private IEnumerator PlayerSmokeCoroutine()
        {
            yield return(new WaitForSeconds(smokeTime));

            GameObject go          = ResMgr.instance.Load <GameObject>(smokePath);
            GameObject effectSmoke = Instantiate(go);

            Common.Components.SortingOrderChanger sortingOrder = effectSmoke.AddComponent <Common.Components.SortingOrderChanger>();
            effectSmoke.transform.SetParent(transform.parent, false);
            sortingOrder.sortingOrder = 120;

            effectSmoke.transform.localPosition = smokePos;
        }
Exemplo n.º 2
0
        private void SetLayerAndOrder(GameObject target, EUISortingLayer uiSortingLayer, int sortingOrder, float planeDistance)
        {
            Canvas[] canvases = target.GetComponentsInChildren <Canvas>(true);
            Canvas   canvas   = null;

            for (int index = 0, count = canvases.Length; index < count; index++)
            {
                canvas = canvases[index];
                canvas.sortingLayerName = uiSortingLayer.ToString();
                canvas.sortingOrder     = sortingOrder + canvas.sortingOrder;
            }

            Common.Components.SortingOrderChanger[] sortingOrderChangers = target.GetComponentsInChildren <Common.Components.SortingOrderChanger>(true);
            Common.Components.SortingOrderChanger   sortingOrderChanger  = null;
            for (int index = 0, count = sortingOrderChangers.Length; index < count; index++)
            {
                sortingOrderChanger = sortingOrderChangers[index];
                sortingOrderChanger.sortingOrder += sortingOrder;
            }

            Renderer[] renderers = target.GetComponentsInChildren <Renderer>(true);
            Renderer   renderer  = null;

            for (int index = 0, count = renderers.Length; index < count; index++)
            {
                renderer = renderers[index];
                renderer.sortingLayerName = uiSortingLayer.ToString();
                renderer.sortingOrder     = sortingOrder + renderer.sortingOrder;
            }

            Canvas targetCanvas = target.GetComponent <Canvas>();

            if (targetCanvas != null)
            {
                targetCanvas.overrideSorting  = true;
                targetCanvas.sortingLayerName = uiSortingLayer.ToString();
                targetCanvas.sortingOrder     = sortingOrder;
                //				targetCanvas.transform.localPosition = new Vector3(targetCanvas.transform.localPosition.x, targetCanvas.transform.localPosition.y, z);
                targetCanvas.planeDistance = planeDistance;
            }
        }