/// 描画処理 public override bool DoDraw(DemoGame.GraphicsDevice graphDev) { Matrix4 worldMatrix = baseMtx * Matrix4.Scale(baseScale); useMdlHdl.Render(graphDev, worldMatrix, 1.0f); return(true); }
/// 描画処理 public override bool DoDraw(DemoGame.GraphicsDevice graphDev) { useMdlHdl.Render(graphDev, baseMtx, Brightness); useMdlSkyHdl.Render(graphDev, baseMtx, Brightness); /// shapeColl[(int)ShapeTypeId.MoveGround2].Draw( graphDev, 0, new Rgba(0xff,0x00,0xff,0x80), new Rgba(0xff,0x00,0xff,0x80) ); return(true); }
/// 描画処理 public override bool DoDraw(DemoGame.GraphicsDevice graphDev) { useMdlHdl.Render(graphDev, baseMtx); useMdlEffHdl.Render(graphDev, baseMtx); return(true); }