamicsRoot);
            Scene.Root.AddChild(new Client.Game.Water(map));
            ((Graphics.LookatSphericalCamera)Scene.Camera).Lookat = map.MainCharacter.Translation;
            //cameraInputHandler.UpdateCamera();

            GroundProbe = new WorldViewProbe(this, Scene.Camera)
            {
                WorldProbe = new Client.Game.GroundProbe(map)
            };

            foreach (var v in Scene.AllEntities)
            {
                var ge = v as Client.Game.Map.GameEntity;
                if (ge != null)
                {
                    var   ray = new Ray(ge.Translation + Vector3.UnitZ * 1000, -Vector3.UnitZ);
                    float d;
                    if (GroundProbe.Intersect(ray, this, out d))
                    {
                        var p = ray.Position + ray.Direction * d;
                        ge.EditorHeight = (ge.Translation - p).Z;
                    }
                }
            }

            StartDefaultMode();
        }
Exemplo n.º 7
0
        public override void Init()
        {
            Content.ContentPath = "Data";
            Instance            = this;

            scene        = new Scene();
            scene.View   = this;
            scene.Camera = new LookatCartesianCamera()
            {
                Position    = new Vector3(10, 10, 10),
                Lookat      = Vector3.Zero,
                ZFar        = 100,
                AspectRatio = AspectRatio
            };
            sceneQuadtree = new Common.Quadtree <Entity>(0, 0, 100, 100, 10);
            sbau          = new SceneBVHAutoSyncer(scene, sceneQuadtree);
            //heightmap = TextureUtil.ToHeightmap(Content.Peek<Texture>(new TextureFromFile("testheightmap.png")), 100);
            heightmap = new Graphics.Software.Texel.R32F[250, 250];
            texture   = new Graphics.Software.Texture <Graphics.Software.Texel.R32F>(heightmap);

            renderer = new Graphics.Renderer.Renderer(Device9)
            {
                Scene = scene, StateManager = new Device9StateManager(Device9)
            };
            renderer.Settings.ShadowQuality = Settings.ShadowQualities.NoShadows;
            renderer.Initialize(this);

            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Renderer = renderer,
                Scene    = scene
            };
            sceneRendererConnector.Initialize();

            scene.Add(ground = new TestGround
            {
                Size      = new SizeF(100, 100),
                Heightmap = heightmap,
                NPieces   = new Size(20, 20),
                Height    = 1
            });
            ground.ConstructPieces();

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)scene.Camera
            };
        }
Exemplo n.º 8
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            Scene = new Scene();
            Scene.View = this;
            Scene.Camera = new LookatCartesianCamera()
            {
                Position = new Vector3(10, 10, 10),
                Lookat = Vector3.Zero,
                ZFar = 100,
                AspectRatio = AspectRatio
            };
            sceneQuadtree = new Common.Quadtree<Entity>(10);
            sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree);

            StateManager = new Device9StateManager(Device9);

            Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings { ShadowQuality = Graphics.Renderer.Settings.ShadowQualities.NoShadows } };
            Renderer.Initialize(this);
            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Scene = Scene,
                Renderer = Renderer
            };
            sceneRendererConnector.Initialize();

            Scene.Add(exquemelin = new Entity
            {
                MainGraphic = new Graphics.Content.MetaModel
                {
                    SkinnedMesh = new Graphics.Content.SkinnedMeshFromFile("Models/Units/Zombie1.x"),
                    Texture = new Graphics.Content.TextureFromFile("Models/Units/Zombie1.png"),
                    World = Graphics.Content.SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Scaling(0.5f, 0.5f, 0.5f),
                    HasAlpha = false,
                },
                VisibilityLocalBounding = new Common.Bounding.NonfittableBounding(Vector3.Zero, false, true)
            });

            Graphics.Renderer.Renderer.EntityAnimation ea = Scene.View.Content.Peek<Graphics.Renderer.Renderer.EntityAnimation>(exquemelin.MetaEntityAnimation);

            ea.PlayAnimation(new AnimationPlayParameters("Idle1", true));

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)Scene.Camera,
            };
        }
Exemplo n.º 9
0
            private static void DrawQuadtreeNode(Common.Quadtree <Entity> .Node node)
            {
                var bb = node.bounding;

                if (bb.Minimum.Z < bb.Maximum.Z)
                {
                    Program.Instance.BoundingVolumesRenderer.Draw(Matrix.Identity, node.bounding, Color.Purple);
                }

                foreach (var n in node.DebugReturnChildren)
                {
                    if (n != null)
                    {
                        DrawQuadtreeNode(n);
                    }
                }
            }
Exemplo n.º 10
0
        public override void Init()
        {
            Content.ContentPath = "Data";
            Instance = this;

            scene = new Scene();
            scene.DesignMode = true;
            scene.View = this;
            scene.Camera = new LookatCartesianCamera()
            {
                ZFar = 100,
                AspectRatio = AspectRatio
            };
            ((LookatCamera)scene.Camera).Lookat = new Vector3(SceneSize.Width / 2f, SceneSize.Height / 2f, 0);
            ((LookatCamera)scene.Camera).Position = ((LookatCamera)scene.Camera).Lookat + new Vector3(10, 10, 10);
            scene.EntityAdded += new Action<Entity>(scene_EntityAdded);
            scene.EntityRemoved += new Action<Entity>(scene_EntityRemoved);
            sceneQuadtree = new Common.Quadtree<Entity>(0, 0, SceneSize.Width, SceneSize.Height, 10);
            sbau = new SceneBVHAutoSyncer(scene, sceneQuadtree);

            renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Device9StateManager(Device9) };
            renderer.Initialize(this);
            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Scene = scene,
                Renderer = renderer
            };
            sceneRendererConnector.Initialize();

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)scene.Camera,
                InputHandler = new Graphics.InteractiveSceneManager { Scene = scene },
            };

            timer = new System.Windows.Forms.Timer();
            timer.Tick += new EventHandler(timer_Tick);
            timer.Interval = 1;
            timer.Enabled = true;

            RedGate.Profiler.UserEvents.ProfilerEvent.SignalEvent("Starting to add initial objects");
            for (int i = 0; i < nInitialEntities; i++)
                CreateRandomTestEntity();
            RedGate.Profiler.UserEvents.ProfilerEvent.SignalEvent("Starting CRUSHING!");
        }
Exemplo n.º 11
0
 public VicinityManager(float x, float y, float width, float height)
 {
     objects = new Common.Quadtree<Object>(x, y, width, height, 10);
 }
Exemplo n.º 12
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            Instance = this;

