Exemplo n.º 1
0
    public static void ROTATE_WINDOW(txUIObject obj, Vector3 rotation)
    {
        CommandWindowKeyFrameRotate cmd = mCommandSystem.newCmd <CommandWindowKeyFrameRotate>(false, false);

        cmd.mName           = "";
        cmd.mOnceLength     = 0.0f;
        cmd.mStartRotation  = rotation;
        cmd.mTargetRotation = rotation;
        mCommandSystem.pushCommand(cmd, obj);
    }
Exemplo n.º 2
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    public static CommandWindowKeyFrameRotate ROTATE_WINDOW_DELAY(LayoutScript script, txUIObject obj, float delayTime, Vector3 rotation)
    {
        CommandWindowKeyFrameRotate cmd = mCommandSystem.newCmd <CommandWindowKeyFrameRotate>(false, true);

        cmd.mName           = "";
        cmd.mOnceLength     = 0.0f;
        cmd.mStartRotation  = rotation;
        cmd.mTargetRotation = rotation;
        mCommandSystem.pushDelayCommand(cmd, obj, delayTime);
        script.addDelayCmd(cmd);
        return(cmd);
    }
Exemplo n.º 3
0
    // 根据关键帧旋转窗口
    public static void ROTATE_KEY_FRMAE_WINDOW(txUIObject obj, string fileName, Vector3 start, Vector3 target, float onceLength, float offset, bool loop, bool fullonce, bool randomOffset)
    {
        CommandWindowKeyFrameRotate cmd = mCommandSystem.newCmd <CommandWindowKeyFrameRotate>(false, false);

        cmd.mName           = fileName;
        cmd.mOnceLength     = onceLength;
        cmd.mStartRotation  = start;
        cmd.mTargetRotation = target;
        cmd.mOffset         = offset;
        cmd.mLoop           = loop;
        cmd.mFullOnce       = fullonce;
        cmd.mRandomOffset   = randomOffset;
        mCommandSystem.pushCommand(cmd, obj);
    }
Exemplo n.º 4
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    // 根据关键帧延迟旋转窗口
    public static void ROTATE_KEY_FRMAE_WINDOW_DELAY(LayoutScript script, txUIObject obj, float delayTime, string fileName, Vector3 start, Vector3 target, float onceLength, float offset, bool loop, bool fullonce, bool randomOffset)
    {
        CommandWindowKeyFrameRotate cmd = mCommandSystem.newCmd <CommandWindowKeyFrameRotate>(false, true);

        cmd.mName           = fileName;
        cmd.mOnceLength     = onceLength;
        cmd.mStartRotation  = start;
        cmd.mTargetRotation = target;
        cmd.mOffset         = offset;
        cmd.mLoop           = loop;
        cmd.mFullOnce       = fullonce;
        cmd.mRandomOffset   = randomOffset;
        mCommandSystem.pushDelayCommand(cmd, obj, delayTime);
        script.addDelayCmd(cmd);
    }
Exemplo n.º 5
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    public static CommandWindowKeyFrameRotate ROTATE_KEYFRMAE_WINDOW_DELAY(LayoutScript script, txUIObject obj, float delayTime, string keyframe, Vector3 start, Vector3 target, float onceLength, bool loop, float offset)
    {
        if (keyframe == "" || MathUtility.isFloatZero(onceLength))
        {
            UnityUtility.logError("时间或关键帧不能为空,如果要停止组件,请使用CommandWindowKeyFrameRotate ROTATE_WINDOW_DELAY(LayoutScript script, txUIObject obj, float delayTime, Vector3 rotation)");
        }
        CommandWindowKeyFrameRotate cmd = mCommandSystem.newCmd <CommandWindowKeyFrameRotate>(false, true);

        cmd.mName           = keyframe;
        cmd.mOnceLength     = onceLength;
        cmd.mStartRotation  = start;
        cmd.mTargetRotation = target;
        cmd.mOffset         = offset;
        cmd.mLoop           = loop;
        mCommandSystem.pushDelayCommand(cmd, obj, delayTime);
        script.addDelayCmd(cmd);
        return(cmd);
    }
Exemplo n.º 6
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    public static void ROTATE_KEYFRMAE_WINDOW_EX(txUIObject obj, string keyframe, Vector3 start, Vector3 target, float onceLength, bool loop, float offset, KeyFrameCallback rotatingCallback, KeyFrameCallback doneCallback)
    {
        if (keyframe == "" || MathUtility.isFloatZero(onceLength))
        {
            UnityUtility.logError("时间或关键帧不能为空,如果要停止组件,请使用void ROTATE_WINDOW(txUIObject obj, Vector3 rotation)");
        }
        CommandWindowKeyFrameRotate cmd = mCommandSystem.newCmd <CommandWindowKeyFrameRotate>(false, false);

        cmd.mName           = keyframe;
        cmd.mOnceLength     = onceLength;
        cmd.mStartRotation  = start;
        cmd.mTargetRotation = target;
        cmd.mOffset         = offset;
        cmd.mLoop           = loop;
        cmd.setTremblingCallback(rotatingCallback, null);
        cmd.setTrembleDoneCallback(doneCallback, null);
        mCommandSystem.pushCommand(cmd, obj);
    }