public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Replace <Sarcophagus, Sarcophagus.WooHoo.Definition>(SafeSingleton); interactions.Add <Sarcophagus>(RiskySingleton); interactions.Replace <Sarcophagus, Sarcophagus.TryForBaby.Definition>(TryForBabySingleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <SchoolRabbitHole>(Singleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <TimeMachine>(Singleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <Computer>(Singleton); interactions.AddNoDupTest <Computer>(RandomSingleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <RoutineMachine>(PrivacyInteraction.Singleton); interactions.Replace <RoutineMachine, RoutineMachine.TeleportToCommunityLot.Definition>(Singleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <UberToilet>(PrivacyInteraction.Singleton); interactions.Replace <UberToilet, UberToilet.UseToilet.Definition>(Singleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <Sim>(AskToJoinSkinnyDipping.Singleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Replace <IShowerable, Shower.WooHooInShower.Definition>(SafeSingleton); interactions.Add <IShowerable>(RiskySingleton); interactions.Add <IShowerable>(TryForBabySingleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <PingPongTable>(Singleton); }
public override void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <GameObject>(Singleton); }
public override void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <IRoleGiver>(Singleton); interactions.Add <BigLotShellDoor>(Singleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <TimePortal>(SafeSingleton); interactions.Add <TimePortal>(RiskySingleton); interactions.Add <TimePortal>(TryForBabySingleton); }
public override void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Replace <HayStack, HayStack.PushWoohooInHayStack.Definition>(SafeSingleton); interactions.Add <HayStack>(RiskySingleton); interactions.Add <HayStack>(TryForBabySingleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Replace <FairyHouse, FairyHouse.WooHooInitiator.Definition>(SafeSingleton); interactions.Add <FairyHouse>(RiskySingleton); interactions.Add <FairyHouse>(TryForBabySingleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Replace <GypsyCaravan, GypsyCaravan.PushWoohooInCaravan.Definition>(SafeSingleton); interactions.Add <GypsyCaravan>(RiskySingleton); interactions.Add <GypsyCaravan>(TryForBabySingleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Replace <AllInOneBathroom, AllInOneBathroom.PushWoohooInAllInOneBathroom.Definition>(SafeSingleton); interactions.Add <AllInOneBathroom>(RiskySingleton); interactions.Add <AllInOneBathroom>(TryForBabySingleton); }
public override void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <Lot>(Singleton); interactions.Add <BuildableShell>(Singleton); }
public override void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <Terrain>(sOtherLotSingleton); interactions.Add <Terrain>(sOtherLotWithCarriedChildSingleton); interactions.Add <Terrain>(sSameLotSingleton); }
public override void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Replace <LeafPile, LeafPile.PushWoohooInLeafPile.Definition>(SafeSingleton); interactions.Add <LeafPile>(RiskySingleton); interactions.Add <LeafPile>(TryForBabySingleton); }
public override void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <CraftersConsignmentDisplay>(Singleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <AncientPortal>(Singleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <UnderwaterCave>(SafeSingleton); interactions.Add <UnderwaterCave>(RiskySingleton); interactions.Add <UnderwaterCave>(TryForBabyInCaveSingleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <AthleticGameObject>(Singleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <CraftersConsignment>(BuyFoodSingleton); }
public override void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <Sim>(Singleton); interactions.AddRoot(Singleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Replace <ElevatorDoors, ElevatorDoors.WooHoo.Definition>(SafeSingleton); interactions.Add <ElevatorDoors>(RiskySingleton); interactions.Add <ElevatorDoors>(TryForBabySingleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <Sim>(Singleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Replace <TimeMachine, TimeMachine.WooHoo.Definition>(SafeSingleton); interactions.Add <TimeMachine>(RiskySingleton); interactions.Add <TimeMachine>(TryForBabySingleton); }
public override void AddInteraction(Common.InteractionInjectorList interactions) { interactions.AddRoot(Singleton); interactions.Add <AlarmClock>(Singleton); interactions.Add <WallClock>(Singleton); }
public void AddInteraction(Common.InteractionInjectorList interactions) { interactions.Add <BusinessAndJournalismRabbitHole>(Singleton); }