            Scene        = new Scene();
            Scene.View   = this;
            Scene.Camera = new LookatCartesianCamera()
            {
                Position    = new Vector3(10, 10, 10),
                Lookat      = Vector3.Zero,
                ZFar        = 10000,
                AspectRatio = AspectRatio
            };
            sceneQuadtree = new Common.Quadtree <Entity>(-1, -1, 100, 100, 10);
            sbau          = new SceneBVHAutoSyncer(Scene, sceneQuadtree);

            StateManager = new Device9StateManager(Device9);

            arrow = new MetaModel
            {
                HasAlpha         = true,
                IsAxialBillboard = true,
                AxialDirection   = new Vector3(0.5f, 0.5f, 0),
                XMesh            = new Graphics.Content.MeshFromFile("Arrow.x"),
                Texture          = new TextureFromFile("green.png"),
                Visible          = Priority.High,
                World            = Matrix.Identity,
            };

            direction = new Vector3(1, 0, 0);

            axialBillboard = new MetaModel
            {
                HasAlpha         = true,
                IsAxialBillboard = true,
                AxialDirection   = direction,
                XMesh            = new MeshConcretize
                {
                    MeshDescription = new Graphics.Software.Meshes.IndexedPlane
                    {
                        Facings  = Facings.Frontside | Facings.Backside,
                        Position = new Vector3(-0.5f, -0.5f, 0),
                        Size     = new Vector2(1, 1),
                        UVMin    = Vector2.Zero,
                        UVMax    = new Vector2(1, 1)
                    },
                    Layout = global::Graphics.Software.Vertex.PositionNormalTexcoord.Instance
                },
                Texture = new TextureFromFile("Models/Effects/MuzzleFlash1.png"),
                World   = Matrix.RotationX((float)Math.PI / 2.0f) * Matrix.RotationY((float)Math.PI / 2.0f) * Matrix.Translation(direction * 0.5f)
            };

            rand = new Random();

            //axialBillboard.World.Invert();

            nBillboards = 1;
            billboards  = new Entity[nBillboards];
            directions  = new Vector3[nBillboards];

            for (int i = 0; i < nBillboards; i++)
            {
                directions[i] = new Vector3((float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1);
            }

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)Scene.Camera
            };

            Renderer = new Graphics.Renderer.Renderer(Device9)
            {
                Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings {
                    FogDistance = 50000, WaterLevel = 0
                }
            };
            Renderer.Initialize(this);

            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Renderer = Renderer,
                Scene    = Scene
            };
            sceneRendererConnector.Initialize();

            for (int i = 0; i < nBillboards; i++)
            {
                Scene.Add(billboards[i] = new Entity
                {
                    MainGraphic             = axialBillboard,
                    VisibilityLocalBounding = Vector3.Zero,
                    WorldMatrix             = Matrix.Identity
                });
            }
        }
Exemplo n.º 13
0
            public override void Render(float dtime)
            {
                Graphics.Renderer.Renderer renderer = (Graphics.Renderer.Renderer)Game.Instance.Renderer;

                Game.Instance.Renderer.Settings.WaterLevel     = Game.Instance.Map.Settings.WaterHeight;
                Game.Instance.Renderer.Settings.AmbientColor   = Game.Instance.Map.Settings.AmbientColor;
                Game.Instance.Renderer.Settings.DiffuseColor   = Game.Instance.Map.Settings.DiffuseColor;
                Game.Instance.Renderer.Settings.FogColor       = Game.Instance.Map.Settings.FogColor;
                Game.Instance.Renderer.Settings.SpecularColor  = Game.Instance.Map.Settings.SpecularColor;
                Game.Instance.Renderer.Settings.LightDirection = Game.Instance.Map.Settings.LightDirection;
                Game.Instance.Renderer.Settings.FogExponent    = Game.Instance.Map.Settings.FogExponent;
                Game.Instance.Renderer.Settings.FogDistance    = Game.Instance.Map.Settings.FogDistance;
#if BETA_RELEASE
                ClientProfilers.Renderer.Start();
#endif
                if (Program.Settings.RenderWorld)
                {
                    Game.Instance.Renderer.Render(dtime);
                }
#if BETA_RELEASE
                ClientProfilers.Renderer.Stop();
#endif

                Program.Instance.BoundingVolumesRenderer.Begin(Game.Instance.Scene.Camera);

                Game.Instance.HelperVisualizations.Render(Program.Instance.BoundingVolumesRenderer,
                                                          Program.Instance,
                                                          Game.Instance.Scene,
                                                          Game.Instance.Map.NavMesh,
                                                          Game.Instance.Renderer.Frame);

                if (Program.Settings.MotionSettings.VisualizeMotionBoundings)
                {
                    foreach (var v in Game.Instance.Mechanics.MotionSimulation.All)
                    {
                        if (v.LocalBounding != null && (!Program.Settings.HideGroundMotionBoundings || !(v.Tag is Map.GroundPiece)))
                        {
                            Program.Instance.BoundingVolumesRenderer.Draw(Matrix.Identity, v.WorldBounding, Color.Blue);
                        }
                    }
                }

                if (Program.Settings.VisualizeRendererQuadtree)
                {
                    Common.Quadtree <Entity> qt = Game.Instance.sceneQuadtree as Common.Quadtree <Entity>;
                    var root = qt.DebugReturnRoot;
                    if (qt != null && root != null)
                    {
                        DrawQuadtreeNode(root);
                    }
                }

                Program.Instance.BoundingVolumesRenderer.End();

                if (Program.Settings.DisplayInCombatUnits)
                {
                    foreach (var v in Game.Instance.Scene.AllEntities)
                    {
                        if (v is Map.Unit && ((Map.Unit)v).InCombat)
                        {
                            Program.Instance.DrawCircle(Game.Instance.Scene.Camera, Matrix.Identity,
                                                        ((Map.Unit)v).Position, 1, 12, Color.Red);
                        }
                    }
                }

                if (Program.Settings.DisplayAttackRangeCircles)
                {
                    foreach (var v in Game.Instance.Scene.AllEntities)
                    {
                        if (v is Map.NPC && ((Map.NPC)v).MotionObject != null)
                        {
                            int i = 1;
                            foreach (var a in ((Map.NPC)v).Abilities)
                            {
                                a.Mediator = (Map.NPC)v;
                                a.DrawEffectiveAttackRangeCircle(Game.Instance.Scene.Camera,
                                                                 ((Map.NPC)v).LookatDir, Common.Int2Color.Conv(i++));
                            }
                        }
                    }
                    var m = Game.Instance.Map.MainCharacter;
                    if (m.MotionObject != null)
                    {
                        m.PrimaryAbility.Mediator   = m;
                        m.SecondaryAbility.Mediator = m;

                        m.PrimaryAbility.DrawEffectiveAttackRangeCircle(Game.Instance.Scene.Camera,
                                                                        m.LookatDir, Color.DarkOrange);
                        m.SecondaryAbility.DrawEffectiveAttackRangeCircle(Game.Instance.Scene.Camera,
                                                                          m.LookatDir, Color.DarkOrange);

                        //Program.Instance.DrawArc(Game.Instance.Scene.Camera, Matrix.Identity,
                        //        m.PrimaryAbility.MediatorOffsetedPosition,
                        //        m.PrimaryAbility.PerformableRange, 12, Game.Instance.Map.MainCharacter.LookatDir,
                        //        m.PrimaryAbility.EffectiveAngle, Color.DarkOrange);
                        //Program.Instance.DrawArc(Game.Instance.Scene.Camera, Matrix.Identity,
                        //        m.PrimaryAbility.MediatorOffsetedPosition,
                        //        m.PrimaryAbility.EffectiveRange, 12, Game.Instance.Map.MainCharacter.LookatDir,
                        //        m.PrimaryAbility.EffectiveAngle, Color.Orange);
                        //Program.Instance.DrawArc(Game.Instance.Scene.Camera, Matrix.Identity,
                        //        m.SecondaryAbility.MediatorOffsetedPosition,
                        //        m.SecondaryAbility.PerformableRange, 12, Game.Instance.Map.MainCharacter.LookatDir,
                        //        m.SecondaryAbility.EffectiveAngle, Color.Gold);
                        //Program.Instance.DrawArc(Game.Instance.Scene.Camera, Matrix.Identity,
                        //        m.SecondaryAbility.MediatorOffsetedPosition,
                        //        m.SecondaryAbility.EffectiveRange, 12, Game.Instance.Map.MainCharacter.LookatDir,
                        //        m.SecondaryAbility.EffectiveAngle, Color.Yellow);
                    }
                }
                if (Program.Settings.DisplayHitRangeCircles)
                {
                    foreach (var v in Game.Instance.Scene.AllEntities)
                    {
                        var d = v as Map.Destructible;
                        if (d != null && d.IsDestructible)
                        {
                            Program.Instance.DrawCircle(Game.Instance.Scene.Camera, Matrix.Identity,
                                                        d.Translation, d.HitRadius, 12, Color.Yellow);
                        }
                    }
                }

                if (Program.Settings.DisplayWorldDebugCursor)
                {
                    Program.Instance.Draw3DLines(Game.Instance.Scene.Camera, Matrix.Identity,
                                                 new Vector3[]
                    {
                        Game.Instance.Input.State.MouseGroundPosition + Vector3.UnitX,
                        Game.Instance.Input.State.MouseGroundPosition - Vector3.UnitX,
                    }, Color.White);
                    Program.Instance.Draw3DLines(Game.Instance.Scene.Camera, Matrix.Identity,
                                                 new Vector3[]
                    {
                        Game.Instance.Input.State.MouseGroundPosition + Vector3.UnitY,
                        Game.Instance.Input.State.MouseGroundPosition - Vector3.UnitY,
                    }, Color.White);
                    var v = Game.Instance.Input.State.MouseGroundPosition;
                    v.Z -= Game.Instance.Map.MainCharacter.MainAttackToHeight;
                    var v2 = Game.Instance.Map.MainCharacter.Translation;
                    v2.Z += Game.Instance.Map.MainCharacter.MainAttackFromHeight;
                    Program.Instance.Draw3DLines(Game.Instance.Scene.Camera, Matrix.Identity,
                                                 new Vector3[]
                    {
                        Game.Instance.Map.MainCharacter.Translation,
                        v,
                        Game.Instance.Input.State.MouseGroundPosition,
                        Game.Instance.Map.MainCharacter.Translation,
                        v2,
                        Game.Instance.Input.State.MouseGroundPosition,
                    }, Color.Orange);
                }
            }
Exemplo n.º 14
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            Instance   = this;
            nParticles = 0;

            scene = new Scene
            {
                View   = this,
                Camera = new LookatCartesianCamera
                {
                    Position    = new Vector3(10, 10, 10),
                    Lookat      = Vector3.Zero,
                    ZFar        = 600,
                    AspectRatio = AspectRatio
                }
            };
            sceneQuadtree = new Common.Quadtree <Entity>(10);
            new SceneBVHAutoSyncer(scene, sceneQuadtree);

            stateManager = new DummyDevice9StateManager(Device9);

            renderer = new Graphics.Renderer.Renderer(Device9)
            {
                Scene        = scene,
                StateManager = stateManager,
                Settings     = new Graphics.Renderer.Settings
                {
                    CullMode    = Cull.Counterclockwise,
                    FogDistance = 1500,
                }
            };
            renderer.Initialize(this);

            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Renderer = renderer,
                Scene    = scene
            };
            sceneRendererConnector.Initialize();

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera       = (LookatCartesianCamera)scene.Camera,
                InputHandler = new InteractiveSceneManager
                {
                    Scene = scene
                },
            };

            ground = new MetaModel
            {
                AlphaRef = 0,
                HasAlpha = false,
                Texture  = new TextureFromFile("Models/GroundTextures/Grass1.png"),
                XMesh    = new MeshConcretize
                {
                    MeshDescription = new Graphics.Software.Meshes.IndexedPlane
                    {
                        Position = new Vector3(-5f, -5f, -1),
                        Size     = new Vector2(10, 10),
                        UVMin    = Vector2.Zero,
                        UVMax    = new Vector2(1, 1),
                        Facings  = Facings.Frontside
                    },
                    Layout = Graphics.Software.Vertex.PositionNormalTexcoord.Instance
                },
            };

            scene.Add(new Entity
            {
                MainGraphic             = ground,
                VisibilityLocalBounding = new Common.Bounding.NonfittableBounding(Vector3.Zero, false, true),
                Translation             = Vector3.UnitZ
            });
        }
Exemplo n.º 15
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            Instance = this;

            Scene = new Scene();
            Scene.View = this;
            Scene.Camera = new LookatCartesianCamera()
            {
                Position = new Vector3(10, 10, 10),
                Lookat = Vector3.Zero,
                ZFar = 100,
                AspectRatio = AspectRatio
            };
            sceneQuadtree = new Common.Quadtree<Entity>(-1, -1, 100, 100, 10);
            sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree);

            StateManager = new Device9StateManager(Device9);

            rand = new Random();

            nBillboards = 2000;
            billboards = new Entity[nBillboards];
            directions = new Vector3[nBillboards];

            for (int i = 0; i < nBillboards; i++)
                directions[i] = new Vector3((float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1);

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)Scene.Camera
            };

            Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings { FogDistance = 500 } };
            Renderer.Initialize(this);

            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Renderer = Renderer,
                Scene = Scene
            };
            sceneRendererConnector.Initialize();

            for (int i = 0; i < nBillboards; i++)
            {
                Scene.Add(billboards[i] = new Entity
                {
                    MainGraphic = new MetaModel
                    {
                        AlphaRef = 0,
                        BaseTexture = null,
                        CastShadows = Priority.Never,
                        HasAlpha = true,
                        IsBillboard = true,
                        IsWater = false,
                        MaterialTexture = null,
                        Mesh = null,
                        ReceivesAmbientLight = Priority.Never,
                        ReceivesDiffuseLight = Priority.Never,
                        ReceivesShadows = Priority.Never,
                        SkinnedMesh = null,
                        SplatMapped = false,
                        SplatTexutre = null,
                        Texture = new TextureFromFile("checker.png"),
                        Visible = Priority.High,
                        World = Matrix.Identity,
                        XMesh = new MeshConcretize
                        {
                            MeshDescription = new Meshes.IndexedPlane
                            {
                                Facings = Facings.Backside | Facings.Frontside,
                                Position = Vector3.Zero,
                                Size = new Vector2(5, 5),
                                UVMin = Vector2.Zero,
                                UVMax = new Vector2(1, 1)
                            },
                            Layout = global::Graphics.Software.Vertex.PositionNormalTexcoord.Instance
                        }
                    },
                    VisibilityLocalBounding = Vector3.Zero,
                    WorldMatrix = Matrix.Identity
                });
            }
        }
Exemplo n.º 16
0
        public Manager(Map.Map map)
        {
            InRange = new Common.NearestNeighbours <Map.Destructible>(Vector2.Zero, Common.Math.ToVector2(map.Ground.Size), Program.Settings.AIInRangeGridSize);

            if (Program.Settings.MotionSettings.UseDummyMotion)
            {
                MotionSimulation = new Common.Motion.DummySimulation();
            }
            else
            {
                var sim = new Common.Motion.Simulation(map.NavMesh);
#if BETA_RELEASE
                sim.StepStart = () => PhysicsProfilers.Step.Start();
                sim.StepStop  = () => PhysicsProfilers.Step.Stop();

                sim.UnitStepStart = () => PhysicsProfilers.UnitStep.Start();
                sim.UnitStepStop  = () => PhysicsProfilers.UnitStep.Stop();

                sim.USFindStateStart = () => PhysicsProfilers.USFindState.Start();
                sim.USFindStateStop  = () => PhysicsProfilers.USFindState.Stop();

                sim.USWalkStart = () => PhysicsProfilers.USWalk.Start();
                sim.USWalkStop  = () => PhysicsProfilers.USWalk.Stop();

                sim.WalkSlideStart = () => PhysicsProfilers.WalkSlide.Start();
                sim.WalkSlideStop  = () => PhysicsProfilers.WalkSlide.Stop();

                sim.USFlyStart = () => PhysicsProfilers.USFly.Start();
                sim.USFlyStop  = () => PhysicsProfilers.USFly.Stop();

                sim.StaticBndUpdStart = () => PhysicsProfilers.StaticBndUpd.Start();
                sim.StaticBndUpdStop  = () => PhysicsProfilers.StaticBndUpd.Stop();

                sim.UnitBndUpdStart = () => PhysicsProfilers.UnitBndUpd.Start();
                sim.UnitBndUpdStop  = () => PhysicsProfilers.UnitBndUpd.Stop();

                sim.ProjStepStart = () => PhysicsProfilers.ProjStep.Start();
                sim.ProjStepStop  = () => PhysicsProfilers.ProjStep.Stop();

                sim.UnitColDetStart = () => PhysicsProfilers.UnitColDet.Start();
                sim.UnitColDetStop  = () => PhysicsProfilers.UnitColDet.Stop();

                sim.UnitColResStart = () => PhysicsProfilers.UnitColRes.Start();
                sim.UnitColResStop  = () => PhysicsProfilers.UnitColRes.Stop();

                sim.UnitHeightAdjStart = () => PhysicsProfilers.UnitHeightAdj.Start();
                sim.UnitHeightAdjStop  = () => PhysicsProfilers.UnitHeightAdj.Stop();

                sim.InterpolationStart = () => PhysicsProfilers.Interpolation.Start();
                sim.InterpolationStop  = () => PhysicsProfilers.Interpolation.Stop();
#endif
                sim.SetHeightMap(map.Ground.HeightmapFloats, new Vector2(map.Ground.Size.Width, map.Ground.Size.Height), Common.Math.ToVector2(map.Ground.Position));
                sim.Settings = Program.Settings.MotionSettings;
                if (Program.Settings.MotionSettings.UseMultiThreadedPhysics)
                {
                    MotionSimulation = new Common.Motion.ThreadSimulationProxy(sim);
                }
                else
                {
                    MotionSimulation = sim;
                }
            }

            Pickups = new Common.Quadtree <Client.Game.Map.Pickup>(10);
        }
Exemplo n.º 17
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            scene = new Scene();
            scene.View = this;

            scene.Camera = new LookatCartesianCamera()
            {
                Lookat = new Vector3(size.Width / 2f, size.Height / 2f, 0),
                Position = new Vector3(10, 10, 10),
                FOV = 0.5f,
                ZFar = 100,
                AspectRatio = AspectRatio
            };

            sceneQuadtree = new Common.Quadtree<Entity>(10);
            sbau = new SceneBVHAutoSyncer(scene, sceneQuadtree);

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)scene.Camera,
                InputHandler = new InteractiveSceneManager { Scene = scene },
            };

            renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Graphics.GraphicsDevice.Device9StateManager(Device9), Settings = new Graphics.Renderer.Settings { WaterEnable = false, FogDistance = float.MaxValue, ShadowQuality = Graphics.Renderer.Settings.ShadowQualities.Lowest } };
            renderer.Initialize(this);

            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Renderer = renderer,
                Scene = scene
            };
            sceneRendererConnector.Initialize();

            motionSimulation = new Common.Motion.Simulation();
            //motionSimulation = new Common.Motion.ThreadSimulationProxy(new Common.Motion.Simulation());
            //System.Windows.Forms.Application.ApplicationExit += ((sender, o) => { ((Common.Motion.ThreadSimulationProxy)motionSimulation).Shutdown(); });

            scene.EntityAdded += new Action<Entity>(scene_EntityAdded);
            scene.EntityRemoved += new Action<Entity>(scene_EntityRemoved);

            heightMap = CreateGround();

            //((Common.Motion.Simulation)((Common.Motion.ThreadSimulationProxy)motionSimulation).InnerSimulation).SetHeightMap(heightMap, new Vector2(size.Width, size.Height), Vector2.Zero);
            //scene.Add(CreateBlock(-Vector3.UnitZ, new Vector3(size.Width, size.Height, 1), "grass1.png"));

            Random r = new Random();
            for (int i = 0; i < 0; i++)
                InsertUnit(r);
            //var unit = CreateUnit(new Vector3(size.Width/2f, size.Height/2f, -5f));
            //scene.Add(unit);
            //units.Add(unit);
            foreach (var u in units)
                ((Common.IMotion.IUnit)u.MotionObject).VelocityImpulse(new Vector3(0, 0, 0.00001f));
        }
Exemplo n.º 18
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            Instance = this;
            nParticles = 0;

            scene = new Scene
            {
                View = this,
                Camera = new LookatCartesianCamera
                {
                    Position = new Vector3(10, 10, 10),
                    Lookat = Vector3.Zero,
                    ZFar = 600,
                    AspectRatio = AspectRatio
                }
            };
            sceneQuadtree = new Common.Quadtree<Entity>(10);
            new SceneBVHAutoSyncer(scene, sceneQuadtree);

            stateManager = new DummyDevice9StateManager(Device9);

            renderer = new Graphics.Renderer.Renderer(Device9)
            {
                Scene = scene,
                StateManager = stateManager,
                Settings = new Graphics.Renderer.Settings
                {
                    CullMode = Cull.Counterclockwise,
                    FogDistance = 1500,
                }
            };
            renderer.Initialize(this);

            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Renderer = renderer,
                Scene = scene
            };
            sceneRendererConnector.Initialize();

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)scene.Camera,
                InputHandler = new InteractiveSceneManager
                {
                    Scene = scene
                },
            };

            ground = new MetaModel
            {
                AlphaRef = 0,
                HasAlpha = false,
                Texture = new TextureFromFile("Models/GroundTextures/Grass1.png"),
                XMesh = new MeshConcretize
                {
                    MeshDescription = new Graphics.Software.Meshes.IndexedPlane
                    {
                        Position = new Vector3(-5f, -5f, -1),
                        Size = new Vector2(10, 10),
                        UVMin = Vector2.Zero,
                        UVMax = new Vector2(1, 1),
                        Facings = Facings.Frontside
                    },
                    Layout = Graphics.Software.Vertex.PositionNormalTexcoord.Instance
                },
            };

            scene.Add(new Entity
            {
                MainGraphic = ground,
                VisibilityLocalBounding = new Common.Bounding.NonfittableBounding(Vector3.Zero, false, true),
                Translation = Vector3.UnitZ
            });
        }
Exemplo n.º 19
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            Instance = this;

            Scene = new Scene();
            Scene.View = this;
            Scene.Camera = new LookatCartesianCamera()
            {
                Position = new Vector3(10, 10, 10),
                Lookat = Vector3.Zero,
                ZFar = 10000,
                AspectRatio = AspectRatio
            };
            sceneQuadtree = new Common.Quadtree<Entity>(-1, -1, 100, 100, 10);
            sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree);

            StateManager = new Device9StateManager(Device9);

            arrow = new MetaModel
            {
                HasAlpha = true,
                IsAxialBillboard = true,
                AxialDirection = new Vector3(0.5f, 0.5f, 0),
                XMesh = new Graphics.Content.MeshFromFile("Arrow.x"),
                Texture = new TextureFromFile("green.png"),
                Visible = Priority.High,
                World = Matrix.Identity,
            };

            direction = new Vector3(1, 0, 0);

            axialBillboard = new MetaModel
            {
                HasAlpha = true,
                IsAxialBillboard = true,
                AxialDirection = direction,
                XMesh = new MeshConcretize
                {
                    MeshDescription = new Graphics.Software.Meshes.IndexedPlane
                    {
                        Facings = Facings.Frontside | Facings.Backside,
                        Position = new Vector3(-0.5f, -0.5f, 0),
                        Size = new Vector2(1, 1),
                        UVMin = Vector2.Zero,
                        UVMax = new Vector2(1, 1)
                    },
                    Layout = global::Graphics.Software.Vertex.PositionNormalTexcoord.Instance
                },
                Texture = new TextureFromFile("Models/Effects/MuzzleFlash1.png"),
                World = Matrix.RotationX((float) Math.PI /2.0f) * Matrix.RotationY((float)Math.PI / 2.0f) * Matrix.Translation(direction * 0.5f)
            };

            rand = new Random();

            //axialBillboard.World.Invert();

            nBillboards = 1;
            billboards = new Entity[nBillboards];
            directions = new Vector3[nBillboards];

            for (int i = 0; i < nBillboards; i++)
                directions[i] = new Vector3((float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1);

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)Scene.Camera
            };

            Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings { FogDistance = 50000, WaterLevel = 0 } };
            Renderer.Initialize(this);

            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Renderer = Renderer,
                Scene = Scene
            };
            sceneRendererConnector.Initialize();

            for (int i = 0; i < nBillboards; i++)
            {
                Scene.Add(billboards[i] = new Entity
                {
                    MainGraphic = axialBillboard,
                    VisibilityLocalBounding = Vector3.Zero,
                    WorldMatrix = Matrix.Identity
                });
            }
        }
Exemplo n.º 20
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            Instance = this;

            Scene        = new Scene();
            Scene.View   = this;
            Scene.Camera = new LookatCartesianCamera()
            {
                Position    = new Vector3(10, 10, 10),
                Lookat      = Vector3.Zero,
                ZFar        = 100,
                AspectRatio = AspectRatio
            };
            sceneQuadtree = new Common.Quadtree <Entity>(-1, -1, 100, 100, 10);
            sbau          = new SceneBVHAutoSyncer(Scene, sceneQuadtree);

            StateManager = new Device9StateManager(Device9);

            rand = new Random();

            nBillboards = 2000;
            billboards  = new Entity[nBillboards];
            directions  = new Vector3[nBillboards];

            for (int i = 0; i < nBillboards; i++)
            {
                directions[i] = new Vector3((float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1);
            }

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)Scene.Camera
            };

            Renderer = new Graphics.Renderer.Renderer(Device9)
            {
                Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings {
                    FogDistance = 500
                }
            };
            Renderer.Initialize(this);

            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Renderer = Renderer,
                Scene    = Scene
            };
            sceneRendererConnector.Initialize();

            for (int i = 0; i < nBillboards; i++)
            {
                Scene.Add(billboards[i] = new Entity
                {
                    MainGraphic = new MetaModel
                    {
                        AlphaRef             = 0,
                        BaseTexture          = null,
                        CastShadows          = Priority.Never,
                        HasAlpha             = true,
                        IsBillboard          = true,
                        IsWater              = false,
                        MaterialTexture      = null,
                        Mesh                 = null,
                        ReceivesAmbientLight = Priority.Never,
                        ReceivesDiffuseLight = Priority.Never,
                        ReceivesShadows      = Priority.Never,
                        SkinnedMesh          = null,
                        SplatMapped          = false,
                        SplatTexutre         = null,
                        Texture              = new TextureFromFile("checker.png"),
                        Visible              = Priority.High,
                        World                = Matrix.Identity,
                        XMesh                = new MeshConcretize
                        {
                            MeshDescription = new Meshes.IndexedPlane
                            {
                                Facings  = Facings.Backside | Facings.Frontside,
                                Position = Vector3.Zero,
                                Size     = new Vector2(5, 5),
                                UVMin    = Vector2.Zero,
                                UVMax    = new Vector2(1, 1)
                            },
                            Layout = global::Graphics.Software.Vertex.PositionNormalTexcoord.Instance
                        }
                    },
                    VisibilityLocalBounding = Vector3.Zero,
                    WorldMatrix             = Matrix.Identity
                });
            }
        }
Exemplo n.º 21
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            Instance = this;

            Scene = new Scene();
            Scene.View = this;
            Scene.Camera = new LookatCartesianCamera()
            {
                Position = new Vector3(10, 10, 10),
                Lookat = Vector3.Zero,
                ZFar = 10000,
                AspectRatio = AspectRatio
            };
            sceneQuadtree = new Common.Quadtree<Entity>(0, 0, 100, 100, 10);
            sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree);

            StateManager = new Device9StateManager(Device9);

            int nVertices = 10;
            int nFaces = nVertices*2 - 4;
            int nIndices = nFaces * 3;

            List<int> indices = new List<int>();
            List<Graphics.Software.Vertex.Position3Normal3Texcoord3> vertices = new List<Graphics.Software.Vertex.Position3Normal3Texcoord3>();

            for (int i = 0; i < (nVertices / 2) - 1; i++)
            {
                indices.Add(i * 2);
                indices.Add(i * 2 + 2);
                indices.Add(i * 2 + 1);

                indices.Add(i * 2 + 1);
                indices.Add(i * 2 + 2);
                indices.Add(i * 2 + 3);

                indices.Add(i * 2 + 0);
                indices.Add(i * 2 + 1);
                indices.Add(i * 2 + 3);

                indices.Add(i * 2 + 0);
                indices.Add(i * 2 + 3);
                indices.Add(i * 2 + 2);
            }

            for (int i = 0; i < nVertices / 2; i++)
            {
                float texturecoord = 1 - ((float)i / (float)nVertices);

                if (texturecoord > 0.99f)
                    texturecoord = 0.99f;

                vertices.Add(new Graphics.Software.Vertex.Position3Normal3Texcoord3(Vector3.UnitX * i, Vector3.Zero, new Vector3(texturecoord, 1, 0)));
                vertices.Add(new Graphics.Software.Vertex.Position3Normal3Texcoord3(Vector3.UnitX * i + Vector3.UnitY*4.0f, Vector3.Zero, new Vector3(texturecoord, 0, 0)));
            }

            arrow = new MetaModel
            {
                HasAlpha = true,
                Opacity = 0.4f,
                XMesh = new MeshConcretize
                {
                    Mesh = new Graphics.Software.Mesh
                    {
                        IndexBuffer = new Graphics.Software.IndexBuffer(indices.ToArray()),
                        VertexBuffer = new VertexBuffer<Graphics.Software.Vertex.Position3Normal3Texcoord3>(vertices.ToArray()),
                        NVertices = nVertices,
                        NFaces = nFaces,
                        VertexStreamLayout = global::Graphics.Software.Vertex.Position3Normal3Texcoord3.Instance,
                    },
                    Layout = global::Graphics.Software.Vertex.PositionNormalTexcoord.Instance
                },
                Texture = new TextureFromFile("green.png"),
            };

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)Scene.Camera
            };

            Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings { FogDistance = 50000, WaterLevel = 0 } };
            Renderer.Initialize(this);

            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Renderer = Renderer,
                Scene = Scene
            };
            sceneRendererConnector.Initialize();

            Scene.Add(new Entity
            {
                MainGraphic = arrow,
                VisibilityLocalBounding = Vector3.Zero,
            });
        }
Exemplo n.º 22
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            Instance = this;

            //splatTexture = Content.Peek<Texture>(new TextureFromFile("splatting.png"));
            //grassTexture = Content.Peek<Texture>(new TextureFromFile(""));
            //soilTexture = Content.Peek<Texture>(new TextureFromFile(""));
            //grass2Texture = Content.Peek<Texture>(new TextureFromFile(""));
            //stoneTexture = Content.Peek<Texture>(new TextureFromFile(""));

            Scene        = new Scene();
            Scene.View   = this;
            Scene.Camera = new LookatCartesianCamera()
            {
                Position    = new Vector3(10, 10, 10),
                Lookat      = Vector3.Zero,
                ZFar        = 100,
                ZNear       = 0.1f,
                AspectRatio = AspectRatio
            };
            sceneQuadtree = new Common.Quadtree <Entity>(0, 0, 100, 100, 10);
            sbau          = new SceneBVHAutoSyncer(Scene, sceneQuadtree);

            StateManager = new Device9StateManager(Device9);
            Renderer     = new Graphics.Renderer.Renderer(Device9)
            {
                Scene = Scene, StateManager = StateManager
            };
            Renderer.Initialize(this);

            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Renderer = Renderer,
                Scene    = Scene
            };
            sceneRendererConnector.Initialize();

            heightmap = TextureUtil.ToHeightmap(Content.Peek <Texture>(new TextureFromFile("heightmap.png")), 100);

            Scene.Add(ground = new Entity
            {
                MainGraphic = new MetaModel
                {
                    XMesh = new MeshConcretize
                    {
                        MeshDescription = new Graphics.Software.Meshes.MeshFromHeightmap
                        {
                            Grid = new Graphics.Software.Meshes.Grid
                            {
                                Position = Vector3.Zero,
                                MeshType = MeshType.Indexed,
                                Size     = new Vector2(100, 100),
                                NWidth   = heightmap.GetLength(1) - 1,
                                NHeight  = heightmap.GetLength(0) - 1,
                                UVMax    = new Vector2(1, 1),
                                UVMin    = new Vector2(0, 0)
                            },
                            Height      = 20,
                            Heightmap   = heightmap,
                            Rectangle   = new RectangleF(0, 0, 1, 1),
                            PointSample = true
                        },
                        Layout = Graphics.Software.Vertex.PositionNormalTexcoord.Instance
                    },
                    SplatMapped  = true,
                    Texture      = new TextureFromFile("splatting.png"),
                    SplatTexutre = new MetaResource <Texture, SlimDX.Direct3D10.Texture2D>[1] {
                        new TextureFromFile("splattingtest.png")
                    },
                    MaterialTexture = new MetaResource <Texture, SlimDX.Direct3D10.Texture2D>[4] {
                        new TextureFromFile("grass.png")
                        , new TextureFromFile("pebbles.png"), new TextureFromFile("vines.png"), new TextureFromFile("rock.png")
                    },
                },
                VisibilityLocalBounding = Vector3.Zero
            });

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)Scene.Camera,
                //InputHandler = groundTextureEditor,
                //FilteredMessages = new MessageType[] { }
            };
        }
Exemplo n.º 23
0
        public void InitMap(Client.Game.Map.Map map)
        {
            Scene.Root.ClearChildren();
            if (sceneQuadtreeAutoSyncer != null)
                sceneQuadtreeAutoSyncer.Disconnect();

            Renderer.Settings.WaterLevel = map.Settings.WaterHeight;

            sceneQuadtree = new Common.Quadtree<Entity>(10);
            sceneQuadtreeAutoSyncer = new SceneBVHAutoSyncer(Scene, sceneQuadtree);

            PlacementBoundings = new Common.Quadtree<Entity>(10);
            placementBoundingsSyncer = new SceneBVHAutoSyncer(Scene, PlacementBoundings);
            placementBoundingsSyncer.GetLocalBounding =
                (e) => e is Client.Game.Map.GameEntity ? ((Client.Game.Map.GameEntity)e).EditorPlacementLocalBounding : null;
            placementBoundingsSyncer.GetWorldBounding =
                (e) => e is Client.Game.Map.GameEntity ? ((Client.Game.Map.GameEntity)e).EditorPlacementWorldBounding : null;
            placementBoundingsSyncer.RegisterLocalBoundingChangedEvent = (e, eh) => { };
            placementBoundingsSyncer.UnregisterLocalBoundingChangedEvent = (e, eh) => { };

            Scene.Root.AddChild(map.Ground);
            Scene.Root.AddChild(map.StaticsRoot);
            Scene.Root.AddChild(map.DynamicsRoot);
            Scene.Root.AddChild(new Client.Game.Water(map));
            ((Graphics.LookatSphericalCamera)Scene.Camera).Lookat = map.MainCharacter.Translation;
            //cameraInputHandler.UpdateCamera();

            GroundProbe = new WorldViewProbe(this, Scene.Camera)
            {
                WorldProbe = new Client.Game.GroundProbe(map)
            };

            foreach (var v in Scene.AllEntities)
            {
                var ge = v as Client.Game.Map.GameEntity;
                if (ge != null)
                {
                    var ray = new Ray(ge.Translation + Vector3.UnitZ * 1000, -Vector3.UnitZ);
                    float d;
                    if (GroundProbe.Intersect(ray, this, out d))
                    {
                        var p = ray.Position + ray.Direction * d;
                        ge.EditorHeight = (ge.Translation - p).Z;
                    }
                }
            }

            StartDefaultMode();
        }
Exemplo n.º 24
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            scene      = new Scene();
            scene.View = this;

            scene.Camera = new LookatCartesianCamera()
            {
                Lookat      = new Vector3(size.Width / 2f, size.Height / 2f, 0),
                Position    = new Vector3(10, 10, 10),
                FOV         = 0.5f,
                ZFar        = 100,
                AspectRatio = AspectRatio
            };

            sceneQuadtree = new Common.Quadtree <Entity>(10);
            sbau          = new SceneBVHAutoSyncer(scene, sceneQuadtree);

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera       = (LookatCartesianCamera)scene.Camera,
                InputHandler = new InteractiveSceneManager {
                    Scene = scene
                },
            };

            renderer = new Graphics.Renderer.Renderer(Device9)
            {
                Scene = scene, StateManager = new Graphics.GraphicsDevice.Device9StateManager(Device9), Settings = new Graphics.Renderer.Settings {
                    WaterEnable = false, FogDistance = float.MaxValue, ShadowQuality = Graphics.Renderer.Settings.ShadowQualities.Lowest
                }
            };
            renderer.Initialize(this);

            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Renderer = renderer,
                Scene    = scene
            };
            sceneRendererConnector.Initialize();

            motionSimulation = new Common.Motion.Simulation();
            //motionSimulation = new Common.Motion.ThreadSimulationProxy(new Common.Motion.Simulation());
            //System.Windows.Forms.Application.ApplicationExit += ((sender, o) => { ((Common.Motion.ThreadSimulationProxy)motionSimulation).Shutdown(); });

            scene.EntityAdded   += new Action <Entity>(scene_EntityAdded);
            scene.EntityRemoved += new Action <Entity>(scene_EntityRemoved);

            heightMap = CreateGround();

            //((Common.Motion.Simulation)((Common.Motion.ThreadSimulationProxy)motionSimulation).InnerSimulation).SetHeightMap(heightMap, new Vector2(size.Width, size.Height), Vector2.Zero);
            //scene.Add(CreateBlock(-Vector3.UnitZ, new Vector3(size.Width, size.Height, 1), "grass1.png"));

            Random r = new Random();

            for (int i = 0; i < 0; i++)
            {
                InsertUnit(r);
            }
            //var unit = CreateUnit(new Vector3(size.Width/2f, size.Height/2f, -5f));
            //scene.Add(unit);
            //units.Add(unit);
            foreach (var u in units)
            {
                ((Common.IMotion.IUnit)u.MotionObject).VelocityImpulse(new Vector3(0, 0, 0.00001f));
            }
        }
Exemplo n.º 25
0
        public override void Init()
        {
            Content.ContentPath = "Data";
            Instance = this;

            scene = new Scene();
            scene.View = this;
            scene.Camera = new LookatCartesianCamera()
            {
                Position = new Vector3(10, 10, 10),
                Lookat = Vector3.Zero,
                ZFar = 100,
                AspectRatio = AspectRatio
            };
            sceneQuadtree = new Common.Quadtree<Entity>(0, 0, 100, 100, 10);
            sbau = new SceneBVHAutoSyncer(scene, sceneQuadtree);
            //heightmap = TextureUtil.ToHeightmap(Content.Peek<Texture>(new TextureFromFile("testheightmap.png")), 100);
            heightmap = new Graphics.Software.Texel.R32F[250, 250];
            texture = new Graphics.Software.Texture<Graphics.Software.Texel.R32F>(heightmap);

            renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Device9StateManager(Device9) };
            renderer.Settings.ShadowQuality = Settings.ShadowQualities.NoShadows;
            renderer.Initialize(this);

            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Renderer = renderer,
                Scene = scene
            };
            sceneRendererConnector.Initialize();

            scene.Add(ground = new TestGround
            {
                Size = new SizeF(100, 100),
                Heightmap = heightmap,
                NPieces = new Size(20, 20),
                Height = 1
            });
            ground.ConstructPieces();

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)scene.Camera
            };
        }
Exemplo n.º 26
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            Instance = this;

            Scene        = new Scene();
            Scene.View   = this;
            Scene.Camera = new LookatCartesianCamera()
            {
                Position    = new Vector3(10, 10, 10),
                Lookat      = Vector3.Zero,
                ZFar        = 10000,
                AspectRatio = AspectRatio
            };
            sceneQuadtree = new Common.Quadtree <Entity>(0, 0, 100, 100, 10);
            sbau          = new SceneBVHAutoSyncer(Scene, sceneQuadtree);

            StateManager = new Device9StateManager(Device9);

            int nVertices = 10;
            int nFaces    = nVertices * 2 - 4;
            int nIndices  = nFaces * 3;

            List <int> indices = new List <int>();
            List <Graphics.Software.Vertex.Position3Normal3Texcoord3> vertices = new List <Graphics.Software.Vertex.Position3Normal3Texcoord3>();

            for (int i = 0; i < (nVertices / 2) - 1; i++)
            {
                indices.Add(i * 2);
                indices.Add(i * 2 + 2);
                indices.Add(i * 2 + 1);

                indices.Add(i * 2 + 1);
                indices.Add(i * 2 + 2);
                indices.Add(i * 2 + 3);

                indices.Add(i * 2 + 0);
                indices.Add(i * 2 + 1);
                indices.Add(i * 2 + 3);

                indices.Add(i * 2 + 0);
                indices.Add(i * 2 + 3);
                indices.Add(i * 2 + 2);
            }

            for (int i = 0; i < nVertices / 2; i++)
            {
                float texturecoord = 1 - ((float)i / (float)nVertices);

                if (texturecoord > 0.99f)
                {
                    texturecoord = 0.99f;
                }

                vertices.Add(new Graphics.Software.Vertex.Position3Normal3Texcoord3(Vector3.UnitX * i, Vector3.Zero, new Vector3(texturecoord, 1, 0)));
                vertices.Add(new Graphics.Software.Vertex.Position3Normal3Texcoord3(Vector3.UnitX * i + Vector3.UnitY * 4.0f, Vector3.Zero, new Vector3(texturecoord, 0, 0)));
            }

            arrow = new MetaModel
            {
                HasAlpha = true,
                Opacity  = 0.4f,
                XMesh    = new MeshConcretize
                {
                    Mesh = new Graphics.Software.Mesh
                    {
                        IndexBuffer        = new Graphics.Software.IndexBuffer(indices.ToArray()),
                        VertexBuffer       = new VertexBuffer <Graphics.Software.Vertex.Position3Normal3Texcoord3>(vertices.ToArray()),
                        NVertices          = nVertices,
                        NFaces             = nFaces,
                        VertexStreamLayout = global::Graphics.Software.Vertex.Position3Normal3Texcoord3.Instance,
                    },
                    Layout = global::Graphics.Software.Vertex.PositionNormalTexcoord.Instance
                },
                Texture = new TextureFromFile("green.png"),
            };

            InputHandler = new WalkaroundCameraInputHandler
            {
                Camera = (LookatCartesianCamera)Scene.Camera
            };

            Renderer = new Graphics.Renderer.Renderer(Device9)
            {
                Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings {
                    FogDistance = 50000, WaterLevel = 0
                }
            };
            Renderer.Initialize(this);

            sceneRendererConnector = new SortedTestSceneRendererConnector
            {
                Renderer = Renderer,
                Scene    = Scene
            };
            sceneRendererConnector.Initialize();

            Scene.Add(new Entity
            {
                MainGraphic             = arrow,
                VisibilityLocalBounding = Vector3.Zero,
            });
        }